Wednesday, January 20, 2021

Character 20 of 31: The Fantasy Trip Dwarf Scholar

Kragmulik Cragcloak

Kragmulik was born in the foothills of the Terror Lands, the clan's mine holdings dug deep into the Wizard's Mount. While his extended family were either miners or fighters, Kragmulik choose a different path: learning to read at a young age, and upon finding a compendium of the world's races, he quickly grew enamored not of gold for riches, but of knowledge. Learning the scrying spell, he would spy into the mage libraries, and when he could, would sneak into them to learn more. His mother, not wanting him to be undefended, created his cloth armor and spiked shield, giving him the basic lessons he needed. Though with his fumbling, she also impressed upon him that perhaps fighting was not his strong suit. He quickly learned how to be stealthy when sneaking into the libraries  as wizards are prone to keeping a watchful eye or zombie over their books of lore and knowledge. When not in a library, he would loudly pronounce the value of knowledge over gold, and as a result, has left the warrens and mines and seeks adventure out in the world. A bit brash, and loudly declaring that knowledge is power even to an Orc, and willing to stand by his companions, Kragmulik wanders Cidri in search of knowledge and adventure. He would make an excellent companion for those delves where information may be the key to success.

Out of town this week, though I brought my work computer and am sort of checking in with work. Not exactly a vacation, but family stuff. Family is always important. But I also brought along TFT book and dice as we can't just sit around & stare at everyone all the time :) And my Traveller stuff (heck, most of my gaming stuff) is also available on-line. I just prefer to have the books with me. And TFT is a single book and easy to pack, so it came along. Who knows - perhaps I can get my siblings to play (and nope, just not happening as I am the only gamer in the family! Even my chosen family, my wife & man-child [hey, he is 20!] won't play).

Back to the quick-start generation, rolling a 4 I have a fighter. Rolling 3d6 for 13, I have a scholar. So he (yes, a 3 = yet another male! Maybe I need to switch to odd for female. Then I'll roll even. But I digress...) will be smart and probably not combat-worthy. But potentially a valuable NPC. And depending on how he comes out, I may be adding him to Windmere and further populate that trading post.

Rolling on unusual features, 3d6 he will know at least one non-combat spell. That does fit with the scholar image. For race, we get 9 for a Dwarf, whose main motivation is a desire for adventure with a 10 (I seem to get that a lot) and a secondary motivation of a desire for wealth with a roll of 14. This could be interpreted as a wealth of knowledge as well: wealth comes in all sorts of shapes and sizes. Going with the personality rolls of 2d6 where 12 is great and 2 is horrible:

  • Appearance: 6, your average looking scholarly Dwarf, though he will never win a beauty contest
  • Bravery: 10, a stalwart companion for facing the unknown!
  • Friendliness: 4, your typical taciturn Dwarf who takes a while to get to know you.
  • Honesty: 8, about average for his honesty, he may fib a bit to get that volume of arcane knowledge
  • Mood: 10, loud and a bit aggressive, he knows what he wants is and not shy about it
Dwarves start with ST 10, DX 6, IQ 8 with the 8 points to spread around. Seeing as he is going to be a scholarly Dwarf, we'll add most of the points to his IQ and a bit to DX so he has at least a chance of hitting something! And per p77, Dwarves can carry twice the load as a human of equal strength. And most Dwarves love their drink almost as much as they love their gold, and for our Dwarf, knowledge is the true wealth. And they hate Orcs, and are not too fond of Elves and Goblins.
  • ST 11
  • DX 8
  • IQ 13
He has to have at least 1 non-combat spell, I'll choose the Scrying spell: he may want to look into the library for guards before attempting to get to a book. That will cost 3 of the 13 points he has. Looking through the talents:
  • Scholar (3) to recognize any language on 3d vs IQ
  • Stealth (2) as I am really leaning on the more sneaky aspect of gaining knowledge
  • Writing (1) so he can have good notes
  • Literacy (1)
  • Ax/Mace (2)
  • Shield (1)
Gave his the standard Dwarven ax/mace so he can wield a hammer. With his low DX, we're going to want to minimize the armor but a shield will help him if he does get into combat. He'd prefer not to in general.


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