Monday, June 15, 2026

Traveller Game - The Kinunir: Some Game Prep

I'll be running a Traveller game in a few weeks! Mostly classic but a few bits and pieces from other versions. I'm running the Kinunir adventure in MTU, meaning I need to map worlds from the Imperium to the D'Arlee Quandrant. I've read through the rumors and the basic (very bare bones!) adventure and have mapped the worlds as below. Not an exact match by all means, but good enough for this game.

  • Regina => Montca 1107 A639997-C (note that is a non-Imperial world, but "reasons"). This is where we are starting.
  • Pixie => Zo 0414 B100595-9
  • Efate => Iac 0403 A551301-B
  • Shionty => Xyman 1003 C000316-9
  • Helfry => Arn 1307 A233699-9
  • Knorbes => Q'auntar 0501 D668122-6 
  • Menorb => Finnigan's Beta A568201-B
  • Boughene => Euipites 0417 C348333-A
  • Forboldn => Nix 0310 C896610-5
  • Alpine => Des Plades B2008A9-A
There may a be a couple I am missing, but I should have some time to fill in the blanks. Some of these systems, such as Montca, I've detailed already and I'm just using that. There is a word cloud off to the right of this blog and I usually add labels. So, the players (and my readers!) can search for systems I've detailed out already. 

I'm tagging this game as Kinunir so we can find the recaps and notes as we go along. And as I am still unemployed (or is it early retirement?) in theory I have time to do all the prep. We are starting on Montca, but I will be dealing with the rumor matrix which is why I needed to get all the systems at least initially replaced so I am not searching at the virtual table. 

The Kinunir is actually, like many Traveller adventures, more a framework. There are some broad strokes and goals, but the majority of the details are left the referee. Fortunately, I have plenty of maps and things as needed for the game. I just have to make sure I have them set up ahead of time.

I even have the T5 Kinunir deckplans, though this is not the face-to-face group, so I sadly cannot lay out the posters at the table. But as those are also barebones, I'll probably be dropping them into the virtual tabletop as needed. 

As mentioned at the start, this is mostly Classic Traveller. Combat will be more Snapshot focused I am thinking, but I need to re-read those rules. I also have At Close Combat I think and of course may end up using the Striker wound system instead. One of my weakest parts in running games is combat. I know I don't want to use the armor matrix from Classic even though there is something to be said for that abstraction. I'll see if I can come up with a mix that will work for this group and will post those rules in the nest post, I hope. That way it will be a reference for both me and the players!

I even made a quick and dirty map of the General Products shipyards on Montca. This is the junkyard part of things, so ships that are scrapped or incomplete. Kinunir from Ian Stead (and yes, I have his deck plans as well, and I think at least 3 other deck plans for this ship. But the T5 are the simplest and will work for us best I think)


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