Sunday, April 20, 2025

Traveller System Generator Part 4 of many, long intervals between games

We alternate every other weekend to play games at each other's house as I've mentioned before. Which means we get to play once a month when all the stars align for each other's game. So, it is hard to remember what happened. I am fortunate that one of the player's actually brings along his laptop and takes really good notes. And the GM has a pretty rich lore which is run. I try to recap the games at my house in this blog, so that they are also available. Especially as we may eventually bring in other players and in theory, they can get up to speed if I can link all the relevant posts for them. Which really says I need to get better at tagging posts with game recaps. But regardless: I know I am lucky to have such a good group to play in! And there is a lot of overlap in this group and my weekly Monday gaming over Discord. 3 of us are in each of those groups. Anyway - we got to play yesterday, and my brain is like a steel sieve. But I was brought back up to speed thanks to excellent note taking from someone else. 

And only got a little bit more painted. While in theory I have 2 weeks, I am also visiting my child (who is 24 but my child nonetheless!) next weekend so will have no time for game stuff. Need to enjoy family when I can - that is the most important thing in life. Well, maybe cats too.


June Bug

Part of that is that my brain works oddly: I was reading when I realized what I was not doing right in the Traveller system generator. So of course, I immediately go to the computer, and yes, what I thought was the issue was indeed the problem. While I should be reading my book, but I tend to really enjoy coding the fun stuff. And I do think that this will eventually be useful to the few people who do want a system generator. And this one should give them a bit of control over a few things. 

At this point there is still a bunch of basic CRUD (Create. Read, Update, Delete) to finish up which is maybe a few hours tops. Then the meat of what I want to do: add a button on the create planet page to actually generate the planet for you. Step one of creating an entire system, then an entire subsector. And incorporate the World Builders book and a few other things. But: I know exactly what needs to happen at least this time around. And making good progress. In theory anyone can go to the GitHub repo and download the code, look at if they want, and run it locally. The port is actually different than what I gave originally as I was running it in Docker as a test. But now I am running it locally. Http://localhost:7141.

I've also added a bit of a menu which will need work later but good enough for now. And cleaning up the planet list - better column headers, added the UWP, and now linking supporting tables to get teh values rather than the foreign key to those supporting tables (atmosphere and starports so far are in place)




Edit: Had not realized the repo was private. It is now public and on GitHub here.

https://traveller-ct.blogspot.com/2025/04/traveller-system-generator-part-1-of.html

https://traveller-ct.blogspot.com/2025/04/traveller-system-generator-part-2-of.html

https://traveller-ct.blogspot.com/2025/04/traveller-system-generator-part-3-of.html

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