Aisha Foxwell
788996 Leader Starship Classification Society, 4 Terms age 34
Vacc Suit-1, Sensors-1, Leader-1, Remote Operations-1, Zero G-1, Sensors-1, Engineering (Life Support-0, Man Drive-0), Mechanic-0, Pilot (Ships Boat-0), Physics (Physics-0)
Cr26,000, air/raft
Contact: Alem Nova, Merchant Captain
Growing up on the high-tech world of Bakog, Aisha was surrounded by technology and, living near the starport, watched ships come and go on the trade routes. Getting a job at the port, she joined the Imperial Starship Classification Society. This allowed her access to all sorts of ships as she learned the ins and outs of checking certifications and various ship components. Early on while inspecting a tramp freighter, she met Alem, and over a few years they became good friends. One of the ships she inspected and failed a critical component actually went to court; her investigation proved that the secondary part was faulty and had false documentation associated with it. She impressed her managers, though the term she spent on Pamiimkhi she became addicted to zero-g games and her bosses were not pleased with her performance. Learning a lesson, she pushed herself harder and moved up the ranks to being a team leader. Getting a second hand air/raft, she learned to fly that, and use drones for remote scanning of some of the larger freighters that only went to the high port.
How you may meet Aisha
If she is still working for the Society, your ship may not meet all the rules and regulations and she is the contact person. She knows her way around the service areas on a multitude of ships as well as various star ports. Qualified across a range of equipment, though not expert on any of them, she would make a decent technician or sensor tech. She also has her own air/raft.
With her remote operations goggles, Aisha can inspect areas that are hazardous or impossible to otherwise get access to.
I don't have this in print, but the Freelance Traveller for Nov/Dec 2020has an interesting article for the starship classification society: those who inspect the starships.
A space craft classification society would have two sets of responsibilities. Firstly to establish and maintain the technical standards for the construction and operation of spacecraft and possibly permanent orbital space stations and star port high ports. Secondly by regular inspection of spacecraft to ensure they meet the necessary construction and operation standards agreed for that type of spacecraft.
Anyway, along with the Starport Authority, these are the people who make sure your ship is space-worthy. Of course, this would apply only in Imperial space, but I could also see this being a way to keep travellers in a system: you need this one piece to get certified for launch. Sort of like one of the older Traveller adventures where you were trying to off Arden I think, but had to go through bureaucracy. Regardless, I can see some interaction with the ship's master or purser (or steward if they do the purser duties) with the inspectors. And it is an off-beat career. And I like to think about the little daily things that get glossed over in games, such as learning about pratique from another blog: possibly why a ship medic is required. Probably not great for a player character, though there are some good skills one can pick up.
Initial rolls:
- Strength: 7
- Dexterity: 7
- Endurance: 8
- Intelligence: 8
- Education: 8
- Social: 6
- gender, 6, female. In looking back, I think I am balancing out genders in the long run.
My first random page look in the Traveller Wiki gave me Bakog, an interesting system in the Vland sector. A8D9351-F. Type A port, tech level 15, but only thousands of people. There is a Scout base there, and being on the XBoat route may get a lot of traffic. The port population does not count against the population, and as per another character, I'm going with the Classification Society spend a term on possibly a different planet or system each time. So they, along with the Starport Authority, may be a large transient population.
Term 1, Basic and Advanced Training (18-22)
Coming from a small family, Aisha lived up on the peaks of Girath, above the dense and poisonous atmosphere that covered most of the planet. Living in domes, she finally settled on the Classification Society for a job. Her first term she went through basic and advanced training, and impressed her leader enough to get moved from Trainee to Senior Trainee.
Survived with a roll of 5, and got promoted with a roll of 9.
- Engineer (Life Support-0, Man Drive-0)
- Mechanic-0
- Pilot (Ship's Boat-0)
- Physical Science (Physics-0)
- Sensors-0
- Vacc Suit-1
Event: 4 - a dispute over an inspected ship gave her Investigate-1. Re-enlistment of 8.
Term 2 (22-26)
Barely surviving with a roll of 5, she missed her advancement roll. She had advanced training but must have slept through the classes as nothing took (event roll 8).
- Service skill Zero G-1
Term 3 (26-30)
Re-enlist with a 9, survive with a 6, and advanced on an 11 to an unnamed rank 3.
- Personal Development 1: +1 dexterity UPP 788886
- Surveyor: 5 = Sensors-1
Event roll of 10, and Aisha was noticed and gains a +1 on a benefits roll.
Term (30-34)
Re-enlisted with a 9, barely survived on a 5, and advanced to Team Leader with an 8, rank 4.
- Leadership-1 (rank)
- Personal development: 5: Drive (grav-1)
- Service Skills: 6, Remote Operations-1
An event roll of 6 and she gains a contact.
Mustering out
4 rolls plus 2 from her rank. I also get to add one to a benefit roll. And we'll make that a choice so we can have a bit of control over those benefits.
- Cash: 2 Cr5,000
- Cash: 5 Cr 20,000 (Cr25,000)
- Cash: 1 Cr1,000 (Cr26,000)
- Benefit: 2 +1 Int UPP 788986
- Benefit: 3 (+1) air/raft. Yes, she has her own air/raft
- Benefit: 1 +1 Edu UPP 788996
Day 22 - Belter
No comments:
Post a Comment