Eao Aiyoao
85CC79 Honored Chief Petty Officer Clan Hlaotiyoiho Space Service, 3 terms, not active, age 42
Admin-3, Medic-3, Steward-3, Tolerance-3, Engineering-2, Computer-2, Liaison-2, Interrogation-2, Streetwise-2, Khaifealate-2, Jack of all Trades-1, Forgery-1, Mechanical-1, Hand Gun-1
Cr12,000, personalized Khaifealate
Born deep in the Aslan Hierate, part of Clan Hlaotivoiho, she joined the Spacers out of both duty to her clan and a yearning to seek out strange new worlds and maybe kill things there. Though she was in the the technical branch for all 3 terms, she mustered out after cross-training in the Staff branch twice. Her keen intellect served her well as she took extensive medical training as well as intelligence training, making her an admirable support person for almost any mission. She also learned to be much more tolerant of other cultures and not immediately strike out like many of her male brethren may do. Her many tours of duty on merchant convoys left her thinking that there may be credits to be made in the world of merchants, and is actively seeking a berth on a trader to start her accumulation of wealth and status.
A Khaifealate is a machine pistol that does 3D of damage. She does not get a dexterity bonus but at least does not get the negative DM either.
As the last couple of days of this challenge fall on the weekend I am hoping to try another T5 character. During the week work and family don't always give me a lot of free time, which is why the Classic Book 1 character generation is great - in a few minutes you can have the character rolled up, dead or alive. However, after rolling up an Aslan based on my tables, and doing a quick once-over, I decided to go with the extended character generation. It would be interesting to take the same starting point but do basic character generation and see what happens.
Wishing I had more time: I thought about making world maps and things as I really enjoy doing those, but alas, there has been barely enough time to roll up characters and do a brief background on them.
- Strength: 7 + 1 = 8
- Dexterity: 6 -1 = 5
- Endurance: 11 + 1 = 12
- Intelligence: 11
- Education: 6
- Social: 8
- gender: 2, female
- major/minor: 1, major species
- species: 9, Aslan, so adjustments added above (and we have a clumsy Aslan)
Female Aslans have a wide choice of careers and tend to "seek power, wealth and status" according to the Classic Alien module. The Rite of passage throw of 5 means she gets 6 on her Akhuaeuhrekhyeh, and getting 2 points each for her intelligence, education and social all being above that roll. Which means a +6 on a lot of enlistment rolls! She is just that smart.
The module includes both the Classic and High Guard/Mercenary. Trying to read through the Spacer set and she will get into the Technical branch automatically thanks to her Right of Passage. Interestingly terms are 8 years instead of 4. And not being of a high enough social ranking, enlisted she is.
Term 1 - (18-26)
Year 1: Basic and Advanced Training
- Service Skills: 2 Mechanical-1
- Service Skills: 4 Engineering-1
Year 2: Merchant
Not wanting to risk anything yet though survival is pretty easy for a merchant tour, I'll just leave the survival roll as-is. A 6 means I am unscathed, an 8 for decoration means nope, a promotion of 7 means nope again. And a 5 for skills means no skills this year - that must have been one boring tour!
Year 2: Merchant
Here's hoping not as boring! An 8 and I survive, a 9 for no decoration, a 12 means I do get promoted to E-2 Spacehand at least, and a 3 means no skills.
Year 3: Training
Not having an exciting career in the Spaces! Auto-survive, no decorations nor promotions, but at least an 8 means the training actually trained me! Going for the Space Life and I'll let that +4 DM for being female be optional
- Space Life: 4 - Gun Combat and I'll pick Hand Gun-1
Year 4: Patrol
And realized I had been looking at the wrong table: technical was a lot easier to survive and rarely allows for decorations; however, the net changes are zero based on the rolls anyway. I survive readily. A 6 means no promotion, and a 9 means I barely get a skill. Going for Shipboard life with the save caveat for the +4 DM.
- Shipboard Life: 6. I'll add +4 for Tolerance-1
Year 5: Special Duty - Pursers Training
Rolling 5, 2, 4, 5, 5, 2 means I get 4 of the 6 skills in Purser School. I missed the broker & trader skills, so apparently not wanting to get into the trading life. Though broker can break the actual value table...
- Admin-1
- Computer-1
- Liaison-1
- Tolerance-2
Year 6: Merchant
Survive on a 5, no decoration, , a 4 means another missed promotion but an 11 means a skill. Will use the Merchant table
- Merchant: 6 but using the +4 for Admin-2
Year 7: Special Duty - Specialist School
Attending a specialist school, and a 6 gives me another Engineering skill
- Engineering-2
Year 8: Special Duty - Attache/Aid
Guess that purser training paid off. Adds another tolerance level and Steward-1. And on a 4 or less I get both a promotion and a social bump, and can specify my next assignment.
- Tolerance-3
- Steward-1
- UPP: 85CB69
- Promoted to E-3 Veteran Spacehand
A 10 for my re-enlistment, and I'll go another 8 years.
Term 2 (26-34)
Year 1: Battle
Getting to pick my assignment and wanting some action! Still a 3+ and I'll take a -1: 9-1 = 8, so survive! Still miss the decoration roll with a 5+1 for 6. I do get promoted to E-4 but flub the skills roll with a 6.
- Promoted to E-4 Honored Spacehand
Year 2: Strike
This could be my term of battles! I'll take another -1 chance for survival, and a 6-1 = 4 so I survive. But a 5+1 still yields no decoration. A 7 promotes me to E-5 and a10 means I can gain some skill.
- Battle: 1 + 4 :Medical-1
- Promotion: E5 Petty Officer
Year 3: Shore Duty
After 3 years of battle a year of shore duty to help recharge me. I survive with a 6, no decoration possible, I get promoted again with an 8 to E-6, but no skills with a 6.
- Promoted to E6 Veteran Petty Office
Year 4: Special Duty - Medical Training
Apparently that medical I picked up 2 years ago sparked an interest! Automatically get Medical-2, and rolling 2, 1, 4 I only pick up another steward level
- Medical-2
- Steward-2
Year 5: Special Duty - Intelligence School
Apparently they think I am worth all this extra training! 1, 5, 3, 6, 4 for
- Forgery-1
- Interrogation-1
- Streetwise-1
Year 6: Merchant
Back to my first few years, trudging along a merchant convoy. A 3 means I actually barely survived, no decoration, an 8 means another promotion to E7, and a 6 fails the skill roll
- Promotion: E7 Honored Petty Officer
Year 7: Merchant
Yeah, boring trips! 4 means I survive, 12 for another promotion, and 7 means no skills.
- Promotion E8 Chief Petty Officer
Year 8: Shore Duty
Last year of this term, and shore duty? And it must have been boring: I survive with an 8, no decorations possible, and fail both the promotion and skills rolls with a 6 and a 5.
So - do I want to stay in the Spacers career? I'll let the rolls decide: a 6 means I can if I want to, so think we'll go 1 more term.
Term 3 (34-42)
Year 1: Training
No risk of death or decoration, failed the promotion roll as well as the skills roll.
Year 2: Special Duty - Medical Training
Already have the Medical-2, so 6, 3, 5 yields the following
- Jack of all Trades-1
- Medical-3
- Steward-3
Year 3: Siege
Survive with a 6, and a 7 and a 6 means no promotion and no skills.
Year 4: Special Duty - Intelligence School
2, 2, 5, 4, 6 for the following skills
- Gun Combat Khaifealate-1
- Interrogation-2
- Streetwise-2
Year 5: Special Duty - Cross-Training
The only other branch I can cross-train in as a female is staff.
- Branch Skill Staff: 4 = Liaison-2
It also means I can get into the Staff branch next term but unless I roll a 12, I'll be heading out into parts unknown.
Year 6: Special Duty - Pursers Training
5, 3, 6, 3, 3, 1 gives me the following:
- Admin-2
- Computer-2
Year 7: Merchant
Survive with a 7, no decoration, get a promotion to E-8 and fail the skills.
- Promotion to E9 Honored Chief Petty Officer
Year 8: Special Duty - Cross Training/Staff
- Admin-3
Rolling a 7 I can but choose not to re-enlist. I'm at the top level for enlisted rank. Oddly my engineering skill is not the highest despite that being the branch I was basically in.
Mustering Out
Looking at the rules, there are 2 rolls per 8 year term, and an extra as I made social 9. Plus a DM of +1 due to the social. I'll make that optional to give me a bit of decision making. So 7 rolls, 3 cash, 4 other.
- 6 = Cr10,000
- 3 = Cr1,000 (Cr7,000)
- 4 = Cr 5,000 (Cr12,000)
- 2+1 = +1 education UPP 85CB79
- 5 = personal weapon, her Khaifealate
- 1+1 = +1 intelligence UPP 85CC79
- 4+1 = Khaifealate + 1
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