All I've done is update the runtime (language and framework)) to .NET 10. Which is not quite released but is in early release for developers to play with. And I'm using the newest version of the Visual Studio. Hard to believe I've been using that IDE (Integrated Developer Editor I think) for a long, long time. Though the Borland C++ IDE was the 1st one I used and liked but as I shifted to .NET and C# (and Borland screwed up and then tried to go back but had already lost by then) Microsoft's tooling worked better. Of course, it is also a tool I love to hate - it has a lot of great features but is often slow, can crash oddly. And on the Mac I use Visual Code (also bought by MS a few years back but it is actually really good for. I use it for both the Rails and .NET dev work). I even use Visual Code on the PC for looking at the Rails application and even .NET stuff as it is faster for some things. Though the Insider version of the Visual Studio does seem a good bit faster.
Anyway, I was rethinking how I was doing some things. As I noted before, I made things a bit more complicated than I really needed to in the name of making it really, really flexible. And I can keep the flexibility I think but reduce the complexity a bit by combing 2 or 3 of the tables. But then I need to figure out how to link things behind the scenes a bit, so not fully decided yet. Because the more distributed system (a table for the star type such a F, G, a table for the size I, V, and then another table that takes those two and has the orbits available) means there is no duplicating things, and I can relate table by their keys. Ahh, the problems of overthinking things sometimes. Though the system features table does have just a string for the star type and size, and is not pointing to another table. Which is sort of where all this came from: behind the scenes it is faster and more efficient for foreign keys to look things up compared to matching on strings. It improves data consistency and validity. I'll probably just update this table to use the FK (foreign key, the ID on the other table) and update the UI to have dropdowns for those. It just complicates the front end a lot.
I also ran the old RPGSuite for some reason and generated a Bwap character. One of my gaming buddies wishes more game companies had more character generators. And I am of course torn on that (what don't I have conflicting opinions on!) - I like rolling dice and writing things down. But for games I don't have the rules on, on-line character creators are nice. I've used them for the 1 Conan game I played in, as well as a Star Trek game. Not having the rules, it would have taken a lot of work on the GM & myself to create the characters (especially the Conan one - that is one complicated process! Of course, T5 is pretty durn complicated as well). But if I were to enjoy the game a lot, I tend to get the books and then I'd be rolling up characters left and right.
Anyway, this is basically a filler post: nothing much to really say. Other than my Space Cat Lord did not knock off all the spaceships!
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June Bug, Battle Commander of the 4th Space Fleet |
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maybe I need to add a cat tag |
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