Think this is the Fantasy Trip stats for you from the Decks of Destiny:
A blog about the Traveller Role Playing Game and the software I've written for it as well as my current game progress. Now with other game goodness!
Tuesday, March 09, 2021
Terror Bird!
Saturday, March 06, 2021
Solo: 256-1106 - Tryonas
I've added a spreadsheet to track the places and credits, though I may end up printing it out. And in going back to the beginning realize I've been doing this for 2 years now. Without a lot of progress apparently as I've only visited 4 planets so far and covered a bare two months. Months that include a week of jump space! Seems like I have a lot going on yet getting nothing actually done.
Regardless, back in play again.
After a brief ship inspection and Dr Teag conveying the pratique, the Captain, Eow and Malik go through the zero-G connector to the elevator lobby. While the captain and Eow gracefully manage the transition, Malik managed to tumble and bang an elbow getting onto the elevator.
from Vanguard Station, 0-Hr
As the circular elevator moved to the main part of the station, gravity slowly came on and Malik, nursing his bruised elbow, ignored Laux and Eow. Coming to the administration section, the elevator flagged that they were entering Red Level, Section Two, Administrative Offices. Getting out of the elevator, they walked through security and past what looked to be a shop of some sort. A left turn down a hall with windows to the darkness outside, and another left. Entering the the main administration annex, there were a couple of people apparently waiting as Laux went to the counter. Eow held Malik back as the captain spoke to the administrator behind the desk. A few minutes later, a well dressed woman came in through another door and led the captain out. "Where is..." Malik started, but Eow pulled him back and into a seat. "The Captain will return in a bit. In the meantime, we wait." Malik did notice that her tail was twitching, a sign of some agitation from the normally calm Aslan.What seemed like hours later but was far less, the Captain returned alone. "All good" he said the Malik and Eow. "We'll get our passports validated and head on down to the Tryonas. We're actually fueling up here - we've an agreement with the Feelanders Council." Heading back to the elevators, they made their way back to the No Refund, Malik's head full of questions, but from the glances from the Captain and Eow, kept quiet.
Okay, injecting a bit of mystery here. As mentioned, this ship cannot succeed on trade alone. So there needs to be another reason that they can keep flying, with trade as the cover. Knowing that the No Refunds is an Imperial ship, yet goes freely into the League of Independent Planets may be part of this background: while the Imperium and the League co-exist, there are some secrets for both governments. The League has substantially higher tech level development at least in the medical field. While a private company, it is part of the League. And there may be other secrets as well. I am not a good person for secrets (so don't tell me any!) so often have a difficult time generating political level ones. But: is the No Refunds working for the Imperium, the League, both? It is a trader and part of the Antares Ship Builders and Trade Speculators group, are there trade wars and secrets? Only the Shadow knows!
This could possibly play out better with a referee and players: I tend to modulate my adventures to fit the players sense of direction. Though the last few games of Traveller I've run, the players, not familiar with the game and especially not the entire Third Imperium or my Traveller Universe, tended to be a bit more hesitant about exploring the universe. Regardless, as I am playing solo, it is a bit harder for some things, and a bit easier for others. I am adding some additional backstory.
The Feelanders Council deals with the fees and taxes for landed people, as well as ships coming to the ports. The good Captain's deal is an information-based one: nothing illegal in either the Imperium or the League: he collects information on the taxes, fees and other information that the Imperium levies against its citizens and traders. Sometimes there is a bit more information than that, possibly proprietary and concerning ship movements. One can track an awful lot by following the credits trail!
Okay, so we at least go docked at the station and will get to the planet next post! Sell those cars, look for cargo, all the fun things. And maybe more - perhaps a ski trip in the Shadows!
And January made blog posting simple: just had to do a character a day. But I do want to continue this game and explore my old college worlds a bit more.
And I need to continue the solo Fantasy Trip game - I actually cleaned up the basement a bit as I managed to give my old console TV to a friend (where it now does duty playing WII games for his kids, in glorious 55" HD!) I managed to move the furniture a bit, including moving one of the shelf things to my office space to get a few more games off the floor. In preparation for getting a new TV, one that has HDMI and WiFi. That last one, even though an HD TV, was before HDMI was out. Component only! I also gave him the barely functioning DVD player as I need to get a BluRay player at some point. At the rate I am going it will be weeks if not months before that happens. But as noted in the blog, apparently I am not in a rush about things!
Cool thing is, my friend made me these massive metal dice! No way I can roll them without breaking furniture as they are really, really heavy! I've told him he needs to open an Etsy shop - pretty sure people would buy these. I use them mostly as paper weights and hefty fidgeting things!
Sunday, February 28, 2021
Cowboys and Dinosaurs - A Bit of Progress
Using the Microlite rules for Tumbleweed, I've added a new stat, a new class and a new skill:
New Stat: Dinosaur Empathy This stat is how well you can control dinosaurs. You use your stat bonus as a DM for tasks (which I really need to figure out as well). Like the others, you roll 4d6, subtract the lowest for your score. Your stat bonus is (score - 10)/2, rounding down.
New Class: DinoWrangler Wranglers are more attuned to the world of the dinosaurs than most people. While everyone does have the ability to bond with the dinos, it is always a single dinosaur raised from the egg. Dino Wranglers have the unique ability to bond with more than one dinosaur, up to their actual dinosaur empathy roll. They also get a +1 per level for controlling their own dinos, and a +1/2 levels for controlling non-bonded dinosaurs, and a +1/4 levels for controlling other dinosaurs that are bonded to someone else.
New Skill: DinoWrangling Handling a dinosaur is different than handling a horse. And a carnivorous dino will try to eat a horse if you are not controlling it! Dinosaurs come in all the traditional dinosaur types, from a pack of archaeopteryx attacking the herd, to the brontosaurus hauling the family cabin on the prairie.
Basic tasks are riding, hauling and carrying. Riding a dino
requires you to be bonded to that dinosaur and is normally an easy task. Though
if you are riding a hungry dinosaur it is more difficult when there are other
animals or even people around.
I've a brief overview of things to do with your dinosaur. Controlling your dinosaur. Dinosaurs are not horses, and in this universe, are a bit smarter than dogs. Control is based on your stat bonus:
0 – you can ride your dinosaur like a horse, and make it haul
things as long as you are in contact with it. Your connection to your dinosaur is
barely there, and only allows for the most basic activity.
1 – you can call for your dinosaur and it will come running if
in auditory range (Hi Ho Silver). You have a vague sense of what your dinosaur
is feeling (fear, hunger) and it will have the same reciprocal sense.
2 – you can silently call for your dinosaur. Range is your
dinosaur empathy stat x 100 yards. You have a much better sense of what your dinosaur
is feeling, and can feel its pain. You can also get vague inklings of its
senses (sight, smell, taste).
3 – there is an intense bond between you & your
dinosaur, it is almost as if you can talk to it. Not only can you call to your
dinosaur but you can give it simple commands.
4 – you and your dinosaur are like 1. It is almost an extension
of your thoughts. You can give complex commands to the dinosaur.
These are really all ideas, what I call my spaghetti on the wall: I throw a lot of things out there and we'll see what sticks.
There is some backstory for this universe: dinosaurs still exist! And in the Old West, are used similar to horse, oxen and guard dogs. The difference is that some people are more attuned to dinosaurs than others, and you can bond with a dinosaur. The bonding happens when the dino hatches so the cowboy needs to be present within the first few hours to be able to bond. A bond is for life, and depending on the strength of the bond, you & your dinosaur may be able to feel each other's pain. I'm putting that aspect in there to prevent people from using dinosaurs as just weapons. Not sure how well that will go over but hey, I'm doing the basic design work so I can put in the ideas I want :)
Still working on the actual dinosaur part in terms of AC, HP and all those stats that I am just horrible at. Going from a list of dinosaurs I found, and already there are some ideas out there. The archaeoptyrix attack herds of sheep and things, and there could be velociraptors that hunt cows and horses. Cowboys & their dinos are hired out to prevent that sort of thing. I think there could be a version of Blue from one of those Jurassic Park movies, that sort of thing.
On the bright side, it will be months before we get around to this game, so I've time.
Tuesday, February 23, 2021
Fate: Vigilante Game
Playing in a FATE game, which thematically is a bit different than most RPGs. The FATE chips allow us a bit of an ability to redo things to better fit the narrative. We've managed to get all together, and the mechanic behind that is similar to the way Mongoose introduced connections (though as FATE probably came first, Mongoose may have adopted that). Regardless, we have to tell a story about first meeting other players. With four players, you have to meet at least two of the others. You tell a joint story and have some common phrasing that may be used later to help or hinder a scene.
I think the Schlock Mercenary RPG uses their RiPP (Role Playing Points I think) in the same manner: you can use them to change an outcome, and be given more from the game master. And our last d20 game had action points that worked in the same manner.
So what do I think about the ability to re-roll? If you view an RPG session as a shared story, which I do, I think it can be a good tool to have. And it also depends on the style of game being run. For Traveller, I would not use this, though the Mongoose v2 Boon/Bane mechanic could useful and can be a similar though not identical idea. I see this as more a less-used mechanic to help the game go forward. However: I think that it should not be depended on. The game should have repercussions if you make a choice that ends badly. In the vigilante game we're currently in, the GM has said that should we surrender, it could be that we're taken to the "big bad" per older, vigilante style stories. Yet we cruised on and managed to kill a number of Tong fighters, badly outnumbered. Of course, the biggest bruiser we had managed to take down part of a house that took out a good portion of them, yet the Grey Cat managed to kill of several and not even take a scratch. Part of that is the way combat is handled: she has a great athletics, so I tend to roll higher than the attacker and thus manage to avoid getting hit. I wish we were at a table so I could see the rolls and get a better feel for how the combat is actually working.
The other good/bad thing about the remote gaming is that sessions can be a lot longer as we are not getting kicked out of the store where we played. Bad news is I get up about 4:30 to get to the gym, so like to be in bed by 9 or so. But - I can stay up late at least 1 night a week for the fun and discussions. But I do get sleepy!
And speaking of discussions: we do get into some interesting and frankly vehement non-game related discussions. So far no hurt feelings as we're all adults, but we do have some quite different views. Which I am glad for as it also makes me question my assumptions. Sometimes. And that is another good thing about RPGs: they can ask interesting questions and pose moral dilemmas. My Paladin was seriously questioning his choice of adventuring party, pious person that he at least wanted to be. Grey Cat is a bit more flexible but I've yet to get into her skin, so to speak.
Here is her original write-up, but there are a few changes I think to her skills ladder. And she has a few stunts. Her athletics is great, meaning I add 4 to the 4 fate dice we roll. So she will never go negative and may get as high as 8 for most athletic checks. But I also have the acrobats bump and safe fall, meaning I tend to fall on my feet and take a lot less damage:
The character can skip effortlessly down sheer surfaces without harm, allowing him to safely fall great distances.When the character falls, but is near a solid surface, such as the wall of a shaft, or has sufficient other things like ropes to offset his fall, all falls are treated as two categories shorter (and may be reduced another step with Athletics as normal).
Wednesday, February 17, 2021
Traveller Solo: On Tryonas 256-1106
We came out of jump further away from Tryonus: tidally locked in orbit 0, it was within the sun's jump shadow. So instead of the 3 or so hours it normally takes us to get to port, there was almost a 12 hour delay. Coming in, the planet on visuals was just a black dot, then a circle as we approached the dark red sun. At the comms, I got the query from Ridley Station, the high port hiding behind Tryonas to avoid the red glare from the small sun. I responded, "This is the No Refunds. Requesting passage to Bowden Down. Purpose is trade and passengers." A woman's voice replied after a moment, "Please dock at High Port, Dock 12, for inspection and pratique certification." For some reason, this was the first time I had been requested for a pratique, and made a quick check to Dr. Teag.
"I'm filling out the paperwork now, Malik. Tryonas is sometimes pretty insistent on following all the rules. I'll have the e-copy ready well before we make port."
As we were closing in, a mining cutter was accelerating away from the planet, going to the belt I assumed. They were well outside our path, but I hailed them to see if there was anything we needed to know.
"Hailing mining cutter, this is the No Refund. Just checking to see how the Tryonas system is doing." There was a brief pause, and a fairly noncommittal response of "Just heading out to Holla Point on a resupply run" as they continued outward.
As we approached the small port, sensors and visually I could see it was a Argos class station, spinning to provide free gravity. Apparently docking bay 12 was a connector on the lower docking ring. Captain Laux brought us to station keeping with deft control over the ship. Automatics connected our ship to the station with a shudder I felt through the hull, and then the green connection lights lit up a few minutes later as the airlock systems engaged.
The captain walked back, nodding to Ewo and myself. "Now the paperwork begins" he said, and headed down the stairs to the port air lock, where the umbilical connection was linking us to the station.
Sunday, February 14, 2021
Cowboys and Dinosaurs
While playing the microlite Tumbleweed game a while ago, we found a lot of cowboy and dinosaur pictures. And we joked about running a cowboys and dinosaurs game.
I started looking for an existing RPG game, and GDW actually had one based on the comic. It was not highly rated and the mechanics made the fun more complicated than it should be. There is at least one game on Drivethru but that is Cowboys vs Dinosaurs. And there have been some attempts at crafting such a game, though more of a skirmish game than an RPG.Saturday, February 13, 2021
Tryonas
- Basic World Type: Planet
- Planet Diameter: 5,000 miles (8,000 km)
- Planet Density: Molten Core, 1.12 terra
- World Mass: 0.273 terra
- World Gravity: 0.7 terra
- Planet Orbit Period:
- Stellar Mass: 0.43 sol
- Orbital Distance: 0.2 AU
- Orbital Period: 49.82 standard days
- Rotation Period: 7.15 standard hours
- Axial Tilt: 38 degrees
- Orbital Eccentricity: 0.15
- Seismic Stress Factor: 1.15
- Atmospheric Composition: Standard oxygen-nitrogen mix
- Surface Atmospheric Pressure: 1.2 atm
- Hydrographic Percentage: 27%
- Hydrographic Composition: Liquid water in twilight zones; frozen dark side, near boiling sunside
- Total World Population: 7,000,000
- Cities:
- Medium-Large Cities (UWP Pop-2): Cities=140, Population/City=50,000
- Primary Cities: 10
- Starports and Spaceports: B/F/B/B/D/B/B/B/B/B
- Orbital Cities: Present
- Social Outlook:
- Progressiveness: Conservative, Indifferent
- Aggressiveness: Passive, Neutral
- Extensiveness: Discordant, Aloof
- Number of Customs: 3
- Local Customs/Practicing Group: Live with children's family/Certain sex.
- Very long marriages prohibited/Political figures.
- Unusual hair colour/All population.
- The 7 million inhabitants have a representative democracy. From the old yet still working Heaven and Earth:
- Representative Authority Guide: Representative Democracy
- Representative Authority: Several Councils.
- Division of Authority: 2-way division
- 2-Way Division: Representative Authority=Executive & Legislative, Other Authorities=Judicial
- Organization of Other Authorities: Ruler
Thursday, February 11, 2021
Dungeon Crafting - floors and a bridge
I decided to try to make a floor and a rickety bridge. The craft sticks are too wide, as I've yet to be able to find skinnier ones like coffee stirrers.
I've also repurposed a sliced cheese container: not exactly sure what it will end up being as I've just put on a base primer coat. I have a bunch of 3D printed science fiction doors I got from a Kickstarter several years back, and may finally use them! Nice part is that it can also be used to hold stuff. Such as that atomic power cell the Orc zombie is about to smash...
Now if only we could get back face to face to actually use these!
Tuesday, February 02, 2021
My first blogging challenge: success!
Though I may have cheated a bit by stocking up on the weekends, I did post a character a day. Below is the index. Mostly Traveller, and a few T5 characters so I am getting into that. I do need to read more of the T5 mechanics as I think I do like certain parts of them at any rate. And as per my signature over on COTI, I do likeT5 as a tool box. There are a lot of things that can be used in almost any Traveller game, and even other RPGs. I do seem to be a collector of game things...
And Zine Quest 3 has started on Kickstarter and already I've backed a couple. I'd do more but until my finances get back to where they were, I am already pushing things a bit (working at a 30% pay cut, and no idea when I'll get back to "normal" and if they will make up for a the lost wages. I am not complaining - I am a lot luckier than most people as I can work from home. And it has helped me trim my Kickstarter habit a bit. Not enough though!)
I'm going to try & get back to some map making: one of the blogs I looked at in this challenge had a really nice way of putting some of his graphics together that have inspired me to try a few new things.
My plans are to see about continuing my solo play and expanding on my Traveller universe (MTU), and work on my map making and adventure works. All the stuff I put on hold this month while concentrating on getting the characters done. I did paint a giant scorpion, so will have to bring that into my play test for the labyrinth I am working on! And more crafting.
Sunday, January 31, 2021
Character 31 of 31: T5 Marine
Shera Tinnent
6B5C6A Marine Reserve 1st Lieutenant, 5 terms, age 38, Disability Mustered
- Strength: 11 (5)
- Dexterity: 10 (5)
- Endurance: 5 (2)
- Intelligence: 7 (1)
- Education: 5
- Social: 7
- gender 2, female
Enlistment, Branch selection
Term 1 (18-22) Lance Corporal
- M1 Rank, Private: Fighter (Slug Thrower-1)
- M2 Rank, Lance Corporal
- Wounded, strength -1, UPP AA5757
- Personal: 6 = +1 social. UPP AA5758
- Peace Keeper: 2 Fighter (Slug Thrower-1, Beams-1)
- Mission: 5 Leader-1
- Personal: 6 = +1 social. UPP AA5759
Term 2 (22-24) 2nd Lieutenant
- 01 Rank 2nd Lieutenant - Leader-2
- Combat: 5 = Leader-3
- Peace Keeper: 2 = Fighter-1 (Slug Thrower-1, Beam-1)
- Combat: 5 = Leader-4
- Personal: 6 = social +1, UPP AA575A
Term 3 (24-28) 1st Lieutenant
- Rank 02: 1st Lieutenant
- Mission: 2 = Survival-2
- ANM School: (12, did not learn a damn thing; failed)
- ANM School: 7; Fighter-1 (Slug Thrower-1, Beams-1, Battledress-2)
- ANM School: 7; Driver (Grav-2)
Term 4 (28-32) 1st Lieutenant
- ANM School; 6: Pilot (Small Craft-2)
- Combat: 4, Soldier Skill: Fighter-2 (Slug Thrower-1, Beam-1, Battledress-2, Unarmed Combat-2)
- Personal: 4, intelligence +1; UPP AA585A
- Combat: 5, Leader-5
Term 5 (32-36)
- injured! UPP 4A585A
- Combat: Tactics-1
- Personal: 4, intelligence +1; UPP 4A595A
- Combat: Fighter, Fighter-2 (Slug Thrower-1, Beam-1, Blade-1, Battle Dress-2, Unarmed Combat-2)
- Personal: education +1; UPP 4A596A
Mustering out
- Benefit: 5 intelligence +1: UPP 4A5A5A
- Benefit: 4 education +1: UPP 4A5A6A
- Benefit: 2 strength +1: UPP 5A5A6A
- Cash: 1 + 5 = Cr40,000
- Cash: 6 + 5 = Cr50,000
- Benefit: 1, Forbidden Knowledge; 4 = Explosives-1
- Benefit: 5, intelligence +1: UPP 5A5B6A
- Benefit: 2, strength +1, UPP: 6A5B6A
- Benefit: 4 + 2, dexterity +1, UPP 6B5B6A
- Benefit: 5, intelligence +1, UPP 6B5C6A
Challenge Recap
Managed to get through 31 characters, though there was a bit of caching some over the weekends...And the ratio of males and females evened out though I've not counted. Going through the T5 rules a bit more, and getting a little bit better about generating the characters and reading how the skill rolls works lets me think I could possibly run a T5 game. For instance, in a bar fighter, it is a a difficult roll, so 3D < Str + unarmed, or 3d < 6 + 2 or 8. Had she kept her 11 strength, she would have been hard to beat in a brawl. Now it is not nearly as certain - the skill and stats are weighted equally. I am not so sure I agree with that as as well-trained person should be able to take out a stronger one in general. However, T5 does give you some really high skills, sadly her best skill is Leadership. And in most games, that won't come into play, though I'd allow it for intimidation rolls I think, so it could be twisted into something useful in a non-combat scenario.
Other Sites Doing the Challenge
(let me know who I've missed & I'll add them here)
Saturday, January 30, 2021
Character 30 of 31: T5 Scout
Katha Rookson
Falling on a Saturday and having a bit more time, we'll see if I can muddle through the T5 character generation process. And unfortunately she only lasted a single term, failing the intelligence roll for re-enlistment. It was a shorter process than expected but I think I am finally figuring out the mechanics a bit.
Initial stats, with the genetics (1st die) in parenthesis
- Strength: 7 (2)
- Dexterity: 7 (1)
- Endurance: 7 (2)
- Intelligence: 7 (3)
- Education: 5
- Social: 5
- gender 6, female
- Hostile Environment-1
- Driver-1 (Driver (Grav-1)
Term 1 (18-22)
- Risk roll: 6 (< 7 so nothing happened)
- Reward roll: 9 ( >7 so nothing good happened either)
- Personal: 1 = strength +1; UPP 877755
- Exploration: 3 = Hostile Environment-2
- Business: 3: Trader-1
- Vocation: 6 = Comms-1
- Avocation: 1 trade (okay, no idea where those are listed, we'll defer figuring that out. And they are listed at the end of the skills chapter): Gravatics-1
- Personal: 1 = +1 strength again! UPP 977755
- Exploration: 1 = Survey-1
- Business: 4 = Teacher-1
Mustering out
- Benefit: 5 = +1 education, UPP 977765
Other Sites Doing the Challenge
(let me know who I've missed & I'll add them here)
Friday, January 29, 2021
Character 29 of 31: Hunter
Janie "JJ" Jackson
- Strength 11
- Dexterity 7
- Endurance 5
- Intelligence 10
- Education 4
- Social 5
- gender 4, female
- Personal 2 = +1 dexterity UPP B85A45
- Service 1 = Gun: Rifle-1
- Career = Hunter-1
- Education 2 = Electronic-1
- Personal 5 = Gun: Shotgun-1
- Education 1 = Mechanical-1
- Personal 2 = +1 dexterity UPP B95A45 (she now gets a +1 DM on shooting things)
- Service 1 = Gun, Laser Rifle-1
- Education 6 = Admin-1
- Personal 5 = Gun, Body Pistol-1
- Service 4= Hunting-2
- Benefit 5 = Weapon, her custom hunting rifle
- Benefit 2 = High Passage
- Benefit 3 = Weapon, her custom laser rifle
- Benefit 3 = Weapon, her custom body pistol
- Benefit 2 = Weapon, her custom shotgun
Other Sites Doing the Challenge
(let me know who I've missed & I'll add them here)
Thursday, January 28, 2021
Character 28 of 31: Classic Bureaucrat
Czee O'onian
"The second and more effective way of conducting piracy operations is to gather as much intelligence about the merchant traffic going in and out of a given system and combine this intelligence with social engineering techniques to maximize chances of successful piracy."
- Strength: 10
- Dexterity: 6
- Endurance: 8
- Intelligence: 7
- Education: 8
- Social: 5
- gender: 4, female
- race: 2, major; 7: human, 5 regular Imperial
- Book 1 (even) supp 4 (odd): book 4; 1d12: 8 = Bureaucrat
- Cash: 4 +1: Cr40,000
- Cash: 1 + 1: 0
- Cash: 4 + 1: Cr40,000 (Cr80,000)
- Benefit: 5 High Passage
- Benefit: 3 nothing
- Benefit: 4 watch
- Benefit: 4 second watch (may work as short range comms)
- Benefit: 5 nothing























