Wednesday, May 14, 2025

Traveller System Generator Part 11 and more game prep

I know - maybe too many posts about the code. But as this blog was originally created for my Traveller software (which I think 3 people have used :) ) going with that is okay. Today I added the travel codes: while I've set up the classic Traveller codes, this also allows you to add any kind of travel code you want. Messing with color a bit, and while red and green look okay, the amber is a yellow that just does not show up well. 

Anyway - added the ability to attach a travel code to a planet. Though I think it needs to be at the system level maybe? Or can different planets in the same system have different codes? For example, could a gas giant be okay (Green) but the main planet in the system is Red? I think the classic leans to the whole system has that code. I can always move that later if necessary.

Travel codes

travel code with color!

show the code

bases!
Still need to add the ability to attach bases to a planet (or system! yeah - bases are definitely system-based!)

Anyway, it is a lot of fun doing this. And it is what I am currently doing for work (though it is work so not as fun a domain as Traveller!) 

Game Prep   

And I finally got some stats and a name for the succubus: Silgith. Oneof her spells is curse, and think I can use that on one character, and they will have to find some magic users in Woodfall as I have it, I have swamp terrain I've even painted, and it could be fun. 
Welcome to Woodfall

Painting

Almost done with 2 NPCs (well, 1 NPC and one animated mop) for the next session. And also painting some SF for a potential Space:1999 game. Though it will have to be season 1: I am trying to watch season 2 but it is painful. Budget cuts and some bad story lines makes season 2 an entirely different show than season 1.
Yorfeal Kegbeard and Mop

a cardinal is nesting next to my house - no need to paint!

Halt!

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