Showing posts with label index. Show all posts
Showing posts with label index. Show all posts

Sunday, March 28, 2021

General Fantasy Index

I realized I do have a Traveller career index, and after far too many Kickstarters, I am losing track of the things I do have and should be able to use.

Going to just push the link the spreadsheet here as it is already 130+ rows. It started with the Hexgram, and I've added the Phylactory #1, a bunch of other 1 shot zines from all three ZineQuests (those are so bad for me: I want them all, but don't use them yet. But I also am so appreciative and in awe of those people willing to put themselves out there. One day I hope I have both the courage and the plan to do so!). The Phylactory 2 is in another room at the moment, and #3 is on the way. I think once I get it all in, it may not be too hard to keep up with things.

I also added a tab for the various RPGs I do have. It is not complete, and I probably should add a note for those I've actually played and/or refereed. Obviously I do have Traveller (it's career index is here; no wondering if I need to expand that for the adventures. And heaven help me: I did start a ship index at one point....

Adding index as a tag for the various indices. Pretty sure there is a way to keep certain posts perma-linked on the blog, but I'm okay with just using the index tag for those interested.

And I also realized recently I have a LOT of minis. Not even sure what I have as some are 40+ years old. And how often will I use those pixie minis (though there is a setting that has the Pixie Liberation Front, want to say the Lazy Liche, so there is something I have that would have those minis in play! But I've not yet indexed that setting). But I also have 3 mini Kickstarters that will get shipped this year: Reaper is the big one as it was too good a deal and it was pre-pandemic (come to think of it, I think all three were). There are a few hundred minis in that one. The Ultimate Bestiary has 60 or so, and then the Fantasy Series 1 I think is about 200. So yeah, what to do about storing them, using them, painting them. I do have a garden tub - I could do a Scrooge McDuck I suppose. 

And in going through the various things I've picked up over the years, I realize I seem to want to run a crazy-ass game that can go off the rails. I've tended to the PG-13 "safe" games as that seems to appeal to me at some level. But there are a lot of gonzo things I know my group would really love. I know - I've rung this bell before. I'll bring it up tin my next game session - do they want to see if I can go at least a bit bolder in a game? More random stuff that gives them more power earlier. I've just preferred a more natural progression: as the players get used to the game mechanics, their characters get correspondingly stronger and more powerful weapons, attacks and options. In fact, I'll post the spreadsheet in our Skype channel and bring that up. I know we've a few more weeks of the Fate game, then the anthropomorphic game, then who knows. Or else I need to see if I can start up another night perhaps. Wednesdays are my sporadic work game nights (we've done Cosmic Encounter the last few game nights, but they are interested in Skythe. I just need to figure out how to play that game!)

And dang - I entirely forgot one of the Bundle of Holdings I did came with several PDFs of random tables - not sure if I need to stick those in my index but I may have to. Never know what may be on a dead Goblin or in a magic desk. I have all these resources and just never use them. Printing out a few of the pages and adding to my physical notebook - long lists of beers, teas and things that may be handy.

I'm actually pretty happy with the Elf, and vaguely satisfied with the Terror Bird. I had a picture of the Elf that someone painted at Reaper, so basically tried to follow that. I've not decided if I want to do one more highlighting pass yet. I also got some Army Painter flesh colored paints as I had a dearth of choices for human skin: scholar white or dark skin. Yes, I can add shades but I am not as consistent with that yet (though I also got the various monster skin tones from Reaper a bit ago, so I can do ogre, orc and troll skin apparently!) Just waiting to get back to a table to move little plastic army men with character around the table!





Saturday, March 27, 2021

Hexagram Index

As I started to re-read the Hexagrams (ahh, the advantage of print media - I can read them anywhere and any time, nothing but enough light to read them needed) I realized I may want to be able to find specific things later on, such as rules expansions or explanations, characters, adventures. So I'll start that here, seeing how Hexagram 6 is going to show up in a few weeks, and they are about to start the Hexagram 7 KS soon (they just need to make this a subscription and quit trying to upsell all the time!)

Started this in a Word doc, but realize a spreadsheet may have been better...oh well. I'll try & keep this updated as new editions come out. There is probably already an index out there some place. I may have to expand this to be more than just the Hexagram, but perhaps all the zines I have. Yeah, I think I will do that as there are lots of little pieces of goodness that I can never find again when I want to add it to an adventure. 

I need a card catalog of my gaming collection! (Yeah, I worked in a public library for three years in high school. I thought I'd end up a librarian. There is still hope!)

Adventures

Death Test Refresh

5

Snackromancer

1

The Dungeon Uncrawled

1

The Paired Parchments

1

Vox Unpopuli

2

Adventure Hooks

Adventure Hooks

1

Adventure Hooks: The Ship of Seven Hands

5

Gallery of Glitching Gates

5

Post Card Contest

3

Characters

A Band of Rogues

4

Skarg (of Skarg’s Tavern, Orc)

5

Traps

Twenty Terrible Traps

1

Hazards and Obstacles

1

General Questions / Misc

Beyond the D6

3

Breaking the Breakers (dealing w/min-maxers)

5

Ensemble Campaign

4

Questions Three: Douglas Cole

3

Questions Three: Dyson Logos

5

Questions Three: Mixam

4

Rumors

Rumors and Truths

1

Creatures (playable or not)

Archer Crab

5

Gargoyles (A Primer on the Enigmatic Gargoyle)

5

Giant Ants

5

Kraken, Expanded

5

Lurker (Naturalist’s Notebook)

5

Nebulid (Naturalist’s Notebook)

5

Shadow Sharks

2

Spore Lizard

4

The Natural History of the Octopus

2

Vampire Man o’War

4

Webwing (Naturalist’s Notebook)

5

Rules

Donning Rings, Taking Potions, etc in Combat

5

Easy Sneezy: strictly options rules for illness and recovery in TFT

3

Hip to Be Square (using squares for combat)

2

Indefensible Behavior, or, What Do You Mean I Can’t Defend Now?

3

Kicking Down the Door

4

No More Murder Hobos (world building)

2

Not by Iron Alone: Material Usage in Arms and Armor

4

Pick Your Poison: Toxins in the TFT

 5 

Retreats Revamped?

4

Ships and Boats

1

Steps in Melee

2

Take Adventure to a new level (heights)

2

Magical Items

Baleful Mouse / A collection of Peculiar Magic Items

3

Box of the Sojounor / A collection of Peculiar Magic Items

3

Chest of Lautoria the Skilled / A collection of Peculiar Magic Items

3

Dusty Sandals / A collection of Peculiar Magic Items

3

Four Esoteric Healing Items

2

Hog’s Lament / A collection of Peculiar Magic Items

3

Legendary Artifcacts

3

Nostrums and infusions / Easy Sneezy illness

3

Pale Lantern / A collection of Peculiar Magic Items

3

Pickles of a Fallen Star / A collection of Peculiar Magic Items

3

Ring of Great Truth / Vox Unpopuli

2

Star Stones / Horoscopy

2

Strange Brews: New Potions for TFT

2

The Fantastic Mead Halls of Gustov the Wise / A collection of Peculiar Magic Items

3

The Paired Parchments

1

The Tutor’s Spirit / A collection of Peculiar Magic Items

3

The Wrappings of the Prophet Tauhd  / A collection of Peculiar Magic Items

3

Totter’s Cloak / A collection of Peculiar Magic Items

3

Magic Spells

Element Mastery / Order of the Four Humors

4

Enhanced Meal Spell / The Snackromancer

1

Horoscopy

2

 

 

Cults, Orders, Groups

Headmasters and the Library of Lives

4

Horoscopy and Cosmic Alignment: Astrology on Cidri

2

Order of the Four Humors

4

Temple of the Six Gates

4

 

Friday, November 27, 2020

Traveller Careers: A Bibliography

While Classic Traveller had all of 6 career paths, with Mercenary, High Guard, Scout & Merchants additional career paths within those careers got expanded out, and the characters started getting a lot more skills. The original LBB characters were still comparable in some ways, as they automatically had a weapon 0 skill in all weapons, and the skills were more broadly defined. Some of the later skills (looking at you, broker) could break parts of the system (always getting to add a DM to the actual value price table is a sure fire way to get rich quick. While I never played any characters with that skill, I do think it could be tempered based on distance from where you gained that skill: i.e., broker assume connections and knowledge of how the local economy works. I'd start reducing the skill by 1 for each system away from where it was picked up. But that is not in the rules).

Anyway, when Mongoose, and later Cepheus, expanded the career paths even more, there were even more career options. I have several books now with various career choices, and thought a bibliography may be a useful thing. My players may want to play something far outside the traditional path (hey, we're gamers, and while gaming is now a popular thing, for most of us it was far more niche than it is today: we're not "normal" to begin with. Thank goodness!)

I have an earlier post here about the careers, but pretty sure I've since bought even more books or PDFs. I am a Traveller hoarder! But I'll try and and make this list grouped and give the source material, and which version of Traveller it goes with. Many of course are available in all the versions.

I'm going to have to go through my books: I made this list a few years back but never added the source. I need to have the source listing so I can find them! And I'll probably be updating this post as I find more of the things I've got stashed away (for some reason I cannot find my SORAG book, pretty sure it is still in a bag I was taking to the game sessions for some reasons. Probably just to show off my ancient collection).

Abbreviations are:

  • CT - Classic Traveller LBB
  • MT - Megatraveller
  • T5 - Traveller 5th edition
  • Mg - Mongoose Traveller, either 1st or 2nd edition. Core rules unless otherwise noted
  • Ce - Cepheus (and I'll try and include the publisher)
  • JTAS - Journal of the Travellers Aid Society (Classic version)
  • JTAS-Mg - Mongoose version
Breaking the career choices down by military, paramilitary and other. And when there were specific sub-careers, including those. I've also got a bibliography by version at the end. For the most part, with the exception of T5, all the versions I have are mostly compatible. T5 is special in a lot of ways, but mostly compatible if you adjust skill levels (and I'll need to find that, but it was something like divide by 2 as T5 has even more skill bloat than the classic expanded character generation!

Note that these are for rules and books I actually have. There are a lot more out there I don't have. Yet.

And I've added some house rules for character generation at the end of this post.

Careers

Pre-career options

College (in most versions)

University: Mg

Medical College (somewhere I've got rules on that)

Military College: Mercenary (CT), Mg

Navy College: High Guard (CT), Mg

Other Pre-Career Options (Mg, Traveller Companion) [similar to background skills]

  • Colonial upbringing
  • Merchant Academy
  • Psionic Community
  • School of hard knocks
  • Spacer Community

Careers

Military

 Army

  • CT basic career
  • CT Mercenary (book 4):
    • Artillery
    • Calvary
    • Infantry
    • Marine
    • Support
    • Commando
  • Mg Core:
    • Support
    • Infantry
    • Calvary
  • T5 (Soldier)
    • Army
    • Operations
    • Commando
    • Technical

 Navy

  • CT basic career )book 1)
  • CT High Guard (book 5)
    • Technical Services
    • Crew
    • Line
    • Engineering
    • Gunnery
    • Flight
    • Medical
  • Mg Core
    • Line/Crew
    • Engineer/Gunner
    • Flight
  • T5 (Spacer)

 Marine

  • CT basic career
  • CT Mercenary (book 4; see above in Army)
  • Mg Core:
    • Support
    • Star Marine
    • Ground Assault
  • T5 Marine

Paramilitary / Police

Agent / Law Enforcement (world based)

  • Mg Core: Agent
    • Law Enforcement
    • Intelligence
    • Corporate
  • Mg Agent (1st edition)
    • Law Enforcement
      • Patrol
      • Special Operations
      • Customs
    • Investigator
      • Private Investigator
      • Inspector
      • Undercover Agent
    • Spy
      • Field Agent
      • Operative
      • Infiltrator
    • Analyst
      • Political Officer
      • Technical Expert
      • Handler
    • Corporate
      • Security
      • Espionage
      • Bodyguard
    • Bounty Hunter
      • Ship Tracer
      • Bondsman
      • Thieftaker
  • Ce - Investigator (Diverse Roles; Gypsy Knights Games)
    • Forensics
    • Inspector
    • Private Investigator
  • Ce - Police (Diverse Roles; Gypsy Knight Games)
    • Beat Cop
    • Patrol
    • Strike Force
  • T5 Agent

Space Patrol / Space Police (space based)

Space Patrol

  • System Guard (Ce, Foreven Worlds, Careers Beyond the Claw)
    • Crew/Line
    • Inspectors
    • Planetary Patrol
  • Space Patrol (Ce, Space Patrol, Stellagaming)
    • Secretariat
    • Investigation
    • Marshall
    • Operations
Port Authority
  • Skyport Authority (JTAS 19)
    • Administration
    • Passenger Service
    • Freight Handling
    • Ship Servicing
  • Port Authority (Ce, Diverse Roles; Gypsy Knights Games)
    • control
    • inspection
    • stevedore
  • Starport Authority (Starport Planetfall, Cargonaut Press / Apocrypha 3)
    • Port administration
    • Port Services
    • Ship Services
    • Customs/Security

Other Sort of Legal Things

Bounty Hunters
  • Manhunters (Ce, Gypsy Knights Games)
    • Bail Enforcement
    • Bounty Hunter
    • Thief Taker
    • Repossession
    • Uplift Hunters
    • Skip Tracers
    • Debt Collectors
    • Marshalls
  • Bounty Hunter (hunter, repossession, support) (???)
  • Bounty Hunters (Moon Toad Publishing - see DriveThru)

Other Career Options 

 Science/Exploration

 Scout

  • CT Book 1
  • CT Book 6: Scouts
    • Survey
    • Exploration
    • Communications
    • Detached Duty
    • Technical
    • Operations
    • Detached Duty
  • CT Scouts And Assassins
    • Technical Support
    • Surveillance
    • Exploration
  • Mg Scouts, Core 2nd
    • Courier
    • Surveyor
    • Explorer
  • Mg Scouts, 1st ed
    • Contact
    • Courier
    • Exploration
    • Special Ops
    • Survey
  • T5, Core

Scholar 

  • Mg Scholar (core)
    • Field Researcher
    • Scientist
    • Physician
  • Medical Professional (Ce, Foreven Worlds, Careers Beyond the Claw)
    • Surgeon/Nurse
    • Long term care giver
    • Physical Therapy
  • T5 Scholar
Scientist (CT, Supplement 4 Citizens of the Imperium)
Doctor  (CT, Supplement 4 Citizens of the Imperium)

Everything Else

Adventurer (Ce, Diverse Roles; Gypsy Knights Games) Hunter, Pioneer, Relic Raider

Arts (Ce, Diverse Roles; Gypsy Knights Games) artist, collector, critic

Assassin (CT, Scouts and Assassins)

Athlete (Electronic, Physical or Vehicle Sports) Foreven Worlds Careers

Barbarian (CT, Supplement 4 Citizens of the Imperium)

Belter 

  • CT Citizens of the Imperium
  • Mg Beltstrike
    • asteroid miner
    • prospector
    • worker
    • researcher
  • Ce, Diverse Roles; Gypsy Knights Games

Citizen 

  • CT - Citizens
  • Frontierist (Ce, Archeologist, prospector, Terraformer) Foreven Worlds Careers
  • Mg Core
    • corporate
    • colonist
    • worker

Clergy (Ce, Diverse Roles; Gypsy Knights Games: evangelist, minister, monk)

Craftsperson 

  • Ce, Diverse Roles; Gypsy Knights Games:  architect, tradesperson, labor
  • T5

Corporate Shipper (Ce, Diverse Roles; Gypsy Knights Games) crew, engineer, gunnery

Customer Service (Ce, Company Rep, Company Prostitute, Wait staff) Foreven Worlds Careers

Drifter/Rogues

  • CT: Other(book 1)
  • CT: Citizens - Rogue
  • Ce: Gambler (Gypsy Knight Games, Diverse Roles: casino, sports, track)
  • Mg Core Drifter
    • Barbarian
    • Wanderer
    • Scavenger
  • Ce, Organized Crime (Ce, Diverse Roles; Gypsy Knights Games: hitman, enforcer, operator)
    • Ce, Outlaws (Ce, Outlaw; Gypsy Knights Games
      • Cleaner, Driver, Drug Dealer, Forger, Hitman, Smuggler, Prisoner

    Engineer Ce, Diverse Roles; Gypsy Knights Games: Aerospace, biomedical, Chemical, Civil, Computer, Electrical, Mechanical, Space

    Entertainer (Mg, artist, journalist, performer)

    Fringe Marketer (Ce, Diverse Roles; Gypsy Knights Games: professor, teacher, tutor) black market, fence, pawnbroker)

    Gambler  Ce, Diverse Roles; Gypsy Knights Games; casino, sports, track

    Hunter CT, Citizens of the Imperium (and adventurer for Ce)

    Instructor (Ce, Diverse Roles; Gypsy Knights Games: professor, teacher, tutor)

    Merchant

    • CT - Book 1
    • CT - Book 7 
    • Mg Merchant
      • Merchant Marine
      • Free Trader
      • Broker
    Noble requires 10+ social 
    • CT Supplement 4
    • Mg (administrator, diplomat, dilettante) 

    Other (rogue: thief, enforcer, pirate)

    Politician (Ce, Diverse Roles; Gypsy Knights Games) candidate, manager, operative

    Prostitute (Ce, Diverse Roles; Gypsy Knights Games) prostitute, hetaerae, streetwalker. here for completeness?)

    Psionic (*)

    Rebel/Insurgent/Partisan - Adventure Gaming, December 1981

    Scavenger Ce, Diverse Roles; Gypsy Knights Games: junker, picker, restorer

    SORAG (Zhodani intelligence *)

    Surface Navy

    Thief Ce, Diverse Roles; Gypsy Knights Games: con artist, hacker, intruder


    Bibliography By Version

    Classic

    Book 1 Characters and Combat: Navy, Marines, Army, Scouts, Merchants, Other

    Book 4 Mercenary: Artillery, Calvary, Infantry, Marine, Support, Commando

    Book 5 High Guard: Technical Services, Crew, Engineering, Gunnery, Medical, Line, Flight

    Book 6 Scouts: Survey, Communications, Exploration, Detached Duty, Technical, Operations, Administration

    Book 7 Merchant Prince

    Supplement 4 Citizens of the Imperium: Pirate, Belter, Sailor, Diplomat, Doctor, Flyer, Barbarian, Bureaucrat, Rogue, Noble, Scientist, Hunter


    Mongoose

    Cepheus

    Diverse Roles: Adventurer, Arts, Belter, Bounty Hunter, Clergy, Corporate Shopper, Craftsperson, Fringe Marketer, Gambler, Instructor, Investigator, Organized Crime, Police, Politician, Port Authorit, Prostitute, Scavenger, Thief, Engineer

    T5

    T5 Careers (I've not gone through these enough to generate characters easily; they are included in the above list)

        Craftsman

        Scholar

        Entertainer

        Citizen

        Scout

        Merchant

        Spacer

        Soldier

        Agent

        Rogue

        Noble

        Marine

        Functionary

    Notes for Port Authority

    High Passage #3: Port Authority Handbook, Arriving in system

    High Passage #4: Port Authority Handbook, Interdicted Systems

    High Passage #5: Port Authority Handbook, Convoys

    House Rules In Character Generation

    As with most games, over the years I've added a few house rules that I can optionally use when generating characters. Mostly for players who want more agency over their characters, which seems like the antithesis of Traveller generation for me. I also use several systems when letting players generate characters. While mostly the expanded character generation, if someone wants to run through the Classic, that's perfectly fine. They do get all weapon skills at 0 as per the book (which I glossed over for years until joining up at COTI a long, long time ago & finding that rule). Most of my games are fairly rules-light anyway, and for my group it is about the role-playing more than the mechanics. It really does not matter too much if you have that 1 term barbarian playing with the 6-term extended character generated that has a bazillion skills. It is what you bring to the game. I also try to wrap my games around the characters where I can so everyone gets a chance to do something interesting.
    • an extra roll. I'll allow for 7 rolls, and you can swap out any 1 roll if you'd like. Sucks though if the 7th roll is worse than the others. I sometimes let the player try again
    • Skill rolls: you may roll then choose which table to pick your skill from. This allows for better control over what skills you get
    • swap a benefit roll for a promotion. Got this from Deluxe Cepheus, and I like the idea. Not sure how well that would play with the Noble career but that is its own can of worms
    Things I do insist on though:
    • roll stats straight. Roll for STR, DEX, END, INT, EDU, SOC in that order
    • if running Classic generation, failed survival is death. 
    There are lots of house rules other referees use as well, I'll try & post links if I get permission (so I am old school and like to get permission even for what is already public. Perhaps enough ethics courses back in college, and come to think of it, my master's program, which was liberal arts, had a lot of ethics classes. Hopefully some of it sank in!)