Thursday, January 21, 2021

Character 21 of 31: Solomani Security Agent

Lt. Colonel Marlijn Bronsvoort

5ABE62 Solomani Security, 4 terms age 35

Electronics-1, Forgery-1, Vacc-Suit-1, Leader-1
Cr50,000, Voucher, Body Pistol

Marlijn grew up on Laputa, an important high-population garden world in the Kukulkan sector of the Solomani Rim. Her family was not a very important cog in the Solomani Party. She was no monitor, but sent to enforce the Party line via monitoring and active infiltration. Using her amazing intelligence and near eidetic memory, she could keep track of multiple identities and plots simultaneously. While she successfully managed electronic bugging, and using forged credentials to get her bugs in place. Many times she barely managed to escape, her life in the balance more than once. Taking charge of her group, she successfully dismantled a pro-Imperial fringe group on Ochre, at the edge of the Solomani Sphere. However, in her last term she was caught in the cross-fire in a firefight, getting wounded enough to leave the service just prior to her retirement. 

A stern woman who is ramrod straight even when resting, she moves with a poise that is distinctive and noticeable when she wants to be noticed. And when she does not want to be noticed, Malijn's posture, gate and mannerisms change enough to make it hard to see the soldier that she is. An excellent tactician and researcher, she takes pride in her genius level intellect. She loves puzzles and has done extensive research into the various creation myths, from the Solomani Hypothesis to the Church of the Chosen Ones. She is a firm believer in the superiority of Solomani to general humaniti from the Imperium.


Initial rolls:
  • Strength: 5
  • Dexterity: 8
  • Endurance: 11
  • Intelligence: 12
  • Education: 6
  • Party Standing: 2
  • gender: 4 - female! 
Rolling on my random tables, I get a major race, Humaniti, and Solomani. I have Alien Module 6: Solomani on the classic CD, so we'll see what we can do there. Now, I could roll on the draft, but looking over the careers, SolSec (Solomani Security) is distinctively Solomani, and I actually had some SolSec agents in my Big Wreck adventure. And intelligence is the bonus for survival, so we'll go with SolSec. I also used the basic character generation before reading more of the book on CD and finding the "advanced" rules further in. But that's okay - I'll try & remember that next time (and one of the reasons I really prefer real books over PDF/electronic: I can browse a lot easier!)

Term 1 (18-22)

Surviving with an 8, she also gets commissioned with a roll of 6 +1 for her intelligence. She also gets promoted, so goes from Lieutenant to Captain (02) in her first term of service. Along the way, she picks up 2 skills, one for the term & another for the promotion:
  • Service Skills: 4, Electronics-1
  • Education Skills: 2, Forgery-1
Somehow she rolls a 3 for re-enlistment, but that is actually the minimum she needs, so off to a 2nd term!

Term 2 (22-26)

Rolling a 5, +2 for her intelligence, there was apparently a close call this term! And she barely made promotion, rolling a 6 but +1 for her intelligence, for rank 03, Major. 2 skills:
  • Personal development: 2 = +1 dexterity (UPP 59BC62)
  • Service skills: 2: Vacc-Suit-1
With a 7, we can continue to another term.

Term 3 (26-32)

Rolling another 5, with our +2, we again barely survive. A 12 ensures we get promoted to 04, Lt. Colonel. There is a note that rank 4+ cannot be promoted until the 3rd term; however, you can only get the rank 04 by the 3rd term like Marlinj did by getting rank & a promotion in the 1st term. So I think I am missing something there. Regardless, I'll stick with her getting this high rank. Getting 2 skill rolls, we'll continue our rotation through the available tables:
  • Education: 6: Leader-1
  • Service Skills: 2 = +1 dexterity again. UPP 5ABC62
Rolling a 9, we can continue on.

Term 4 Injury forces exit of the service (32-35)

Survival roll with a 2! So I can either die, or optionally, exit this term, gaining no skills but able to get the benefit roll. I'll go with the injury forcing out Lt Colonel Bronsvoort. I'll also roll a 1d4 for how many years she was in for this term: 3 years. Which also means we don't have to roll for aging!

Mustering Out

I get 4 rolls for the service, and 2 for the ranking. So we'll do 3 of each.
  • Cash: 2 = Cr20,000
  • Cash: 1 = Cr10,000 (Cr30,000)
  • Cash: 2 = Cr20,000 (Cr50,000)
  • Material: 2 = +2 Intelligence; UPP 5ABE62. Okay, she is approaching genius level intelligence!
  • Material: 4 = Gun; choose body pistol (yes, I usually choose that)
  • Material: 6 = Voucher
A voucher is used as a middle passage from and to any point within the sector.

3 comments:

Michael Thompson said...

She's a nice one. Either as a player character in a Solomani campaign, or an antagonist in other campaigns on the Rim.

Michael Thompson said...

Also, here's my take from a few years ago on SolSec. https://travellersandbox.blogspot.com/2018/04/solomani-security-in-my-traveller.html

Craig Oliver said...

Nice write-up for SolSec S-Men. The last game I ran actually had SolSec to get to the Big Wreck before SolSec did and to find out why they were so interested in it. We may continue that game, and now I'll have some more background for the Solomani (they guys I play with are NOT Traveller grognards so really don't know anything unless I tell them. Sort of like when I play the Warhammer RPG: they all know the background factions and history, and I just have to ask or be told who these people are. Eventually we'll all build up the shared universe knowledge)