Monday, January 25, 2021

Character 25 of 31: Cepheus Bounty Hunter, Vagabond

Arlon Thelly

585689    1 term Bounty Hunter, 2 terms vagabond    age 30
Streetwise-2, Deception (Pickpocket-1), Vacc Suit-1, Melee (Unarmed Combat-1), JoT-1, Investigate-0, Gun Combat (Slug-0)
Cr500, backpack, auto-pistol
Enemy: Tal Vaxter, transient

A scarred and wispy looking young man who looks older than he is, Arlon has fallen upon hard times. While wanting a career in bounty hunting, he barely survived after getting sliced by Donnia Burtson, wanted for spousal abuse. The next few years he wandered about various systems, barely eeking out his own survival. Learning to pickpocket was his primary means of survival. Getting laid low by the Perruque Plague, he is currently bald and still has remnants of fungal spores on his head. He is combative and able to handle his own in a fight. He knows his way around most Imperial worlds, at least as far as the seedy side of things. And despite appearances, he speaks clearly and shows a decent education when pressed.

How you encounter Arlon

He could be begging at the port, a destitute man in worn out clothing, a small hat at his feet with a couple of credits in it. He could also be a a pickpocket encounter. If you have a doctor in your group, they may notice the fungal spores and may want to help out the poor guy.
Before the Plague
Pretty much average initial rolls, so nothing exciting called out to me as a career choice.

  • Strength: 7
  • Dexterity: 6
  • Endurance: 7
  • Intelligence: 6
  • Education: 8
  • Social: 9
  • gender: 5 = male
Using the Diverse Roles book for a career as a bounty hunter. I'll forego the childhood process as I sort of did some things out of order, not sure where I was going with this character. Though oddly his social was the highest stat it never really came up. Guess his background was the upper side of middle class.

Term 1: Basic / Advanced Education (18-22)

Survive: 12
Advance: 3
Skills:
  • Investigate-0
  • Gun Combat (Slug-0)
  • Deception-0
  • Streetwise-0
  • Melee (Unarmed Combat-0)
  • Service Skill roll: 5 = Streetwise-1
Event 5,6 - there is no telling what I may have to do, gain JoT-1. 
Re-enlistment roll of 8, so good to go another round.

Term 2: Scarred ex-Bounty Hunter (22)

Survive: 5! Mishap roll of 7 indicates I am injured on the job and roll on the injury table a 4, so I am scarred and reduce 1 physical stat by 2. I'll reduce strength giving me an UPP 567689. Now this means I am out of this career, and have to enter a new one. I do get 1 benefit roll and choose a material benefit. 4 = weapon, so I'll leave with my custom auto-pistol. I also don't age this term so apparently it happened early on. 

There are 18 careers, so not having an 18 sided die I'll just search for random number generator, of which there are plenty out there. Oddly the next career (with a -2 to get into) is instructor: not sure what I can instruct but hey. And I miss the roll. Another random number gives me 11 for investigator. Very similar in some ways to a bounty hunter. And technically I should use the draft or go into the Vagabond career but I'd like to at least try for another career. And a 5 means no, so off to the Vagabond career it is.

There are 2 career paths: destitute and transient. Transient is the more traditional Other I think, so we'll go with that.

Term 2: Vagabond term 1 - the transient life for me! (22-26)

Survive: 8 is a success. 
Advance: 10 is also a success, so 2 skill rolls:
  • Service Life: 4 = Streetwise-2
  • Personal Development: 2 = +1 dexterity UPP 577689
  • Rank skill - Vacc Suit-1. Hey, I read the instruction books when sneaking aboard.
  • Rank skill: stash, basically I now have a small pack to store what few things I have
Event roll of 5,4: life is tough, and the environment is a harsh but good teacher.
  • Survival-1
  • Melee (Unarmed-1)
No real re-enlistment roll for the transient...

Term 3: Meeting new friends (26-30)

Survive with an 8 again. And I advance with an 8 as well, so 2 skills to pick up. There are only the 3 tables so that's what we'll keep using.
  • Transient: 2 = Deception (Pickpocket-1)
  • Personal Development: 2 = +1 dexterity (for pickpocketing!) UPP 587689
Event 2,4: an argument with another transient, one Tal Vaxter. Using Unarmed-1 I roll a 10, so I beat the crap out of him and he does not steal my stash (and my gun!). Gain an enemy. 

We'll go 1 more term to avoid the age rolls.

Term 4: Getting too sick to roam

Survive: 6 = another mishap! Rolling a 4, I have suffered a horrible disease and lose 2 endurance. UPP 585689. 

Mustering out

There is not much for the vagabond career. Rolling a 5 on the cash table he does score Cr500, but a 2 on the other benefits yields nothing.


Other Sites Doing the Challenge 

(let me know who I've missed & I'll add them here)



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