As I have missed a few days, I need to catch up. And Traveller has an alien species that needs the player to run several characters: the K'kree! Looking over my reprint of the alien modules (which I found in a bookstore years ago when I had not played Traveller in years, and suddenly I wanted to play again. And found COTI, and well, I've managed to run a few games since then. Not yet managed to play in one but I can hope).
Per the introduction:
Because of their gregariousness nature of the race, the K'kree have special character generation rules to more closely simulate their natures. In effect, the player will be playing not a single K'kree, but a family of them - a leader, bodyguards, females and servants - all at once.
Scarecrow |
Note: K'kree language generator I re-found here!
The Ee'takrekr Clan run a small K'kree merchant business. Their Xeekr'kir! class Merchant ship Kue Xaarraaka (Swift Runner) carries Mak's primary bodyguard Akrin (not too bright but amazing with weapons!), his K'kree servant Kaakika, and the real brains behind many of his decisions, his first wife Tiaa. While Mak has 6 wives, the 5 younger ones stay home to raise his children while he takes his first wife, now past childbearing years, with him on his interstellar trips.
not the right ship but hard to find K'kree deckplans (from Yet Another Traveller blog!) |
Mak, like all male K'kree, does his first term of service in the military. He got a bit smarter, learned the Polearm (Halberd)-1 and picked up Admin-1 as well. He then joins the merchant clan properly, and in the next 3 terms of service he gains Tolerance-2, +1 Caste, Forgery-1, ceremonial yet functional halberd, Broker-1, Bribery-1, Admin-3. Mustering out gives +1 intelligence, +1 education, Cr30,000 and +1 education.
Mak is a sly K'kree: not always on the up-and-up. Even when dealing with other races, which he can barely tolerate but credits are credits, he cannot really be trusted. But few dare to threaten him: though he has his bodyguard Akrin, Mak is large even for a K'kree, and despite just saying it is ceremonial, the huge halberd he often carries looks wickedly sharp and functional. He runs a tight ship and manages even the complex paperwork inherent in trading with aliens of the Imperium.
Mak's first wife accompanies him everywhere. Meek but as smart as Mak, she offers counsel at times. Her 4 terms of service gave her +2 education, +1 intelligence, Steward-1, JoT-2. She has a knack for handling things that confuse the other K'kree at times. Though she cannot tolerate aliens, she seems capable of handling odd requests from them as given to her from her patriarch. And while Mak is quite capable of the administrative tasks in running a ship. Tiaa is adept at keeping the small herd on board comfortable.
Akrin, the bodyguard, is a 4-term space military veteran. Having Mechanical-1, Gunnery-1, JoT-1, Longsword-1, Rifle-1, Close Combat-1, Vacc Suit-1 has given him the skills to protect his patriarch. He is rarely far from his side and always presents a dour face. He almost never speaks and will always precede the patriarch when entering new spaces. He has manned the ships guns on more than one occasion so far, but has yet to fire them other than practice shots.
Kaakika, the servant, has been with Mak the last 18 years. Older by almost 2 decades, he is adept at anticipating Mak's needs, and between Tiaa and Kaakika, Mak is rarely wanting for anything. In the military for 2 terms, he picked up Medical-2, Admin-1, Auto-Pistol-1, SMG-1. The next several years he picked up +2 strength, +1 dexterity, Steward-1, Streetwise-1, JoT-1, Enclosure-1, Gambling-1.
In rolling up these guys, they really are on the shady side - gambling, forgery, bribery skills, oh my. While they have to do some honest trade, they are not above using somewhat unscrupulous methods to make a better trade in their favor!
Character
Type |
Strength |
Dexterity |
Endurance |
Intelligence |
Education |
Caste |
Patriarch |
17 |
8 |
17 |
11 |
15 |
9 (not noble) |
Bodyguard |
14 |
6 |
11 |
1 |
1 |
6 |
Servant |
16 |
11 |
8 |
1 |
3 |
4 |
Female |
13 |
8 |
11 |
11 |
3 |
9 |
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