Tuesday, May 27, 2025

Traveller Generator Part 13 - Settings and Stellar Types

Figured we needed to have settings to control a few things. Some settings are for "generate a subsector" vs "generate a system" and there will be more as I get to writing that stuff. I am first doing the stuff I needed for the Book 6 system generation from an existing main world. And then I realized I needed all the stellar stuff. And that got tricky: the schema is simple enough. A star may have zero or more orbits, and they are I/H/O for inner, habitable and Outer. But getting the page to be able to add orbits on demand is beyond me; fortunately, AI is pretty good at that sort of thing.

v1 of settings - realize I think I can stick the base ranges in here

How stars work. though not sure I am really doing that right!


I may have to add more stuff as I read through things, and I managed some bad names so may correct those with a subsequent update as well. I need to have the range in the stellar types I just realized: i.e., B = 0-1, B = 2, M = 3-7 and so on. And figure out the DM - coming from a main world we add 4 to the roll So a new setting there as well.

And - why all the settings? So that the user can adjust things as they want. Book 6, while I like it, has (at least according to people who know these things) issues with what we think systems should be. And while true, it is not a simulation of reality but a game universe. Regardless, I'd like any potential users to be able to set things up the way they want. Plus, it means I am not including data with the software so any issues with copyright and all that I *think* are bypassed. But as I seriously doubt this will ever get used by anyone other than me, it is all okay. 

There are still some quirks with the edit for orbits (e.g., you can't actually edit once there!) and I want to add a dropdown for the type and reverse the order in that partial so you do the orbit 1st then the type. And preferably on a single line. But at least what one of my first bosses said, it has basic functionality!

https://traveller-ct.blogspot.com/2025/04/traveller-system-generator-part-1-of.html

https://traveller-ct.blogspot.com/2025/04/traveller-system-generator-part-2-of.html

https://traveller-ct.blogspot.com/2025/04/traveller-system-generator-part-3-of.html

https://traveller-ct.blogspot.com/2025/04/traveller-system-generator-part-4-of.html

https://traveller-ct.blogspot.com/2025/04/traveller-system-generator-part-5-and.html

https://traveller-ct.blogspot.com/2025/04/traveller-system-generator-part-6.html

Part 7 towards the bottom here

https://traveller-ct.blogspot.com/2025/05/traveller-system-generator-part-8.html

https://traveller-ct.blogspot.com/2025/05/traveller-system-generator-part-9.html

https://traveller-ct.blogspot.com/2025/05/traveller-system-generator-part-10.html

https://traveller-ct.blogspot.com/2025/05/traveller-system-generator-part-11-and.html

https://traveller-ct.blogspot.com/2025/05/game-switching-traveller-system.html

sorry - added after the fact and blogger is not great at moving images!

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