Tuesday, June 25, 2019

Fantasy Trip Session 3 / Wrap Up

The planned 3 session game pretty much worked out to 3 sessions. We were down 1 player but the remaining four seemed to have a good time. We picked up from session 2, picking mushrooms in a cavern across a stream. Still needing two bags to be filled, our group traipses back along a path they did not take before. The gentle incline and fresh air blowing down led them to believe they may be heading for another exit to caves. And while that was true, (random beast roll) a bear was also in that cave just before the exit. The halfling fighter of course charges the bear, who had waddled up menacingly towards the group. Coming out of a somewhat narrow passage, the was limited room for the group to maneuver. However, Quincy managed to sidle behind the distracted ursine, and Barnard the woodsman followed Sir Rabbit to a direct attack on the lumbering bear. Harkin stepped to the side and cocked his bow, ready to shoot. Quincy poked the bear with his rapier, Sir Rabbit slashed with the sword, and Barnard managed to miss with his axe. The bear's thick fur deflected some of the damage, but he was now an enraged bear, bleeding from several smaller wounds. The bear took a swipe at Barnard but missed. Alas, Harkin also missed the bear but managed to hit Barnard. In the head. Took his ear clean off and set his helm askew. Friendly fire is a thing in the Fantasy trip.

Next round, there was little movement and more attacks. They did kill the bear with no additional harm to themselves. Harkin drunk down his healing potion (normally TFT healing potion does 1 point of healing, I opted for a d4 as I have this little jar that fits a d4, so they can use that. It seemed to go over well).  They carved off a haunch of the bear, and turned back into the caverns to search more. Taking the other bridge, they found a natural fissure in the ground that should have been an easy climb down to the lower levels. Sadly, Sir Rabbit somehow tripped but did manage his save roll. He did mention to be 'ware the loose rocks to the rest of the group. Barnard must have been feeling spry as he leapt deftly down the hole. 

Wandering the lower level, they come into the next cavern where yet another randomly rolled beast awaits. This time a lion. Apparently the lion and bear use different ways of entering this cave system. All we needed was a tiger to make the refrain come alive.  The battle of the lion was more dangerous. However, this time there was more space to maneuver about and set up clear shots without companions in the line of fire. Quincy sidled again to the rear of the lion while it was engaged with Sir Rabbit and Barnard. Harkin moved off to the side for a clear line of fire, as did Merk, our Goblin mage. Quincy managed to poke the lion, Sir Rabbit managed a good hit. Alas, the lion also managed a good hit on poor Barnard, doing 8 points of damage and knocking him down. He was unable to attack on his turn. The next round, there was no movement. Harkin shoots and actually hits but does minimal damage. Another rapier hit to the backside from Quincy, and a slash from Sir Rabbit. Then a fireball goes off on top of the lion. The smell of burnt fur and cooked meat pervade the cavern, along with a cloud of smoke. Merk has the most toothy grin as Harkin complains about him showing off. They eat some cooked lion, and search the cavern. They find a single expensive looking gem (very expensive once they take it to someone who can evaluate it) and travel on. The next cavern they find enough mushrooms to finish the job, and they trek back out they way they came in.

Our dwarves are waiting outside, and it is late afternoon now. Storm clouds are moving in, and they make the hour journey back to Hamor. Glori and Thunderanvil (Heimlich!) take the bags to their room, then take part of the ambrosia mushrooms, along with bear, and make the most wonderful meal. There were a few lumberjacks with a large load of timbers and peery ready for the morrow's journey to Edge City. The peery and Bear Gumbo flowed and a good time was had by all.

And that's where we left the group. Those who wanted got their books stamped with Quest Complete stamps. Should we play again, we can start with that group. Because the lumberjacks are not defined, if new or different players want to join in we can adjust the group. And besides, Edge City is a large place!

4 comments:

Alec Semicognito said...

Sounds great - I'm jealous, because my copy of the Legacy Edition has gotten no play yet.

Craig Oliver said...

It was a fun game, but a bit rough. Fortunately understanding players, and we'll probably pick it back up at some point. The group tends to rotate games, and sadly usually does not come back around to continuing previous games. The sub-group I am currently with may though. And a lot of them at other times to also game. I may add an additional gaming night in the next few months as my son will be off in college so my free time changes.

Runebeard said...

Indeed our quest was rife with danger and genuine peril! I am the archer who shot our woodsman's ear off and I am ashamed for the pain I caused, but only so much because the fell beast was slain and treasure was discovered.
This game was a good time. We laughed a lot, the in character interactions were good and we had a good GM. What else can be said? Spend good times with friends and enjoy a good story. No negatives there! Thanks Craig for running!

Craig Oliver said...

It was fun. We worked out the combat although some things went out of sequence. I was at a game shop today and bought some more minis. Almost got the cart for Maggie, but just ended up with some human male rogues, a couple of Orcs, an d4 treasure chests. One of these days I need to start watching some videos on painting and learn to paint minis.