Getting back to a Traveller character as this was originally a Traveller blog! No real idea what to do, so let's do what I always do: roll up stats and see what comes to mind.
UPP: 877884
So - pretty average across the board, though a low social ranking. I've already done a hit man this time around I think, so no need to do that again. And not all low-social characters have to be bad people or come from a bad background. Looking at the books on the bookshelf (sadly all the Classic stuff is actually in a tub as those small books do not fit on a bookshelf well. And I want them more protected) I see the Mongoose Book 7: Merchant Prince. And as the Space Gits game may change impetus (same scenario I plan on running but the characters they want to play are not mercenaries, so will need to figure out with them what sort of game they are wanting to play and go from there). And a junk dealer works for the characters they want to play. And fits in with a new reason to visit the station which I need to work on a bit more.
Traveller
Berloc Ros, Junker, 5 terms
877884, age 38
Computer-2, Broker-2, Gun (Pistol)-1, Gun (laser)-1, Advocate-1, Melee (Bludgeon)-0, Investigate-0, Mechanic-0, Pilot (Small Craft)-0, Trade(Salvage/Repair)-0, Vacc Suit-0
An older man with rough speech yet seems to know what he is talking about when it comes to buying and selling second hard parts. He wears rough coveralls, and his tool belt is festooned with a variety of tools, all in excellent condition. His protective hat is hardshelled, and the coveralls have padded knees. He has crawled through a lot of spaces and takes care of his knees. Willing to trade and his ability to broker good deals has led many spacers looking for cargoes and replacement parts at the Fos Gently Used Parts Yard.
Berloc Ros was born in a system that was once popular and high tech, but politics, shifting space trade lanes, and several natural disasters later, much of the population had left. Berloc's family lived in Startown, and ran the scrap yard. Their three children had a wonderful, if occasionally dangerous, playground. All three learned how to spot treasures in the junk, and after their parents cleaned things up and fixed them, they would sell them to the spacers looking for cheap parts.
Term 1: 18-22 Basic Training, Rank 0
Working for his parents, Berloc gains Melee (Bludgeon)-0, Investigate-0, Mechanic-0, Pilot (Small Craft)-0, Trade(Salvage/Repair)-0, Vacc Suit-0. He would sometimes co-pilot the shuttle to ships in orbit, and his father made sure he knew how to get a vacc suit on. This was after a close call (just made the survival roll!) when a leaking airlock connection tube almost killed him. And once during a salvage operation, he found a stockpile of guns and ammo in a secret compartment that had survived the crash. The sold them and he picked up Cr2500 for his share. He also picks up Broker-1 this term, bartering with his parents and learning how to get the best prices when buying or selling.
Term 2: 23-26, Rank 0
Easily surviving this term, his parents still do not think he has what it takes and is still at rank 0. Sadly, he breaks up with his first true love, and perhaps it is he constant dour outlook that dissuaded his parents from a promotion. He gains Computer-1 as he turns inward, and putters on the computers during his depression.
Term 3: 27-30, Rank 1, Wreck Peddler
Again, just barely surviving, he does get promoted to Junk Peddler, bumping his Broker-2 skill. He also focuses on computers more and gains Computer-2. Unfortunately, a criminal friend of his wants to hide his speeder in the junk yard, but Berloc thinks better of this, and despite the possibility of easy money, decides not to do this.
Term 4: 31-34, Rank 3
Easily surviving, and promoted in the family business again, Berloc picks up Gun (Pistol)-1, Advocate-1. He is learning a bit about lawyering up to protect the family business as they are (mostly) legitimate. And it came in handy as he discovers a neighboring junkyard dealing with pirated salvage. Knowing to keep his mouth shut, Rhel For is in debt to the junker.
Term 5: 35-38, Rank 3, Junk Dealer
Being a junker is dangerous as Berloc again just makes his survival roll. But he is taking over the junkyard as manager now, with his parents retiring and his two brothers having moved on to other careers. Oddly, an odd alien ship was hauled into the yard - the security system did not record anything but when Berloc shows up the next morning, there it was. It is an ancient warship. Taking things apart and putting them back together, Berloc learns to fire Guns (Laser) -1.
And he will still be in business, so no mustering out though I think this could be a fun character to play.
Space Gits
Of course there is no career match, but as this is an NPC, we really don't need one. Going from the original book, he is from Mars, and that alien ship is part of that background (as well as actually being the event I rolled!) All the stats will be straight 10 (default). He won't be in combat as now leaning to this is how the rat brothers learned of the item on the station, and Berloc has hired them to retrieve it. There may be another alien artifact there as well, and they can keep that.
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