Saturday, February 13, 2021

Tryonas

Orbiting a red dwarf, Tryonas is tidally locked. In trying to map how that would look on the "traditional" Scout map, there will be 3 types of environment: the hot side always facing the sun, the cold side always in the dark, and the twilight band between those extremes. The map below is my attempt at this, with the orange being sunward, the purple the dark, frozen tundra, and the green bands where humans can survive. 

What would be interesting would be the weather: I imagine it is often quite turbulent but there will always be a constant wind from the extremes. The sun side will be a series of constant storms with boiling seas. The dark side a cold, dark calm as the cooling air sinks to the ground.

Previous links: Overview and Ski Resort which honestly I had forgotten I had written!

Anyway, lets look at the UWP to see about the system in terms of politics, population and trade codes.
B563648-A 
Starport B: good quality, no starship production, refined and unrefined fuel
Size 5 details:
  • Basic World Type: Planet
  • Planet Diameter: 5,000 miles (8,000 km) 
  • Planet Density: Molten Core, 1.12 terra
  • World Mass: 0.273 terra
  • World Gravity: 0.7 terra
  • Planet Orbit Period: 
    • Stellar Mass: 0.43 sol
    • Orbital Distance: 0.2 AU
    • Orbital Period: 49.82 standard days
    • Rotation Period: 7.15 standard hours
    • Axial Tilt: 38 degrees
    • Orbital Eccentricity: 0.15
    • Seismic Stress Factor: 1.15
Atmosphere 6 details:
  • Atmospheric Composition: Standard oxygen-nitrogen mix
  • Surface Atmospheric Pressure: 1.2 atm
Hydrographics 3 details:
  • Hydrographic Percentage: 27% 
  • Hydrographic Composition: Liquid water in twilight zones; frozen dark side, near boiling sunside
Population 6 details:
  • Total World Population: 7,000,000
  • Cities: 
    • Medium-Large Cities (UWP Pop-2): Cities=140, Population/City=50,000
    • Primary Cities: 10 
    • Starports and Spaceports: B/F/B/B/D/B/B/B/B/B
    • Orbital Cities: Present
    • Social Outlook:
      • Progressiveness: Conservative, Indifferent
      • Aggressiveness: Passive, Neutral
      • Extensiveness: Discordant, Aloof
    • Number of Customs: 3
      • Local Customs/Practicing Group: Live with children's family/Certain sex. 
      • Very long marriages prohibited/Political figures. 
      • Unusual hair colour/All population.
Government 4 details:
  • The 7 million inhabitants have a representative democracy. From the old yet still working Heaven and Earth:
  • Representative Authority Guide: Representative Democracy 
  • Representative Authority: Several Councils. 
  • Division of Authority: 2-way division
  • 2-Way Division: Representative Authority=Executive & Legislative, Other Authorities=Judicial
  • Organization of Other Authorities: Ruler
Law Level 8 details pretty much standard: no weapons at all. 

Most Travellers, especially Imperial Travellers, will deal with the Bureau of Tourism if they are just visiting. There is a well-maintained complex at the Bowden Down for processing. With its high law level of 8, weapons are strictly prohibited, and random stops by the law is expected by most of the population. Proper IDs must be made available and upon request. There is a significant amount of paperwork to get beyond the port (though Admin, Legal related skills will make that less arduous: roll 2d6x20 minutes for how long it takes to fill it out, using appropriate DMs to reduce the time). 

Temporary visas with 3D photos will be given with the specific dates it needs to be renewed. Being a non-Imperial world, this applies to inside the port as well as the rest of the planet.

As a tidally locked world, the hot side is rarely visited. Between the storms and boiling oceans, it is not a pleasant place to be! The twilight band is well populated, with spas and beaches towards sunside, and a few hours drive you can be in the subsector-famous ski resorts! If you don't like the weather, simply drive a couple of hours and there will be dramatic changes! There is a trans-dark tubeway being worked on, though most people simply drive north or south to get to the other side of the planet. Grave vehicles are not quite as common as on other systems of a similar tech level: half the world is too rough for any but the most heavily armored vehicles. 

I'll try and get back to my solo game here soon, and flesh out some of the people you may meet (I think I rolled up a couple of bureaucrats during my challenge, so if one fits they will get plopped down here as we try & get planetside!)





 

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