And of course, I forgot the magic spells for my cleric yesterday. At level 4 she gets 2 level 1 and 1 level 2 spells: Cure Light Wounds, Purify Food and Water, and Bless seem appropriate. I've updated the character sheet with those added. And also miscounted so the title is off as well! Getting tired I suppose.
Niamai - Alchemist
In keeping with the same book of explosions, there are 3 more classes (and I need to update my list! And probably need to stop collecting races and classes that I may never use!): Alchemist, Demolitionist and Inventor. Going with an alchemist, and I did swap 1 set of stats - initially rolled the 17 on CON and swapped with INT as that is the primary trait.
And the 4 charisma: while originally I was going with some sort of acid burn, charisma is not just appearance but in how you interact with people. To use the (in my opinion) over-used spectrum, she is very attention deficit for most things. But get her in front of chemicals and potions and she'll work until she collapses. She does not understand social interaction at all and does not read social cues. If you did not understand her, you would think her quite odd and rude. Even ignorant, but that would be underestimating Miss Nianai.
Nianai was a problem child growing up: forever distracted, she was fascinated by the town's brewery. Her experiments in the kitchen often yielded strange droughts and stranger smells. A quick study for things that interest her, a passing warlock mentioned to her parents that the Acroamatic's Academy of Alchemical Attributes may be a place for his wild-haired girl. And so it was.
You may find Nianai in a larger city, in a more decrepit part of town due to the smells, minor explosions, and the occasional fire. She talks to herself in the third person and never directly speaks to people. Rather, she will respond by saying something similar to "Nianai knows that this person has been poisoned. Perhaps they need this potion to counteract the soulless mist poison" and will hold out a vial, not looking at anyone. She tends to ignore most people but will talk to all animals. Even ones that are attempting to kill her.
She knows the fire operation calcinatio and gets a +2 saving on fire-based attacks. She knows the solutio and can extinguish fires with a touch, even magical fires if they created by a magic user less than her current level (4). Knowing the earth operation coagulatiogives her a +2 AC.
Besides Common, Nianai speaks Gnomish and the eastern Halfling language. Gnomes are fine crafts people, and she has bartered for complex equipment over the years. Halflings are also known for fine glassware for their many meals and has become quite fluent in that language as well.
not credited |
Chefren - Inventor
Chefren hails from a neighboring town of Nianai's village. Neighboring as in about 200 feet below - it is a Gnome town. Smart, he was bullied a lot growing up. Small to the point of almost being scrawny even for a Gnome, he was a disappointment to his father, the town smithy, for the first few years of his life. The one day Pent-aue noticed that his child, while not able to swing the smallest of his hammers, had created a mechanical doll that seemed to mimic movement due to clever wires and springs he had somehow scrounged up. From then on, Chefren was given opportunity to create not just toys, but helpful inventions for the town.
An inventor can create inventions that can have similar effects as arcane magic. They are bulky, and prone to exploding on critical failure. Inventions are 10x the weight of the equivalent spell in coins. It takes a bit of time to create an item from the scraps and bits and bobs they can find. Inventions tend to have a short lifetime - one day per level or 3 uses if replicating a damage spell such as a fireball. It takes one hour per level of the spell, but if they take twice as long to make it, it will last twice as long as well. Sadly, these inventions only work for the inventor. And they are noisy when carrying - a party with an inventor will never have surprise.
They are also adept at finding and removing treasure traps. They can also improvise things such as grappling hooks or thieves' tools. Though the weapons do 1 less point of damage.
Chefren knows and likes Nianai - they met at a Gnome warehouse when looking for similar equipment. He speaks Common as well as Gnome, and they often have conversations in that language as it has better terms for some of the more technical aspects of what they do.
Clumsy with crazy hair, he talks incessantly at times, usually to himself as he works on creating his next invention. Still young but looking older than his years, he has gone on one above ground adventure with Nianai. While he was terrified for most of it, he did create a fireball thrower when being attacked, and wants to try to go again.
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