Showing posts with label Zo. Show all posts
Showing posts with label Zo. Show all posts

Friday, June 19, 2026

Zo

Zo is my MTU replacement for Pixie from the Kinunir. It's UWP is: B100595-9. Meaning:

  • Starport B - a good facility with refined fuel and capable of starship maintenance
  • Size 1 - a very small planet, with just 0.122 G
  • Atmosphere 0 - a vacuum world
  • Hyrdographics 0 - no standing water
  • Population 5 - 80,000 people call this place home for some reason. 
  • Government 9 - Captured government. Another Imperial operated place, primarily because of the Gash in orbit above
  • Law Level 5 - personal concealable weapons prohibited
  • TL 9 - early interstellar.
A good question is: where does the fuel come from as the system has no gas giants, planetoid belt nor any liquid oceans? We're going to lean into deep ice caves under the crust. A large chunk of the population deals with mining. Another TL-9 system, so we'll have some next-gen domed habitats, and maybe cave dwellers. The advantage of underground ice deposits is we can also use that as the source of air. TL-9 is not that much more advanced than us. 

The starport has a mix of above ground pads and elevator pads. Similar to Space:1999, there are smaller pads that can take ships and shuttles up to 100 tons below the surface.

Worlds without atmosphere nor liquid oceans are a bit difficult to map. I used the mars coloration after trying a few variations. Dust plains or something like that, and some small elevations. I've added 1 other planet to the system, just a tad larger than Zo itself. The habitable zone for a K9 star is in orbit 12, which is 307 AU out! The math works out to 1 year on Zo = √307^3 / 5 = 2405 years! Not that I use jump shadows in MTU, but if I did it would not really change much for any visitors.


made the background sort of match the world at least