Wednesday, April 23, 2025

Traveller System Generator Part 5, and odd frustrations

I now have most of the basic editing stuff in place, though still need to prettify a few things. However - adding the law level to the repository to be included seems to be causing an issue. No idea what it is as everything else looks configured correctly. 


But one thing I've learned is that the more complex the system is, the harder it is to find the actual issue. Last time this happened I had an error in the repository that broke routing for some reason. I think it is something similar. And while my side of the code is pretty simple and straightforward, the framework and language are doing some pretty complex things! And as noted in the last blog, the repo was not public - GitHub changed some time ago to default to private repos and I forgot to update it. It is now public so available for people to look at.

Which brings me to a related thought: in our games, often the answer lies not in the initial approach but in thinking about things. While I am not too much of a fan of puzzles in games as my mind just does not work fast (I am stubborn and will get there eventually, but it is that eventual part that slows things down!). A fresh pair of eyes can see things that we may be blind to. Which is why having other players really helps: we all have our strengths.

Anyway, a short post as I wanted to get one out before going on a short vacation. And to note that when I finished my Gatorade, I realized that the bottom of the bottle was an interesting shape. A base coat later, and I have the start of a silo or something interesting.



Baby Bear
And of course, another of my cats. They seem to take shifts when I work from home. I usually get all three of them sitting on me at one point in the day. One of the better parts of working from home!


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