Last one. Thinking ahead to the Space Gits game I'll be running, the ship the players have will need an engineer (even though the rules do not specify that, but this ship is not going to fix itself! And I've never done a robot before!) Apparently, they gained their rights about 40 years ago to choose their own career. I had a few political things about that but decided to keep my blog politics-free. I play games to get away from the world!
As a benefit it will get +1 to any 2 attributes, and +1 to any 3 skills. Their talent is override: their brain is a computer and can apply it to most things for advantage, such as calculating a trajectory solving complex problems and dealing with security. And hmm, that station will now have more security layers.
Quantum Sentinel joined the Navy - it had a strong urge to be surrounded by the vast machines and feels more at home in a ship than any planet. And while the original robot was designed as a war machine, Quantam Sentinel decided it would rather join the Navy than a face-to-face military force. It is literally a walking encyclopedia. In his spare time, he performs Zero-G ballet and collects vids of various ballets wherever it can. QS (as most people call it) also oddly hums when working on machinery, a habit he picked up from working with humans to help him fit in better.
In basic training it gains Pilot+1 and Zero G+1. It's first term he gains +1 coordination and gets even better with Zero G +2. By careful observing the mostly human crew and spending a lot of time in the engineering spaces, he gains the Constructor talent - the uncanny ability to fix and create things.
Its 2nd term, it starts to specialize in engineering. It gains Mechanic +2 and Knowledge +1: with perfect memory circuits, QS (as it is known by its crewmates) never forgets a thing and is a walking encyclopedia. A server motor upgrade bumps his strength. He also gains a contact - one of the players?
QS's 3rd term gains Zero-G +3. Apparently, QS enjoys Zero-G ballet and practices in the cargo holds. It also gains Computers+1. Working with organics has strengthened his resolve in the face of robotic prejudices (will +1) And gains another contact.
The 4th term bumps his Mechanics +2, and Ships-Guns +1. Hopefully the player's ship has guns. May be an upgrade as it was originally a colony ship. And an improved fusion pack increases QS' health this term. And QS was caught doing a crime and cashiered from the Navy. It never talks about it: QS actually encrypted the memories and entrusted the decryption key to his 2nd contact (player contact?). But it was murder, and as a result, QS is a pacifist. While he won't hurt anyone intentionally in person, space combat is a different matter as he is protecting his crew mates.
Leaving the Navy, Quantum Sentinel gets hired by the players to be the ship engineer and gunner. Which, if the players go this route, then we can drop QS).
And getting to bump 3 skills, we'll bump mechanics, ships guns and knowledge. This NPC will be the in-universe encyclopedia.
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