Wednesday, July 08, 2026

Kinunir Session 2: Some Action and Progress

We started in the Purple Hootch, a startown dive bar where starship yard workers tend to hang out after work. Jake, our ex-policeman, did not roll well on his streetwise, so the patrons seemed to be avoiding him as a recognized outsider. Tyrell, seeing a small group of General Products shipyard workers, introduced himself and was asking about getting employed at General Products. Going to the main office in Enris, the capital of Montca, was the solution. Todd (rumor C) mentioned he used to work there and remembered the days of building the Kinunir. This thread was not followed up, though Tyrell did meet get to know Matt and Julie a bit better. I pointed out that they could see the ID cards on the employees, and while I had the scene set up for a bar fight to see about the IDs, this group for some reason plays the Traveller RPG a lot different from a fantasy RPG. Where I am pretty sure a fight would happen. 

ready for a fight that never happened

Regardless, deciding to hack into the corporate offices, Jake finds a contact from his police days, Mike. They get there, and Mike is very anti-Imperial. For Cr2000 he helps Moses by supplying some anti-tracking and infiltration software. Between that aid, his own computer skill, and this player usually rolling really high, they get all the information they need: the actual placement of the black globe fitting, and the actual fuel tankage. Given an extra tip, Mike also gives them connection info for Treena, a drone pilot who also does not like the Imperium.

They meet up with her the next day in the park, and she has 2 drones flying around to keep track of her surroundings. She agrees to the job, with Cr2500 up front, and Cr2500 after the job. She has drones that can fly in Montca's thin atmosphere, and spider bots that can probably get into the Kinunir. Pascal and Tyrell notice the drones flying surveillance. They are probably aware that the drones carry full, high-def holographic cameras and microphones. Treena said that this evening would be a good time to do this as the 43rd Dive to the Bottom is starting right outside the port, and between the drones reporting on that and all the activity, there will be a lot of false positives for the General Products yards. Giving her a better chance at success. 

Treena

Later that morning, the Oberlindes Lines executive shows up, asking if they will do the job. They agree as they have half the required info already, and with Treena's work should have the corroborating data.

And let it here as it was about 9, and despite not being employed at the moment, I still get up at 4am to get to the gym. 40-year-old habits are hard to break, and I want to keep doing that regardless. Health is important!

Equipment

Stuff the players will have bought already or had.
  • Comm dots: short range comm devices that fit behind the ear. By themselves they are like a walky-talky with about a 1km range. But they can interface in the standard networks (and standard charges will apply) and be basically a cell phone. The League uses standard Imperial codecs and interfaces as well as their own, and the League comm dots can work across both networks. Cr100, battery recharges wirelessly in most starships, or there is a small charging pad that can plug into various sources
  • Communicator. Something between a cell phone and walky talky. Range is 500km and can be used as a base station for comm dots as well. Includes audio and a slide out vidscreen, and like most smart phones of today, is a small hand-held computer as well. It can record in holo, flat and audio, and if connected to the local GPS system can be used as a mapping system. Cr500, TL14
  • portable computer. For those requiring more oomph in their computing power, portable comps (aka laptop) give a full keyboard and holographic screen and can connect wirelessly to League of Imperial networks. Additional software can be loaded on it, and in a ship can be used to interface with the main ship computer.
  • Drones. There are all sorts, from rotorcraft for atmospheres to much more expensive grav drones that can work with no atmosphere. Usually have a full raft of sensors, including audio, holographic cameras, 2D cameras, thermal imaging. Prices vary from a few hundred credits to tens of thousands depending on types. For Treena, she has several, but all are rotary craft designed to work even in Montca's thin and tainted atmosphere. She also has several spider drones that use legs to walk about and have manipulators. 
The players will also have their guns if they bought any or mustered out.

Characters Met

Mike - hacker, anti-Imperial bent. Helped hack into General Products servers for plans of the Kinunir
Treena - drone pilot. Will attempt to get into the Kinunir via drones
Todd - ex-General Products shipyard worker. Aka rumor C in the book. 
Matt, Julie - current General Products shipyard workers, met at the Purple Hooch.
Oberlindes Lines exec - name has never been given, will pay Cr240K for the info. 
Professor Victor Cosmosis - scholar who wants to hire the team for a trip to Xyman. Which, entirely coincidentally, is where Pascal has an asteroid claim. The universe works in mysterious ways.

News Feeds

In case the players did not notice, I do have news feeds that (a) give some flavor and (b) can give help to planning and doing things.

Tuesday, July 07, 2026

Kinunir - The Professor

The professor was introduced in session 1, basically taking one of the rumors and making it also a patron. Realizing I need to create the actual character, I started rolling up. Oddly, my 1st set of rolls worked out well: 543CAA, so really smart and educated but not a great physical specimen! 

Using the Mongoose rules, he went to the University of Tryonas in the League where he got more educated, especially after graduating. Though he did not get honors. Joining the scholar career as a scientist, he spent 5 terms there and got a fair number of skills as well as exercising regularly. Mustering out went well, getting Cr60,000, +1 social to become a knight, the lab ship 3x so it is 75% paid off, 14 years old so 15% cheaper as well. And as I mentioned the University is also helping out, so we will not have to worry about some payments at least due to an educational stipend.

Professor Victor Cosmosis

563CDB age 47, 5 terms Scholar, rank 6
Language (Vilani-0), Drive (Grav-0), Medic-0, Science (Linguistics-0, History-2, Planetology-2, Archaeology-3), Engineer-2, Investigate-2, Admin-2, Computers-1, Diplomat-1,
Graduated University of Tryonas
Cr60,000, Lab Ship (75% paid off, 14 years old)

Graduating from the University of Tryonas, Victor immediately started working for the university itself. Bureaucracy created a mess after his first few years, and Victor learned to weave between the administrative jungle with aplomb. He met with Thomas Plutonis, a very eccentric scientist whose ideas of the Chirpers and how they related to the Droyne created a rift in the scientific community. However, those years taught Victor the value of diplomacy. Not long after that, Victor had his first breakthrough on the correlation of planetology and history and transferred to Montca to further his ambitions. His investigations lead to his first published paper. On Montca he took some advanced training on planetology. His next breakthrough on ancient cultures came not long after, and his publication on Planetological Explorations of Ancient Cultures was well received by the scientific community. The last few years of working with the University on a secret project furthered his planetology studies. 

After 20 years, Victor decided to work on his own. His years of service got him a Lavalier class lab ship which, thanks to both his years of service, is 75% paid off. He has spent the last several years on Montca, but is ready for the next leg of his journey to Xyman as he believes, based on his investigations and research, that the belt may well be the remains of a pre-human culture that destroyed its home planet. 
Victor Cosmosis


Lab Ship

Based on the Mongoose book, as I have that open at the moment, the lab ship costs MCr135.9018 (though the Wiki says MCr158) taking 15% off that gives MCr114 (we'll round for simplicity) and then 75% paid off gives a balance of MCr28.6. Operating costs are Cr11,325/month. With his Cr60,000 he can cover operating expenses for a bit, but I'll make the backstory be the Montca University of Enris is also supplying 3 scientists that also want to do some research in the Xyman system, so they are going to pay the monthly maintenance for at least 6 months, as well as the mortgage to cover the expenses. The professor is still on the hook for fuel, and who knows who the scientists really are (okay, not going to go bra-hah-hah-hah and twirl my mustache, but if the game needs something like that, well, there we are!) But that will simplify the accounting aspect of things as my players really do not enjoy that part of Traveller. 

We also need some NPC crew as the players only fulfill a couple of the positions. The professor, having had this ship, and having engineering skill, will be one of the 2 engineers it needs. The navigator also acts as a backup engineer in case the professor gets busy. And really, outside of setting up jump plots, what does the navigator do the rest of the time?
  • Pilot: Tyrell Adanac, ex-Space Patrol (pilot-2) [Player]
  • Navigator: Sir Wor Weura (Navigation-1, backup engineer-1) [NPC]
  • Medic: Pascal Esperan, ex-Belter (Medic-2) [Player]
  • Engineer: Professor Victor Cosmosis (Engineer-2) [NPC, also owner and lead scientist]
  • Engineer: Bevin Cramer, ex-Belter (Engineer-2) [NPC]
  • Ship Security (new roles): Jake Rockwell, ex-police [Player]
  • Ship Communications (new roles): Moses Cook [Player]
And as these are paid positions, what do they get paid? Again, with the rates from Mongoose which I think match classic) this is the monthly rate:
  • Pilot: Cr6000
  • Medic: Cr3000
  • Ship Security (same as gunner or marine): Cr1000
To be honest I always thought it odd that the medic did not get paid as much as the pilot, but that position is not a doctor. And I will add that the medbay will have one of the Krim high-tech auto docs. 

Two of the NPCs are characters from the character challenges I've done in the past, as is one of the player characters who changed his mind about his initial character. And he may know of Bevin Cramer, another belter. Or not - the universe is a huge place. I'll have him roll a reaction roll when they eventually meet and if it is high, say 9+, then they know of each other. 

And using a Vilani generator, we'll go with naming the ship the Shu Nidurninni which we'll say translates to Planet Culture Search. Because Victor only has linguistics 0 it may not be correct!

I'll have to roll up or find 3 scientists (I know I have a few from those character challenges) and why they want to go to Xyman - perhaps anti-matter research or belt gravitational theories. 

Monday, July 06, 2026

Montca News 6: Distraction

 To give the players more opportunities, the Race to the Bottom submersible race will start off not too far from the Montca port. 2 of the concourses are actually rented out for viewing as the Grand Red Ocean is not too far in that direction. Being a high-tech world, the viewing ports at the terminal are not only strong enough to handle pressure but also have some magnification so that passengers can zoom into watching their shuttles or ships approach. Yeah, that's what I am going with. What this means, especially for the ex-police officer, is that security around there is a bit tighter than normal, but guards and whoever at other places, such as the General Products port, may be distracted by the start of the race. 

Dateline 356-1105

Teams are preparing for the 43rd Race to the Bottom. This year’s course takes it from the edge of the Grand Red across the Undershoals to finish at Port Jerico. Concourse 10 and 14 of Montca Downport have been fully reserved as they will be able to see the launch of several submersibles. Excitement at the port has increased, as well as security and safety precautions.

Concourse 17, while technically open, has not seen traffic since 350 as the inspection and safety divisions continue their analysis. The shuttle will be removed in the next few days, the pads repaired, and Concourse 17 should be able to resume normal traffic by 015-1106 according to the Ministeries of Safety and Starport Maintenance.

Not sure how the game is going as we've just had the 1st session, but I have set it up for a few sessions down the road with the professor. Who needs a name if I've not already done that. I also need to check the systems between Montca and Xyman, and look into other adventures I have that could fit into some of those systems. And I may fall back on 76 Patrons as I used the heck out of that book back in the day!

A Star Wars sub from https://starwars.fandom.com/wiki/Imperial_submarine
from https://starwars.fandom.com/wiki/Imperial_submarine

That last rendered sub looks like it could also be a shuttle. Maybe another Flying Sub!

from https://modelermagic.com/science-fiction-composite-artwork-kenn-flying-sub/


Wednesday, July 01, 2026

Kinunir Session 1: Slow Start

 Our first session had a lot of talk, few rolls, and lots of ideas but little action. First, we have our 4 characters:

  • Jake Rockwell, ex-cop of Montca (native to the current world)
  • Moses Cook, ex-pirate. Co-owner with Jake of O'leray's O'Lasers. We never asked about homeworld, and he may or may not be a citizen of the League of Independent Planets
  • Tyrell Adanac, ex-Space Patrol. Citizen of the League, but not sure which home system he is from
  • Pascal Esperan, ex-belter from Helfom. Has a claim in the Xyman system
Pascal

Moes

Tyrell

Jake


They divvied up the basic Traveller skill package, and the scene was introduced. They were all sitting in Concourse 17, which due to the shuttle accident 2 days ago, was empty of passengers and customers. While Jake and Moses are apparently cousins, Tyrell had just mustered out of the Space Patrol due to an injury (failed survival roll and we opted to not use the Iron Man rules) and Pascal was in transit to get to his claim but for some reason was stuck here. 

The middle-aged gentleman from Oberlindes Lines shows up and makes the proposal: for Cr200,000 he needs info on the black globe fitting location and actual fuel tankage capacity of the old Kinunir Colonial Cruiser. Of which there happens to be one in the General Products yards that was supposed to have been scrapped but has not yet. Pascal bargained a bit and we managed to get that up to Cr240K and then he left, to come back the next day to see if they agreed to his plan. He did say that the server at the General Products terminal as well as the main office in Enris (capitol city a few hours away) would also have that information. 

There was a lot of talk about breaking into the yards to get into the physical ship, getting forgers to fake the IDs as a General Products worker, even getting a job there. I had to try & steer them a bit to finding more information and research outside of talking amongst themselves. Plus I've added a lot of news feeds to help set up some of the possible rumors and info they need to move forward. Post 5, 4, 3, 2, 1

After a while, I broke it up by bringing in the professor who is rumor I, and also now a source for a job in a week or so. A regular at O'Leary's as he loves the greasy astroburger, he was doing some research on Xyman and Q'auntar and pre-human cultures that lived there. He mentioned the collapsed culture of Pax Stellar as well. He's been pushing the University for a research ship to visit Xyman and Q'auntar to further his thesis and will be needing a crew. Setting up 2 things here as Pascal probably wants to check out the claim he got when leaving the Swift Rock Group.

Tyrell heads back to the Explorer's Hostel at the edge of the port, where he has been staying the last couple of weeks. Leo, who has worked there for the last 1 years, does say that a lot of the wrenches for shipyards tend to hang out at the Purple Hootch, over on Line J, Intersection 15, Avenue Q.

Getting back with the others, they all go to the Hooch but come in at different times. Jake fails his streetwise roll so the regulars seem to notice that he may be a cop. Tyrell, good at carousing, makes small talk with the bartender and others. They do notice that many are still wearing their work coveralls, you cannot tell Imperial from League, and there are several shipyards on Montca. They do see some from General Products, and I did not make them roll, but will now let them know that they also see several of them have their ID patches on their work clothes. 

At this point, we lost one player due to internet connections, so we closed off the session there. I am also using a Points In Space location for the Purple Hootch.
from Points In Space
It also seemed to go slow, and I am not sure all the players are involved. I probably need to add some more action so they have things to do, but this was the set up. And there is a fair amount of background and while I am doing part of that via the news feeds, lore dumps are hard to do well. Hopefully we'll just keep introducing things as needed. I do think I at least managed to portray the Imperium as not the good guys. Why I stuck this in the League of Independent Planets and MTU - hopefully let them let loose a bit more. But we'll see!

Tuesday, June 30, 2026

Montca News 5: Painting the Imperium

I sort of want to go back to earlier Traveller when the Imperium was really a dark place and not necessarily the good guys. So - one more entry before the start of tonight's game!

Dateline: 355-1105, Preacep 0803 C22467B-A

In a stunning change from normal Imperial processes, Preacep has been placed under Imperial martial law. Its 21,000 inhabitants, previously unaffiliated with neither the Imperium nor the League, have been protesting at the class C starport. Our last report has rumors of the Ine Givar being active. It is reported that a small Imperial Navy task force is guarding the orbit and a single Marine squadron is maintaining the starport. 


Dateline 355-1105, Montca

Our daring ship trackers have managed to see the scrapped Adda Dubsar Kinunir-class ship in the General Products shipyard. It appears to not have been broken down as expected from the normal disposal of military grade ships. Photos show it and several other ships in what appear to be mothballed status as the crash investigation continues in Enris and near Concourse 17 of Montca Port. Two guards in a grav jeep chased off the daring duo.

And picking on Preacep since it is next to the League and as noted in one of the posts where I detail out this system, unaffiliated even though it is in Imperial borders. Wonder if all planets inside the borders are technically Imperial? Which this also implies that the port, a class C starport, is not actually an Imperial starport. Unless those marines and the Naval forces make it so somehow. Even threw in some Ine Givar!


There are a few more posts with Preacep in there, so I may have to adjust some tags. In the meanwhile, from my solo game a while back, here are the posts tagged correctly.

Next to the League, inside Imperial space, but not an Imperial system

And entirely unrelated to Traveller, still unemployed or early retirement. Though I had a 2nd interview with a company after apparently passing their technical interview. And I have another interview with another company in a couple days. I really want to work at least another few years and think I can do good things, but the software world is really changing fast. Even the thing to chase after a few months ago is now in the rear-view mirror for the next thing with AI and software development. It used to be a technology would show up, and mature over months and years. Now that has been cut to months. I have a lot of opinions on that, but this is the place for gaming. 


But as this sort of relates to Traveller - in the 3000 years that are between now and 1105 (if I got the dates right!) things have not changed as much as you would think. Of course, Traveller is really based on the pulp SF of the 40s, 50s & 60s and never really caught up with technology even in the date it was published. But it is really a framework for your own SF universe and can really do anything. Though if you break the speed of communication that changes the entire universe!

Monday, June 29, 2026

Montca News 4: Anti-Imperial

As a lot of adventures in Traveller lean (or dive into really) the more illegal aspects from a current Earth viewpoint, you do have to remember that even in the Imperium, each world is its own thing and only the Starport (and any Imperial bases) are really directly controlled by the Imperium. To help my players see that some things, while patently illegal in our worldview, are not the same in the MTU or even OTU. But I will have backup plans just in case they don't bite at the adventure hooks in the Kinunir. I've also added in a couple of the rumors from the book, which I wish I had thought of earlier! 

Dateline: 340-1105

Imperial Naval Forces have rotated ships in the Pax Stellar systems. 3 New Amara class cruisers and support craft are now orbiting the strange planets, Red Zoned by a joint Imperial Navy and Scout decree. Many theories surround the reason behind the blockade that has been in place almost 20 years now. Madame Tricia Garn of the Krim University of Alien Antiquities claims to have been on Pax Stellar prior to the blockade and has written her thesis based on that experience. She claims that there was an ancient society there where its computer science tech level exceeded anything in the Imperium, yet they were still a sub-light culture. Others have noted that the Imperium tends to interdict worlds where it is trying to conceal its mistakes in social and political planning.

Dateline: 345-1105

According to Banthra Nore of the Montca Free Press, the Imperium has been ramping up Naval forces in the D’Arlee Quadrant to suppress political unrest. The League of Independent Planets has been ramping up hiring for the Space Patrol and has increased shipbuilding at various shipyards. While no forces have interacted yet, Ms. Nore believes it is only a matter of time until things may have a tipping point.


Dateline: 353-1105, Montca

Protesters have gathered outside of General Products M-Drive plant in Enris, protesting the Imperial megacorporation. Spokesperson Eugene Stockard has released the official press release indicating that the internal investigation is also on-going and cooperating with the Montca Department of Public Space Safety as well as the SPA Safety Board. Additional support has been brought in from the General Products Port facilities as production has been halted. Communications to the main office is expected to take 16 weeks.


Shipyard on Montca (from https://www.artstation.com/

First game is tomorrow. Between that and a couple job interviews this week, I'm a bit nervous!


Saturday, June 27, 2026

Montca News 3: SeAdventures

 Adding a few more, and I am actually pretty pleased with the SeAdventure company name. I may have seen it before, but I think it is original! Some of the other names come from the BITS 101 Corporations. Still doing some world building and game prep as the 1st session is in a few days. 

And the thing is that the Kinunir is really a bare skeleton of an actual adventure: it provides a very loose framework and is up to the GM to fill out the details. Some of which are here, such as the General Products dives are manufactured in Enris which is is not in the port. Thus setting up that more of the GP people may be in Enris and not in the port. Assuming that the players bite the not-entirely-legal 1st game hook. If not, I really need to think through a 2nd thing to do. For some reason, my players, when playing Traveller, try to be upright legal citizens. And sadly, a good number of the adventures are a lot more grey. But as I have a huge backload of JTAS to read (original and all the Mongoose versions) I'll see about having at least a couple backup adventure plans.

Dateline: 352-1105, Krim

The Imperial delegation on Krim has made claims that starship parts from AuricTech Shipyards of Krim of illegal use of Imperial patents. This has been vigorously denied by AuricTech spokesperson Quintana Sparks: “We vigorously contest these baseless accusations. We use our own patented research and public domain designs.” The Imperium has requested legal action and there will be a hearing in a few months once all the lawyers arrive at Yontin 1103 A450537-B, the Quadrant’s capital from the Imperial perspective.


Dateline: 352-1105, Montca 

In a follow up to the shuttle crash, SPA investigators are focusing on the General Products manufacturing plant where the Linear-M drives are assembled. While final assembly and testing occur at their Montca Port Facility, the manufacturing plant is in Enris and connects via the industrial tram system for heavy equipment. The Ministry of Public Safety is overseeing this investigation, being led by Sir Casmir Loxley.


Dateline: 352-1105

Preparations are underway for Day 1. Even though primarily an Imperial holiday, the League of Planets also celebrates this as well as its own founding 101 years ago on 047-1004. The Bureau of Civic Celebrations is in full swing to properly celebrate our heritage. 


Dateline: 352-1105, 

SeAdventures is hosting the 43rd Race to the Bottom! Submersibles race to the 1500m mark in Tiko Bay. While this started as a test for theSeAdventure personal subs, it has since expanded and is open to anyone. Proper safety certifications are required, and this year we have 14 contestants in subs ranging from the 1 person Merman LIC QuickCraft to the 6 person SeAdventure Party Sub. 





Wednesday, June 24, 2026

Montca News 2: MediTech and Imperial Liasons

Seeing the copious volume of one referee's news posts over on COTI. I thought I may do the same for my players. No idea if this will become information overload, nor how long I can maintain output, but we'll see!

Dateline: 351-1105, Krim


Meditech,LLC of Krim has released its Meditech AutoDoc MkIV. An enhanced autodoc utilizing its onboard AI can diagnose and treat over 15,000 diseases and medical conditions. Two models are available, the MkIV-S for shipboard use that utilizes standard ship power systems but has a slightly larger supply cabinet, and the MkIV-H for hospital use. The MkIV-S can treat up to 10 patients before needing resupply from most A ports and TL-A or better, whereas the MkIV-H, can treat up to 5 patients before resupplies are needed with the assumptions hospitals stock the required drugs, antitoxins and other equipment. The initial price is listed as Cr125,000 and refills at Cr10,000 for the MkIV-S.


Additionally, they have also released the Meditech MediKit MkII. This portable medical pack can be strapped to an arm or leg and with the same diagnostic AI found in the AutoDoc MkIV, can prepare correct dosages to aid in recovery. While not a replacement for a full doctor or AutoDoc, this MediKit is standard issue for the Space Patrol as well as many police and military personnel across the League. Cr2000 with a rechargeable power supply, resupplies at Cr500. 


Dateline: 352-1105, Krim


The Imperial delegation on Krim has made claims that starship parts from AuricTech Shipyards of Krim of illegal use of Imperial patents. This has been vigorously denied by AuricTech spokesperson Quintana Sparks: “We vigorously contest these baseless accusations. We use our own patented research and public domain designs.” The Imperium has requested legal action and there will be a hearing in a few months once all the lawyers arrive at Yontin 1103 A450537-B, the Quadrant’s capital from the Imperial perspective.


Dateline: 352-1105, Montca


In a follow up to the shuttle crash, SPA investigators are focusing on the General Products manufacturing plant where the Linear-M drives are assembled. While final assembly and testing occur at their Montca Port Facility, the manufacturing plant is in Enris and connects via the industrial tram system for heavy equipment. The Ministry of Public Safety is overseeing this investigation, being led by Sir Casmir Loxley.


Dateline: 352-1105

Preparations are underway for Day 1. Even though primarily an Imperial holiday, the League of Planets also celebrates this as well as its own founding 101 years ago on 047-1004. The Bureau of Civic Celebrations is in full swing to properly celebrate our heritage. 

 

Basing the MediTech stuff from Merchants and Merchandise AutoDoc. Just a bit more advanced but same rolls.

from Merchants and Merchandise

And a bit of a lore/background dump even after I promised I would not do that! from the Pilot's Guide: 

Located on the edge of Imperial Space, The D’Arlee Quadrant consists of 4 subsectors: D’Arlee, Yontin, Far and Zorron’s Sector. Almost half of the systems are under Imperial rule. There are two smaller political regions, the League of Independent Planets and the entirely Red-zoned triplanetary system of Pax Stellar which has collapsed under internal strife and warfare more than 3000 years ago, and is guarded by a Naval force consisting of three Element class cruisers and several support vessels.

 

The majority of inhabitants are human or human-derived, and there are a few known native intelligences. In fact, this quadrant has a higher than normal number of Amber and Red zoned systems.These systems have been marked either by the ISS or the Imperial Navy as off-limits for a variety of known and unknown reasons. Rumors of ultra-high tech systems to worlds of psionicmages are a constant thread throughout starport bars in this region.

 

D’Arlee is the principle system for this quadrant. It entered the Third Imperium in 758 and was declared the subsector capital. Unfortunately, further exploration and colonization was haltedas a result of repercussions from the Stumbling Years period of Imperial history. Only quadrant A was explored and colonized, and in fact, the rimward sections of Far and Zorron’s Sectorhave a number of systems that only have the base physical characteristics mapped. There may yet be unknown civilizations and cultures beyond the edge of known space!

 

The D’Arlee subsector also marks the end of the X-Boat route into this section of space. There is a large private shipping company, Antares Shipping, that handles the majority ofcommunications and mail within the quandrant. It’s free traders ships visit multiple systems on well-defined trade routes, and is partially subsidized by the Imperium.

 

The two other political systems, as noted, are the Pax Stellar and the League of Independent Planets. The Navy has blockaded the Pax Stellar. This was once a technological society rivalling the Darrians in terms of science. Now only ruins exist, and Imperial scientists backed by the might of a somewhat over-extended Imperial Navy keep guard over the ruins. The League of Independent Planets was created by a free trader, Anthom Trass, and has managed to maintain independent status for over 100 years now. It maintains its own space patrol in lieu of a Naval presence. There are two Naval bases within the borders, and there is some tension between Imperial authority and the more independent-minded League. There has only been a single instance of armed combat, floridly named the Merchant Massacre by the League and not even named in Imperial Navy histories, in 1100. The interface between the Imperium and the League is often a haven for more independently minded opportunistic traders. The Imperium refers to them as pirates, as does the official government of the League.

 

The quadrant shares its memorable early explorers on a variety of systems. The Finnigan’s systems are somewhat prosaically named based on the order of exploration. Monk is named after Imperial Scout Tricia Monk from 801. Johan is based on Baroness Felicia D’Arlee Johon.

 

There are no known stellar oddities or hazards other than potential political unrest. The quadrant is several months from the Imperial Core and relies heavily on local nobility to maintain the peace and order as expected from being part of the grand Third Imperium.

And in case we need a world map, with at least a couple cities indicated:


 

Tuesday, June 23, 2026

Montca News 1: Shuttle Crash

Montca News

Dateline: 350-1105


A small shipping shuttle crashed near Pad 17. Witnesses from O'Leary's O'Lasers say the shuttle started to wobble in its flight path about 200 meters from the ground. It spiraled and crashed moments later. Fortunately, the fires were minimal due to our low air pressure. The pilot suffered a broken arm and 2 broken ribs from the crash, but all cargo was lost. The rescue shuttle was on the scene within 5 minutes of the downed craft.


The official SPA Safety Board is still investigating, but initial results appear to put the General Products Linear-M maneuver drives losing power due to an overloaded circuit. The shuttle is owned by Sweet-Carrol Lines. Pilot Kane Howe is currently at Waygin Hospital undergoing medical attention and is expected to do a full recovery in a few days with MedStar's bone regeneration system.


Further updates will be available as the story develops.




Game Notes

Over on COTI a few people are doing news stories to help move their game along, some fluff, some world building, and I assume a few game hooks in there. This encouraged me to do the same, but we'll see how long I can keep this up.

The shuttle crash came from the Party Backstory Generator. Yes, it is a fantasy supplement, so I just translated the fantasy part to fit into the Traveller game. And somewhere I know I set up the Krim has some TL-G level medical stuff but heck if I can find it now!

The shuttles are from Ryan Wolf's 0Hr stuff and dropped into AI. Not something I like to do but I have those shuttles in minis as well as the pictures and deck plans and want to use them. The ports in the League, as mentioned in a few blog posts, are based on his Port Leonis maps and images.

Finally, the Sweet-Carrol Lines comes from the BITS 101 Corporations. I have that in hard copy interestingly enough - they put out a lot of really good things. But see - I am using my toys!

And the O'Leary's O'Lasers is a small port restaurant, now located on the Gate 17 Concourse. Again, from the Backstory Generator, so that 2 of the players own this. But it is a franchise that is barely breaking even, so they may want to go ahead and sell. I do not want to tie them down, but it is a way 2 of them know each other. And the crash was witnessed from here by the other players so that they all have something in common.


Friday, June 19, 2026

Q'auntar

One of my previous games I used this system. The only thing I need to add to make it map to the Kinunir adventure is adding an Ancient site in the southern hemisphere, and throwing in the ships needed in orbit. Q'auntar is replacing Knorbes. We can keep the previous adventure there, as that all happened in the recent past. So that the people will remember what happened as it is very sparsely populated. There will be stories to tell! Sadly, I do not know what I named the mayor, though I know she chewed a cigar and spat tobacco a lot. I'll have to see if I can find the notes from that game. Pretty sure I kept them.



Previous posts (and corrected the tags finally!):

I also asked the AI for some info which I need to stop doing: I should just either use Book 6 or get back to my software project!

But in addition to the info in those posts, Q'auntor does have an Ancient site on the southern continent. The Imperium is of course very interested in that, and Luuru patrols in orbit and the pinnace flies patrols. There is an Imperial game preserve on that southern continent is controlled by the Minister of Conservation and requires a permit to hunt the tree krakens there.

And copied from a site:

Also known as the land squid, the tree kraken (Hexapoda stren II, H. si/vans) is a 6 kg pouncer native to the planet Forboldn ( Regina / Spinward Marches 1808), but for various reasons has become distributed to many small, low gravity worlds in the Regina (Spinward Marches) and neighbouring subsectors of the Spinward Marches. (Also see the Forboldn Project).

The adult tree kraken resembles in general body form the Terran octopus (q.v.), having a central body sensory cluster and six radiating tentacle-like arms. The internal skeleton is rudimentary, consisting of a cartilaginous stiffening of the body to permit the lung sacs to function, to serve as attachment points for the muscles, and to permit leverage for the three part mandible located at the base of the arms. This stiffening appears to be an adaption to a terrestrial lifestyle.

The arms of the kraken consist of a stiffened central support structure surrounded by a muscular sheath. The arms end in from 2 to 7 (depending on species) smaller appendages. The ventral surface of the arm, and the ends of these smaller appendages are equipped with a disk-shaped sucker-like organ covered with hundreds of small, razor-sharp tooth-like structures.

The eyes are paired, operate stereoscopically, and permit the kraken to detect the faintest movement at several hundred meters. Range judgement is extremely good.

Respiration is accomplished by 3 to 8 (varying with species) lung-sacs located in the body mass. Each sac has its own connection to the atmosphere. To function, the inner lining of each sac must be kept moist, requiring the kraken to remain in regions of high humidity, such as marshes, swamps, or jungles. Tree krakens have a closed circularory system and are endothermic.

The kraken attacks its prey by leaping upon it from a height, usually a tree, but often a cliff and occasionally a roof. The arms wrap around the prey, immobilizing it and the disk-shaped structures abrade the skin and other tissue into small fragments which are then conveyed to the mouth.

After feeding, the tree kraken climbs to a high place for protection from other predators, and goes into a digestive torpor, from which it emerges several hours later.

Krakens are hermaphroditic, and reproduction is accomplished by budding. During the six week mating season, two krakens will meet, and exchange genetic material by means of two tubelike structures located above the eyes. After fertilization, these structures swell to several times their normal size and grow arms, eventually (after eight to twelve weeks) becoming fully developed miniature krakens. When fully developed, the young detach themselves and go their own way. This is accomplished when the parent is in a state of torpor after feeding, otherwise the krakens would eat their own young.


Zo

Zo is my MTU replacement for Pixie from the Kinunir. It's UWP is: B100595-9. Meaning:

  • Starport B - a good facility with refined fuel and capable of starship maintenance
  • Size 1 - a very small planet, with just 0.122 G
  • Atmosphere 0 - a vacuum world
  • Hyrdographics 0 - no standing water
  • Population 5 - 80,000 people call this place home for some reason. 
  • Government 9 - Captured government. Another Imperial operated place, primarily because of the Gash in orbit above
  • Law Level 5 - personal concealable weapons prohibited
  • TL 9 - early interstellar.
A good question is: where does the fuel come from as the system has no gas giants, planetoid belt nor any liquid oceans? We're going to lean into deep ice caves under the crust. A large chunk of the population deals with mining. Another TL-9 system, so we'll have some next-gen domed habitats, and maybe cave dwellers. The advantage of underground ice deposits is we can also use that as the source of air. TL-9 is not that much more advanced than us. 

The starport has a mix of above ground pads and elevator pads. Similar to Space:1999, there are smaller pads that can take ships and shuttles up to 100 tons below the surface.

Worlds without atmosphere nor liquid oceans are a bit difficult to map. I used the mars coloration after trying a few variations. Dust plains or something like that, and some small elevations. I've added 1 other planet to the system, just a tad larger than Zo itself. The habitable zone for a K9 star is in orbit 12, which is 307 AU out! The math works out to 1 year on Zo = √307^3 / 5 = 2405 years! Not that I use jump shadows in MTU, but if I did it would not really change much for any visitors.


made the background sort of match the world at least


Tuesday, June 16, 2026

Xyman

Xyman is a planetoid belt system (and replacing Shionthy from the adventure). From the Pilot's Guide:

Xyman consists of a single gas giant and a planetoid belt that has a surprising amount of antimatter planetoids. The population of just over 8000 people lives on several stations, and the entire system is mostly run by the Imperium. The TL 9 stations have early grav plates. Xyman Station is a class C port that only supplies unrefined fuel. There are 4 interior berths for ships up to 1000 tons, a dozen shuttle bay sized bays. Many ships just move to a station keeping orbit and use shuttles. There are also several smaller stations scattered about, such as the Lochlyn 9 station that is run by the League of Planets.

Some spacers swear they have heard defunct military radio codes being broadcast here, but exploration is dangerous due to the contra-terrain planetoids scattered throughout the ring.

The small Scout waypoint station houses about 30 Scouts and is posted in the L4 Trojan of the gas giant, Geron. The Trio Hab is a large industrial station owned by Ling-Standard Products that processes the contra-terrain a safe distance from the port. It is run at TL A with some equipment at higher tech levels.

 

I'm using a couple 0Hr stations as well. The small Imperial Scout Station is Waypoint 39 and the League asteroid station is the Lochlyn 9. Sadly, we are not at a table so if we actually get here, I can't just set out a few rocks and the minis to make the scene. I may do that anyway for myself and take a picture.



Additional background for Xyman. It is on the border of the League of Planets but has a captured government: the Imperium is using this to mine anti-matter. Being outside the League borders, but a source of potential energy, the League has established the Lochlyn IX station. It is a few hundred kilometers from the Imperial Trio Hab which is processing the antimatter. It is both a research station for antimatter as well as keeping an eye on the Imperium. As such, there are two megacorporations at play here: General Products (previously outlined) and Ling Standard which is in charge of the Trio Hab:

Ling-Standard Products: Originally a mining firm (and still very active in that area) LSP currently engages in a wide spectrum of activities including (but by no means limited to) manufacture of electronic equipment of all sorts, ground and air vehicles, starships and starship armaments systems, drive systems, power systems, computer systems and software, small arms, and a variety of other items. Concerned to a small degree with banking, insurance, and other activities, LSP maintains mining and manufacturing facilities throughout the lmperium and beyond.

Most of Xyman is TL9: the League is stretched a bit thin at times, and so the stations are kept to a lower TL than they could be to simplify maintenance. Grav plates are in use at all stations, though there may be a ring station that rotates for gravity.

Interestingly enough, antimatter has a few conflicting use cases according to various sources. The Wiki says: 

By TL–9, most cultures can make great quantities of antimatter, though at great expense, and by TL–10 most cultures can store it for extended periods of time. Since it is extremely useful for a number of different applications, it likely exists in any TL10+ culture to some extent for various uses. Due to its inherent danger in sufficiently large quantities, most sensible cultures will do their antimatter research and production operations in specialized orbital containment facilities and highly regulate both its production and use. 

Yet the chart shows antimatter as an energy source at TL 17! T5 has it as an early tech at TL 16. Anyway, that Ling-Standard Products station is not actually part of the adventure per se, but it could be. It is an Argos class station:


Orbital mechanics wise, the gas giant & Scout Station are going to have some interesting travel times. Ended up asking an AI as, while I really should do the math, I fear I am getting lazy. Based on the belt being about 1.5 AU out, and the gas giant at 4.5 AU out, the closet they get is 3AU, the furthest 6 AU.

Travel times between the Scout base and Xyman Port is actually not nearly as bad as one would think. Having a constant, unlimited acceleration really changes things for space travel! Which means the Scouts could visit the station to get a break from their smaller station, or if need be, theplayers may get to the Scout Station. I know one character is a Scout.

Accel (g)

Accel (m/s²)

Min distance (3 AU) time (days)

Max distance (6 AU) time (days)

1 g

9.81

≈ 4.95 days

≈ 7.01 days

2 g

19.62

≈ 3.50 days

≈ 4.95 days

3 g

29.43

≈ 2.86 days

≈ 4.05 days

4 g

39.24

≈ 2.48 days

≈ 3.50 days

5 g

49.05

≈ 2.22 days

≈ 3.13 days

6 g

58.86

≈ 2.02 days

≈ 2.86 days


Monday, June 15, 2026

Traveller Game - The Kinunir: Some Game Prep

I'll be running a Traveller game in a few weeks! Mostly classic but a few bits and pieces from other versions. I'm running the Kinunir adventure in MTU, meaning I need to map worlds from the Imperium to the D'Arlee Quandrant. I've read through the rumors and the basic (very bare bones!) adventure and have mapped the worlds as below. Not an exact match by all means, but good enough for this game.

  • Regina => Montca 1107 A639997-C (note that is a non-Imperial world, but "reasons"). This is where we are starting.
  • Pixie => Zo 0414 B100595-9
  • Efate => Iac 0403 A551301-B
  • Shionthy => Xyman 1003 C000316-9
  • Helfry => Arn 1307 A233699-9
  • Knorbes => Q'auntar 0501 D668122-6 
  • Menorb => Finnigan's Beta A568201-B
  • Boughene => Euipites 0417 C348333-A
  • Forboldn => Nix 0310 C896610-5
  • Alpine => Des Plades B2008A9-A
There may a be a couple I am missing, but I should have some time to fill in the blanks. Some of these systems, such as Montca, I've detailed already and I'm just using that. There is a word cloud off to the right of this blog and I usually add labels. So, the players (and my readers!) can search for systems I've detailed out already. 

I'm tagging this game as Kinunir so we can find the recaps and notes as we go along. And as I am still unemployed (or is it early retirement?) in theory I have time to do all the prep. We are starting on Montca, but I will be dealing with the rumor matrix which is why I needed to get all the systems at least initially replaced so I am not searching at the virtual table. 

The Kinunir is actually, like many Traveller adventures, more a framework. There are some broad strokes and goals, but the majority of the details are left the referee. Fortunately, I have plenty of maps and things as needed for the game. I just have to make sure I have them set up ahead of time.

I even have the T5 Kinunir deckplans, though this is not the face-to-face group, so I sadly cannot lay out the posters at the table. But as those are also barebones, I'll probably be dropping them into the virtual tabletop as needed. 

As mentioned at the start, this is mostly Classic Traveller. Combat will be more Snapshot focused I am thinking, but I need to re-read those rules. I also have At Close Combat I think and of course may end up using the Striker wound system instead. One of my weakest parts in running games is combat. I know I don't want to use the armor matrix from Classic even though there is something to be said for that abstraction. I'll see if I can come up with a mix that will work for this group and will post those rules in the nest post, I hope. That way it will be a reference for both me and the players!

I even made a quick and dirty map of the General Products shipyards on Montca. This is the junkyard part of things, so ships that are scrapped or incomplete. Kinunir from Ian Stead (and yes, I have his deck plans as well, and I think at least 3 other deck plans for this ship. But the T5 are the simplest and will work for us best I think)