Thursday, May 01, 2025

Yorfeal Kegbeard - Dwarf Magic User

I need to figure out a few things for the next session coming up in a few days. First, I really need to get that demon statted out to see what she can do. I pretty much fluffed over the details last time they encountered her. Assuming they win that fight and survive (I did give them some magical weapons and even armor for the halfling, spidersilk armor from Arachne), they will need some healing and what is next for the game and where to go. They have released Stubboon's ghost, which, while a bit anti-climactic I feel, did a bit to healing the corruption plaguing this area. And as previously mentioned I have these minis I want to use, so will hopefully finish painting.

Knowing what I want to do (and I need to find another mini I know I have - a tub with a rubber ducky in it. It is funny and I plan on using it as a healing bath for the group. Which while TFT really does not have a great deal of healing stuff in there, no reason I cannot make it up. While that can break some of the implicit rules for TFT, they do have wishes and things like that. 

First, then is the tub of healing. This tub itself is not magical nor has any arcane effects. But the water from the underground spring outside the house where Yorfeal lives is a blessed spring from Logton. Which Sister Ishbarra worships and has taken her vow of silence. Soaking in the blessed waters will heal 1d6 strength each soaking. You can do this once per day. I am hoping to let the players catch up, and apply any experience they have if they want while this interlude happens. I've also dropped in Woodfall not too far from here, and that has a lot of potential. I was going to link to the itch.io page but it was having some issues it seems. Plus, I've been painting a bit of swamp scenery and Woodfall is in a swamp. Need to use my toys!

Yorfeal Kegbeard

Raied in far off Goldenshield Mountains, Yorfeal Kegbeard showed an early aptitude for magic. After spending a few years learning all he could while also apprenticing as an armourer at his mother's forge, he wandered Cidri for several years. Eventually discovering the magic school of T'Reo Island, he enrolled to learn more magic. At the T'Reo School of Magic he survived his 3 years. However, while fighting magic was the primary emphasis, there was a vast magical library. In that library he found a grimoire of demons. When rumors of a corruption far to the east in the Terror Lands, he found references to Agrat. It seemed to be her escape from the Pit and feasting on virgin men to build her demon army was enabled by the corruption, and she was helping strengthen that corruption. Taking a gate, he first found himself in Woodfall. But then he wandered further south until he found a crooked house above a dungeon that had a gateway to the Pit. He also found Arachne but could not do anything to help her as she was set in place by Agrat. Only Agrat's death, or more likely, permanent banishment back to the Pit would release the Arachne. Who, it turned out, is both a neat-freak and tends to knit with her own webs. Yorfeal sports a tunic of spider silk, giving him the equivalent of -3 on damage. They have been trying to figure a way to banish this demon when our adventurers show up.

ST: 12    DX: 12    IQ: 17
Spells: Cleansing, Write Scroll. 7-Hex Illusion, Staff I, II, III, IV (25 mana), Pentagram, Weapon/Armor Enchantment, Freeze, Breath Fire, Ward, Dazzle, Magic Fist
Talents: Literacy, Ax/mace, knife, armourer, woodsman, writing, scholar
almost done painting


Agrat

This comes from the Demonology book I backed. As written, way too powerful for this group. But the image matched the mini mostly! I may have to search for a lesser succubi, but this is the part that matched what is happening in the game:
Energy drain: The kiss of or copulation with Agrat causes the loss of 3 experience levels (or HD). This incurs a loss of 3 HD of hp as well as all other benefits due to the drained level. (e.g. spells, saving throws etc.). A character’s BP is reduced to halfway between the former and new levels. A person drained of all levels dies and goes to The Pit, becoming a demon of Agrat’s choosing under her command. These must obey her commands.


For "regular" folk, this kills them. I'll poke around some more and if all else, create a lesser demon that should be challenging. 

Star Wars Tractor Beam Scene   

Realized I could make that now with my Gatgorade thing. I am fortunately easily amused!
and no guard rails here either!


TravSystem Part 7   

Not noted in the title, so sneaking this update 7 in here.

Added a link to create a new planet and at least the routing works: it calls the controller action, which at the moment just creates a new planet in the controller and sets the name (which I also realized I did not have in the model!). Then redirects to a new "EditPlanet" controller that just passes it along to the regular edit controller. It seems to hop a bit because the regular edit action passes in an ID and loads an existing planet from the database. Though I need to think through it a bit more - the edit won't actually save the planet as it does not exist and it assumes you are editing an existing record. The create action assumes no planet...and we cannot save a planet until data is valid. I know there is a good way to handle this! That and a better UI!

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