Thursday, April 10, 2025

Traveller Pirate Character Generation

I've got the notice that the physical book has shipped, but it won't show up until next week. I'll do a review of the physical product then. But for now, let me see about rolling up a pirate character!

Constance "Nightmare" Astley. RIP, died age 19

Initial stats: 958677. A fairly average person, a bit stronger, a bit clumsy, not too smart but no dummy either. And an even die roll and we have a lady pirate, Constance 'Nightmare' Astley (thank you, random name generators!) Rolling for a branch and Constance is a Crew member. 

Term 1

Year 1: Basic and advanced training. Constance gains the Vacc-Suit skill and Zero-G Combat. She will be able to jump from the pirate ship to the ship they are attacking! She also picks up the Brawling skill based on her crew position - apparently Apprentice Henchmen can fight. While it does say you can roll for promotion, there is no training column, so we'll go with the Grounded column, requiring a 10+. Which she does not make. and update: re-read the rules and no promotions in training. Not sure where I saw, or thought I saw, that!

Year 2: Raid! And she dies an ignoble death with snake eyes.

We'll have to try again!

Maria 'Immortal' Lynx

AB6748 Pirate Corporal, age 26

Brawling-2, Communications-1, Gunnery-1, Recruiting-1, Carbine-1, Carousing-1, Zero-G Combat-1, Survival-1. 
Low Passage
New stats: AA6748. Stronger and more dexterous than average, not particularly well educated. And another even die roll so now we have Maria 'Immortal' Lynx. Here's hoping the immortal part works. 

Term 1

Year 1: basic training for our new crew member. Brawling-2 (got it twice), Communications. 

Year 2: Raid! She survives! But is not promoted but does gain Gunnery-1. 

Year 3: Special Duty - Loot! That must have been some raid! She gets Cr4,000 and gains the Recruiting skill. The good life helps in showing how well pirates can do.

Year 4: Raid! She survives her 2nd raid, gets promoted to Henchman, and gains Gun Combat - Carbine-1 (had to look back at book 1 gun skills, and the carbine seems a likely pirate choice. At least to me, a guy who knows nothing about guns). 

Re-enlistment takes 7+, and she does make it. So off to term 2!

Term 2

Year 1:  Smuggling. Easier to survive, and she is promoted to E3 Corporal. And gains the Carousing skill

Year 2: Piracy. Barely survives and does not get promoted. But she does gain Zero-G Combat.

Year 3: Smuggling. Surviving another year and no promotion. She does gain +1 Dex giving her AB6748.

Year 4: Grounded! She lives to tell another tale, and again is not promoted. But gains the Survival skill. 

She does NOT make her re-enlistment roll, so Maria 'Immortal' Lynx is tossed out of the pirate crew. Apparently, years of not getting promoted did not look good on her resume!

Mustering out, she gains Cr0 on the cash table, and a low passage. The pirate life is not one for retiring well.

And Pinterest is getting way too many AI art images...hate that.
from Artstation

And as we've been expanding the Space Gits game (one of the other players is quite the writer!) I'm going to drop her into his expanded world. For Space Gits, her skills would be mapped as:

  • Brawling 2 => Brawl+2
  • Communications 1 => Comms+1
  • Gunnery 1 => Big Guns+1
  • Recruiting and Carousing => Negotiations+2
  • Zero G Combat 1 => Zero G+1
  • Survival 1 => Survival+1
Space Gits is heavily influenced by Traveller! Not sure there is a 1:1 relationship but close enough for me.

Once running with the Red Reaver pirates. after 8 years of raids, piracy and smuggling taught Maria one thing: get out while the getting is good. Quiet and deadly, Maria seems to only have dark-colored and tight-fitting clothes. She has a flair for the theatrical, wearing a Kevlar cloak that seems to flow more like heavy silk yet provides some additional armor, especially from the rear. A decent shot, her almost preternatural dexterity helps her aim significantly. Her slender frame belies her strength, though at almost 6' tall she does stand taller than most people around her. She has since settled down on Kagen's Moon. She sometimes works for Archangel Securities as hired muscle when needed, but they do not trust her as they are somewhat aware of her background. The twins, Egrest and Trome, think she may still be working for the Red Reavers. Only Maria knows the truth. She has a small apartment near the port, across the street from Mama Luigi's, a brothel run by Luigi Demoncica, who is no one's mama. Maria has sometimes been a bouncer there when the more riotous ships dock at the port and shore leave becomes more rambunctious than normal.

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