Wednesday, April 02, 2025

Fantasy Trip Game Recap: Session 9

I've sort of lost track of which recap this is but based on the previous titles, this is the 9th session.

We last left our adventurers below the tower, the gelatinous cube blown up by the remainder of the blunderbuss' charges. One of the players was missing, and so his character went back to keep track of the tower in case anything decided to follow the now rather large group.

Deimos' light is still shining, and Hexis leads the group. To find the ghostly remains of Stubboon himself. I should have had Aigulf more excited as he was tracking down Stubbon's journey, but I am easily overwhelmed by too many NPCs. And this group currently has the 2 new halfings, Marianne the Lapinfolk, Dovak the druid and Sister Ishbarra. 

I had written down what I wanted to do with this encounter:

End of 3 rooms below the tower:

A ghostly figure appears before the adventurers. Behind him are small, rotting chests, bags and the remains of some camping gear. There are some bones from humans, goblins and what may be orcs scattered about.

"Who comes down to my last standing, my final presence in this world? Can it be someone who can free me of these lasting chains that bound me?"

If a cleric type of person says some prayers, maybe? Or in the book Deimos has?

Sister Ishbarra may make prayers and Logton's avatar may show up, heal everyone including Stubboon and help ease some of the corruption

Sadly, her roll was not that good, so the remaining 3 paragraphs I had written never happened. But he kept claiming about being chained by the demon, and only a magical sword could free him of his eternal haunting of this small room below the tower of his last stand. 

Hexis cuts the chains, and he dissipates into wherever ghosts dissapate to. He was standing guard over a chest, piled around with the bones of his few remaining followers. Dovak, Dawn and Sister Ishbarra did what they could to organize them for a more proper burial process. In the chest were the Orc Fist gloves, which effectively give the wearer +2 STR for the purpose of weapon handling (and breaking down doors and all that, but no effect on actual STR and hit points) as well as stone skin. We also randomly rolled up additional armor and weapons from the OSR Booster book I had just picked up. I am putting the details here for the players:






At this point, Axz comes running back: there are gnolls heading to the group! Violet had noticed there was a door, though no one heard her the 1st time. She manages to pick the lock, and they all troop into the corridor, then lock the door behind them. Of course, with this size of a group, the 1st trap got triggered right away, but both Violet and Hexis managed to leap to the other side of the 10' pit that opened up under them. 

Getting the rest of the group across was a little challenging, and somehow, Marriane fumbler her roll and slammed into the wall - they were holding a rope so Hexis could help people jump. To jump a 10' section in TFT you add your DX & ST and roll 5 dice if I recall. 

And the map I had made had a bunch more hand-written notes on it.

They manage to not look down the grates, did not reset the pit trap via the mushroom switch on the wall (there was scraped mushroom on the wall on either side of the eldritch purple mushroom), and did manage to kill an odd, oozing creature (the booger monster) and get a bit more treasure behind that creature.

They also noticed the table had a spiderweb doily under the candle, and the candle itself was trimmed with no melted wax. This was a very clean dungeon! Then they find Arachne, the spider-person who cleans the dungeon. I never could figure out how to do her voice, or even what she sounded like. But, like stubboon, she was trapped here by the demon and would be grateful if they could kill that demon. Which they have fought before. But now they have magical weapons and armor that can help defeat her!

Arachne also noted that some of the corruption seemed to be gone: freeing Stubboon is helping things a long a bit. I do need to re-read the book this corruption is based on, as there are some ideas as to what happens as the corruption gets lifted.

Next session will be the boss battle there, and I've a few ideas for what happens next based on some minis I found. That I need to paint before then, but it can make for a nice interlude and depending on how long they stay, maybe level up things as TFT does.

And for Deimos: yes - you can learn the spell from Dovak as you have the XP you need I think, and as you said you were talking and learning, that works for me. 

No comments: