One can only job search so much. So I've been working on painting the terrain stuff as well as I've got time. And one of these days maybe I'll actually use it. I've had some interesting discussions over the years, both with other gamers and inside my head about theater of the mind vs immersion via terrain and minis.
On the one hand, our minds can envision anything and make up the details as we need to. One of the reasons I like the early Traveller line art: it was not overly detailed and left a good bit to our own imaginations. On the other hand, sometimes you really do need to understand how things look and how various characters are in relation to one another. TFT of course covers this with requiring a hex mat to properly handle combat. Traveller combat ranges from grids to pure abstract range bands.
The trick is to remember that the terrain on the table is not all that there is, it is still an abstract representation. Just with more details. And that is where I get concerned that the toys actually detract from the game. And pretty sure I've had this conversation before with my readers!
So, pictures of terrain. This is the spider caves from the Archon Caves Kickstarter a couple years ago. The plastic showed up a while ago, and I've been doing some painting.
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| this may not be a good place to set up a camp! |
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| spider bridges |
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| closer view of spider bridges |
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| finally "good enough" as she has been sitting on my desk for almost a year now. Also Archon but I think from an earlier KS |
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| and good enough for these two as well |
and read a
blog where the author was making cool terrain from household goods and realized that the sprues from the terrain could make for a space dock of sorts. Just need to get some foam core or something and add more greebling and some sort of habitat dome or something.
And still trying to decide about MTU vs OTU for the Kinunir Traveller game I'll be running in a bit.
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