In looking around the D'Arlee Quandrant, one of the jump 2 systems from Montca is Oollar. It has a very interesting UWP: E83A9A-4. A low-tech water world of billions ruled by a charismatic dictator and a very thin atmosphere where you need a respirator to walk around. Steam-powered world so how does that work?
First, it is an amber zoned world. I imagine huge floating cities that use steam pumps to pressurize steel and glass domed cities that follow the currents. As it is ruled by a single dictator (odd roll so male) he must also have lieutenants on all the floating cities to keep order. Looking up what a charismatic dictator operates:
- Charisma and Personal Appeal: The leader is seen as extraordinary, often possessing moral authority, a compelling vision, or a sense of mission. Followers may believe the leader is uniquely qualified to solve national or global problems.
- Moral or Ideological Justification: Many charismatic dictators frame their rule as necessary for national survival, unity, or progress, often appealing to shared cultural or historical values.
- Personal Cult of Leadership: They build a personality cult, portraying themselves as infallible and indispensable, which reinforces loyalty and suppresses dissent.
- Use of Propaganda and Symbolism: Charismatic dictators often use media, public ceremonies, and symbols to project strength, unity, and inevitability of their rule.
- Control Through Trust: Followers may obey not because of laws or institutions, but because they personally trust the leader’s judgment and believe in their cause
And that is almost the basis for the Divine Intervention adventure almost! I may steal parts of that, though it is a high-tech world. Though I actually have a few other ideas based on the NPCs and characters that would also work, and perhaps have something buried in the ocean.
I won't do the whole world mapping as it is just a giant ocean. And the floating islands will have various guilds:
- Machinist Guild - in charge of keeping the buildings, domes and steam piping in shape. Includes the pumps but not operating them
- Pump Guild - in charge controlling the great air pumps that
- News Guild - in charge of propaganda, err, news from the glorious ruler
- Electrical Guild - in charge of the electrical systems
- Transportation Guild - in charge of driving the domed cities
- Farm Guild - in charge of the great kelp farms, the primary food stock
- Fishing Guild - in charge of the fishing fleet, primary source of protein
- Mining Guild - deep sea divers who mine the depths for the materials needed for the domes
- Security Guild - maintains security over the domes.
- Cutting Guild - loggers of the underseas forests
- Why are there even people here? Centuries ago, Miro Aspettrei, a cult leader, used all the funds and chartered 4 colony ships to Oollar. He wanted to create "The Heaven's Paradise" and wanted the whole world to himself to rule. The original domes were created from the hulls of those colony craft.
- How are the domes even built? On an ocean-covered planet, mining underwater is very hazardous yet the brave men and women of the Mining Guild done their suits and bring back the precious metals used to repair the domes and make new ones
- how are there 2 billion people? The 8 colony cruisers had almost 140,000 people in it in cold sleep. One of the tenants is to go forth and multiply, so families tended to be large. A dozen children per family was not unheard of. Population growth though has hit the hard resources of a low-tech world and the 2 billion now inhabiting Oollar discretely practice birth control. Though I think even that is not enough to explain the population.
- does Oollar interact with other systems? It is amber-zoned and while Miro the 5th keeps a firm grip on the population, there is a hidden black market for higher tech items, such as respirators, food stuffs and even birth control medications. With the low technology, ships can land in the ocean and meet up with local smugglers. Radar is not an option However, many of the domes do have slow torpedoes which can cause ship damage.
- what does everyone eat? A lot of seaweed and fish products. The Farm Guild handles seaweed farming as well as the farm domes. The Fishing Guild handles fishing, from both boats above water to netting and fish farms in the depths. Smuggled food, especially treats, is highly prized as well as highly punished.
- What are the steam pumps burning for fuel? Dried seaweed only goes so far, but there are huge underwater "forests" of a material, that once dried, burns better than coal. The smoke does need to be vented but with the thin atmosphere, venting gases is pretty easy (and just guessing, but yes, there will be a series of baffles I assume but I am no atmosphere expert!)
- What are the conditions in the floating cities like? Crowded, cramped, smelly and mostly dirty. Think of Dicken's view of the slums. Except in the Grand Leader's area which is spotless and maintained by hundreds of servants. But with the crowds, while most people know everyone in their circles, there are so many people that strangers are not uncommon.
- Do they speak the common language, and would it have evolved over time? Yes, though Oollar does have several regional accents based on the domes, the common Anglic is still spoken.














