Figured we needed to have settings to control a few things. Some settings are for "generate a subsector" vs "generate a system" and there will be more as I get to writing that stuff. I am first doing the stuff I needed for the Book 6 system generation from an existing main world. And then I realized I needed all the stellar stuff. And that got tricky: the schema is simple enough. A star may have zero or more orbits, and they are I/H/O for inner, habitable and Outer. But getting the page to be able to add orbits on demand is beyond me; fortunately, AI is pretty good at that sort of thing.
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v1 of settings - realize I think I can stick the base ranges in here |
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How stars work. though not sure I am really doing that right! |
https://traveller-ct.blogspot.com/2025/04/traveller-system-generator-part-1-of.html
https://traveller-ct.blogspot.com/2025/04/traveller-system-generator-part-2-of.html
https://traveller-ct.blogspot.com/2025/04/traveller-system-generator-part-3-of.html
https://traveller-ct.blogspot.com/2025/04/traveller-system-generator-part-4-of.html
https://traveller-ct.blogspot.com/2025/04/traveller-system-generator-part-5-and.html
https://traveller-ct.blogspot.com/2025/04/traveller-system-generator-part-6.html
Part 7 towards the bottom here
https://traveller-ct.blogspot.com/2025/05/traveller-system-generator-part-8.html
https://traveller-ct.blogspot.com/2025/05/traveller-system-generator-part-9.html
https://traveller-ct.blogspot.com/2025/05/traveller-system-generator-part-10.html
https://traveller-ct.blogspot.com/2025/05/traveller-system-generator-part-11-and.html
https://traveller-ct.blogspot.com/2025/05/game-switching-traveller-system.html
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sorry - added after the fact and blogger is not great at moving images! |
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