Saturday, September 26, 2015

Univeral Apps revisited

I've updated to VS2015, and the previous universal app stuff no longer works.  So I am working on a new version for Windows 10 devices. The previous one was Windows 8.1 and Windows Phone 8.  The new version should work across all Windows 10 platforms, hopefully with a correct view for the screen size.

I am, of course, over-engineering this. You get back a list of starships. A starship class contains the following:

  • StarShip Class
    • Class - starship class
      • Class Name
      • tonnage
      • Cargo tonnage
      • Jump capacity
      • Maneuver capacity
      • Type (A2, etc)
    • Name
    • USP
    • Age
    • List of Crew members
Crew members are a class:
  • Crew Class
    • UPP
    • Name
    • Rank
    • Age
    • Race class
      • Name
      • ???
    • Dictionary of skills, skill level (i.e., Blade 1)
Skills are also a class:
  • Skill Class
    • Name
    • ????
I've left the race and skills kind of empty at the moment.

The theory is down the road you should be able to drill down from the simple list to get standard ship information, crew information, etc.

Sadly I have good ideas about schema, my UX skills not so much. 

I was planning on starting this today but so far it has been a lot of large updates to VS2015 to get things ready.  I'll be able to just copy the existing classes to the new system.

I believe I am also going to look into a local DB to include.

Tuesday, September 22, 2015

If I were to referee again...

Thinking a  bit more about refereeing a game, and if I can get started, I believe I'll use the following:

  1. Character generation: Mongoose 2nd Edition rules. I've got the beta PDF, and I like the life events and how it adds more background to the characters. In particular, how it can link the characters together before the game begins. No more "You meet in a starport bar...".
  2. Basic task resolution: the 68A rule: 6+ for easy, 8+ for hard, 10+ for difficult. Apply appropriate skill and characteristics bonuses, as well as potentially the boon/bane die depending on circumstances. 
  3. Combat: never my strong point in refereeing games. Use basic task resolution for hitting, and I'll have to dig into the Mongoose rules for combat.  Just remember that combat in Traveller tends towards high fatality rates!
  4. Starships: I have a soft spot for Classic Book 5/High Guard. 
  5. System generation: looking into T5 system generation.
Then I have to decide if I want to play in the OTU or homebrew. If OTU I generally play in the Lorenverse - no assassination, no Virus. Then decide how the Imperium is: Star Wars Empire, late Roman empire barbarians at the gate, bored dilettantes meddling in local affairs.