As I left the luxury lab ship one jump away, after the Travellers deal with the events of Q'antar, they will need transportation. As we have a lot of characters, Travis' Scout ship the Katydid would not suffice for that jump. I'll go with it would overload the life support system (there are about 6 players and at least 1 NPC to make the trip. Plus Travis, so 8 people on a 4 person ship would be both crowded and strain the life support).
Looking through my existing resources, I have several ships that could take them, but none that would have any real reason to be at the back-end of nowhere planet. No reason for a passenger liner to be dropping by a planet with a dozen people living on it. Not much in the way of a bulk hauler, and the ones I have don't have much in the way of accommodation. Checking out a couple of the ships I used previously as Scout ships, none would support that number of people.
I dug back a bit more - I do have more than just those 0-Hr maps and minis. And I do like Classic Traveller. And then I remembered I bought the Moon Toad Publishing book, the A2L Trader. Basically larger versions of the Marava class trader. That book, and others I have bought from them, are most excellent as well. Well laid out, sharp, usable deck plans (unlike the horrible isometric Mongoose plans which you just can't use and basically are a waste of paper. At least in my opinion). So the Dione Class A2Lm Far Trader is perfect: a 300 ton trader with jump 2 and space for 6-12 passengers. And, I am working in Antares Ship Builders and Trade Speculators: this ship will be one of the dozens of ship owners who work with ASB&TS for the brokerage system. Bringing in more of my background to fit into this sandbox. Plus I have a mini of a Marava class ship that also fits on the printed starport map. Yay for visuals!
So without further ado, below is a small screen shot of the handout. Printed on tablet sized paper it almost fits 15mm minis. The back contains the ship stats. I'll also borrow all the characters in the book for the ship crew. As it has a Vargr engineer and there are 2 players with Vargr characters, that could be fun.
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Showing posts with label Katydid. Show all posts
Showing posts with label Katydid. Show all posts
Tuesday, January 01, 2019
Thursday, November 15, 2018
Q'uantar - regrouping
In talking with the players from the last game, I do have several takers to continue playing. Including one who is determined to pursue the people who stuck her into low passage and hijacked her (I used the Flatline adventure moved from Neon to Q'uantar: it starts with the old trope of "waking up in a cold berth with no idea how you got there". As I was not sure if this was going to be a 1 shot or not, that worked for me).
When we last left the group, the Scout Travis was picking them up in the Katydid, his Scout ship, to transfer them back to the class D port. It will be a bit of crowding but it will be a short trip.
I'll see if I can get one of the players to play Travis as it was his character in a previous game (I like some sense of continuity). As he is playing a barbarian this time around, this may give him a chance to play someone piloting a ship for a bit.
I'll have to come up with some pre-defined conversation as I am horrible at ad libbing. They are pretty sure they know who was transporting them illegally, but there are a few other tendrils and people I need to make sure get involved somehow.
However, I can at least describe the planet that they are on, Q'uantar, in a bit more detail.
D668122-6
9,440 kilometers in diameter, slightly less than Earth-sized, with a gravity of about .9 standard.
A standard oxygen / nitrogen atmosphere.
75% water, a lot of that are vast swaths of swamp and marshes. The deepest oceans only go down a 1000 meters or so. There is a large insect population that does not bother humans due to different biological signals.
Population is listed as 10, but there are a lot of transients: mining camps mostly as Q'uantar seems rich in certain minerals. No sign of lanthium however.
Participating democracy. As there are only about 10 actual citizens in a small town next to the port, everyone does get a vote. The current mayor is Agerima Cigomos, a somewhat heavy-set woman in her late 40s.
With a law level of 2, anything goes up to portable energy weapons. Think wild west - the locals often open carry firearms. It is a very sparsely populated world.
Tech level 6 indicates 50's or so era technology.
Starport Class D is a minimal port, capable of minor repairs and carries unrefined fuel.
The port consists of 6 pads of ferrocrete that can handle ships up to about 500 tons. There are 4 old cutter modules that make up the port (hey, I've got both the physical and electronic books and by golly will use them :) ). A Class 1 module, a cargo module that holds spare parts, a garage that has a small runabout vehicle for getting about, and a lounge module that has seen better days.
I'll generate the port staff and probably all 10 residents later.
When we last left the group, the Scout Travis was picking them up in the Katydid, his Scout ship, to transfer them back to the class D port. It will be a bit of crowding but it will be a short trip.
I'll see if I can get one of the players to play Travis as it was his character in a previous game (I like some sense of continuity). As he is playing a barbarian this time around, this may give him a chance to play someone piloting a ship for a bit.
I'll have to come up with some pre-defined conversation as I am horrible at ad libbing. They are pretty sure they know who was transporting them illegally, but there are a few other tendrils and people I need to make sure get involved somehow.
However, I can at least describe the planet that they are on, Q'uantar, in a bit more detail.
D668122-6
9,440 kilometers in diameter, slightly less than Earth-sized, with a gravity of about .9 standard.
A standard oxygen / nitrogen atmosphere.
75% water, a lot of that are vast swaths of swamp and marshes. The deepest oceans only go down a 1000 meters or so. There is a large insect population that does not bother humans due to different biological signals.
Population is listed as 10, but there are a lot of transients: mining camps mostly as Q'uantar seems rich in certain minerals. No sign of lanthium however.
Participating democracy. As there are only about 10 actual citizens in a small town next to the port, everyone does get a vote. The current mayor is Agerima Cigomos, a somewhat heavy-set woman in her late 40s.
With a law level of 2, anything goes up to portable energy weapons. Think wild west - the locals often open carry firearms. It is a very sparsely populated world.
Tech level 6 indicates 50's or so era technology.
Starport Class D is a minimal port, capable of minor repairs and carries unrefined fuel.
The port consists of 6 pads of ferrocrete that can handle ships up to about 500 tons. There are 4 old cutter modules that make up the port (hey, I've got both the physical and electronic books and by golly will use them :) ). A Class 1 module, a cargo module that holds spare parts, a garage that has a small runabout vehicle for getting about, and a lounge module that has seen better days.
I'll generate the port staff and probably all 10 residents later.
Monday, July 24, 2017
Happy Birthday Traveller
A day past the 40th anniversary we played the last round in my current game. The good doctor Boris is doing a larger loop around the Trojan Reach before returning (possibly) to Glisten, and our young Scout, accompanied by Li as his engineer, is returning to Cyan to get his ship fixed as well as report on what happened.
I pretty much soft pedaled the adventure - originally I was thinking the Katydid would not be able to even launch, thus fixing the issue with 2 players and having 2 ships. However, as things worked out with real life, the plan changed a bit.
The Katydid was downed by an EMP, creating an impact crater on Selshor. The planet having a very thin atmosphere meant that the ship was almost safe from the local TL 6 governments. Between the high altitude requiring extensive equipment to live, and an almost impervious crystaliron hull, the ship, while scuffed and marked with repeated attempts to enter, was still safe and sound.
The first trip was a scouting trip to see how bad things were. Using a probe to create ECM, the ship's pinnace landed nearby and Travis, Francine and Ferdinando got into the ship. They had a few minutes before the local government forces arrived from their base camp a couple of kilometers away. They managed to get the ships logs and do a quick engineering survey and found that the ship was damaged but that they could probably repair it.
Another day in orbit, and Travis, Ferdinando and Boris return to the ship. They get enough fuel to get the Katydid to orbit, and start on the repairs. The local goons show up, waving submachine guns, but they are unable to get in or do any damage to the ship. Additionally, the local forces only have a couple of hours of air before having to return to the base camp.
It takes another full day to repair the Katydid enough to get her into orbit, along with the daily display of impotent machismo from the local government. Finally everything is as ready as they can make it. Travis starts up the engines, and they sputter. Assuming a fusion plant can sputter....In the meantime, Le Suroit mentions that another crawler has just reached the plateau, hauling what appears to be a howitzer of some sort. As the terrain is unforgiving, and the crawlers are slow, they do have some time. Which they needed - it was the third attempt that finally got the Katydid launched, and moments later they matched high orbits with Le Suroit.
A few days of additional repairs, and the two ships parted ways, and we pretty much finished the mini campaign.
I pretty much soft pedaled the adventure - originally I was thinking the Katydid would not be able to even launch, thus fixing the issue with 2 players and having 2 ships. However, as things worked out with real life, the plan changed a bit.
The Katydid was downed by an EMP, creating an impact crater on Selshor. The planet having a very thin atmosphere meant that the ship was almost safe from the local TL 6 governments. Between the high altitude requiring extensive equipment to live, and an almost impervious crystaliron hull, the ship, while scuffed and marked with repeated attempts to enter, was still safe and sound.
The first trip was a scouting trip to see how bad things were. Using a probe to create ECM, the ship's pinnace landed nearby and Travis, Francine and Ferdinando got into the ship. They had a few minutes before the local government forces arrived from their base camp a couple of kilometers away. They managed to get the ships logs and do a quick engineering survey and found that the ship was damaged but that they could probably repair it.
Another day in orbit, and Travis, Ferdinando and Boris return to the ship. They get enough fuel to get the Katydid to orbit, and start on the repairs. The local goons show up, waving submachine guns, but they are unable to get in or do any damage to the ship. Additionally, the local forces only have a couple of hours of air before having to return to the base camp.
It takes another full day to repair the Katydid enough to get her into orbit, along with the daily display of impotent machismo from the local government. Finally everything is as ready as they can make it. Travis starts up the engines, and they sputter. Assuming a fusion plant can sputter....In the meantime, Le Suroit mentions that another crawler has just reached the plateau, hauling what appears to be a howitzer of some sort. As the terrain is unforgiving, and the crawlers are slow, they do have some time. Which they needed - it was the third attempt that finally got the Katydid launched, and moments later they matched high orbits with Le Suroit.
A few days of additional repairs, and the two ships parted ways, and we pretty much finished the mini campaign.
Labels:
Boris,
current game,
Katydid,
le Suroit,
Selshor
Monday, July 17, 2017
Last Traveller Sunday
The upcoming Traveller Sunday may be the last - one of my players is dropping out. Hopefully due to other things in real life versus just not enjoying the game. Sometimes it is hard to tell.
The Selshor system is a red zone system. The primary reason, outside of being outside the Imperium, is the rabidly xenophobic residents. Yes, another xenophobic planet, but at least this one is not a dictatorship - it is a balkanized world (well, one of the governments could be a dictatorship).
It is a small planet with deep crevasses where the population lives in one of 3 major or a few of the smaller valleys where the air is merely thin versus very thin. Most of the planet is high plateaus, which is where the Katydid, Travis' Scout ship, crashed down. The reasons are not yet known as to why the ship crashed, and the Scout that managed to escape, one of the scientists aboard Le Suroit, has only hazy recollections other than an almost dire fear of the planet itself.
During the week in jump, between research on Girly Girl the Lord Fish and trying to study up on astrogation, the Travellers learn what they can about Selshor. Beyond the physical information on the system (11 planets and a planetoid belt, 3 gas giants) not much is known about the actual population. The last ISS survey as 11 years ago and apparently they did not get too close to the population at the time. It is estimated that there are about 800-900,000 people, all human, split into 3 major population centers in 3 different canyons that support human life. The planet is a desert planet with no surface water, although there must be underground water for the nearly 1 million residents.
The Selshor system is a red zone system. The primary reason, outside of being outside the Imperium, is the rabidly xenophobic residents. Yes, another xenophobic planet, but at least this one is not a dictatorship - it is a balkanized world (well, one of the governments could be a dictatorship).
It is a small planet with deep crevasses where the population lives in one of 3 major or a few of the smaller valleys where the air is merely thin versus very thin. Most of the planet is high plateaus, which is where the Katydid, Travis' Scout ship, crashed down. The reasons are not yet known as to why the ship crashed, and the Scout that managed to escape, one of the scientists aboard Le Suroit, has only hazy recollections other than an almost dire fear of the planet itself.
During the week in jump, between research on Girly Girl the Lord Fish and trying to study up on astrogation, the Travellers learn what they can about Selshor. Beyond the physical information on the system (11 planets and a planetoid belt, 3 gas giants) not much is known about the actual population. The last ISS survey as 11 years ago and apparently they did not get too close to the population at the time. It is estimated that there are about 800-900,000 people, all human, split into 3 major population centers in 3 different canyons that support human life. The planet is a desert planet with no surface water, although there must be underground water for the nearly 1 million residents.
Wednesday, July 12, 2017
Traveller Sunday
We sped through a couple of planets: Candia was a desert planet ruled by yet another dictator. Le Suroit stopped by the gas giant, made a few wilderness runs with Travis learning to fly the pinnace, the regular maintenance by the engineers, a very successful research roll, then on to the next system. T'yana is a rich garden world. Travis and Li restocked with fresh produce as well as frozen and packaged supplies while the pinnace made a few trips reloading fuel and cargo. There was yet another very successful research roll, so Dr. Boris is making headway on the Lord Fish issue.
This is where they left off: our next session we'll see how well Travis does on his astrogation, how well the doctor and scientist manage to continue their research on Girly Girl (the name of the Lord Fish, who is in a huge tank in the main lab).
Selshor is where the Katydid crashed more than 6 months ago, getting on to a year now. Selshor is outside the Imperium, so while the physical status are well known, the politics and society are not as well known. Dr. Francine Occa, who was a crew member of the Katydid and managed to escape, only knows that the population is even more xenophobic than Cyan's ruling class, and that the ship crashed on a high plateau with extremely thin air. Her rescue was quite fortunate - Selshor does not get many passing ships. She recommends extreme caution in their approach.
This is where they left off: our next session we'll see how well Travis does on his astrogation, how well the doctor and scientist manage to continue their research on Girly Girl (the name of the Lord Fish, who is in a huge tank in the main lab).
Selshor is where the Katydid crashed more than 6 months ago, getting on to a year now. Selshor is outside the Imperium, so while the physical status are well known, the politics and society are not as well known. Dr. Francine Occa, who was a crew member of the Katydid and managed to escape, only knows that the population is even more xenophobic than Cyan's ruling class, and that the ship crashed on a high plateau with extremely thin air. Her rescue was quite fortunate - Selshor does not get many passing ships. She recommends extreme caution in their approach.
Labels:
Boris,
current game,
Katydid,
Selshor,
Travis
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