Think I just like rolling dice...
988958, Vargr female. Going to dig out the old Mongoose v1 Vargr book, which means I will need to adjust the stats. There is also a sub-species table, so that ended up being am Urzaeng, which ends up giving me +1 dexterity, +1 strength, and -2 intelligence. Ouch, but fortunately I did roll a bit above average there. And the 1d6 for the charisma is a 5 (1d6 + 2). UWP is now A88755.
Not particularly a fam of the entire sub-species thing (Mongoose made some decent choices early on for the most part, but the last few years they've gone off the deep end as far as I am concerned in how they treat Traveller. Too much Judge Dread/Warhammer 40K, not enough actually Traveller. At least in my opinion. But I am old and crotchety at times). However: the Urzaeng are one of the few Varg sub-species known to the Imperium, as well as not being outcast. They average 1.85 meters and 70kg. In theory they can take on an adult Aslan (yeah, no. The Aslan will out-mass even the Urzaeng Vargr by 30 kg of mostly muscle). Originally bred for heavy labor (and why would a hugely technologically advanced race need manual heavy laborers? You can see why there is some....disdain...for how Mongoose deals with things just to put their own spin on stuff. We can surely ignore 40 years of canon, why not. But I digress).
Career qualifications are based on charisma. If I read the chart correctly, with a charisma of 5 I can't do any of them other than loner. Thinking I've read it incorrectly, perhaps a charisma 6+ means I need to roll a 6+? I'll just go with the draft and have a random career as I am unsure what they are actually asking for here. As there is mention that Vargr are expected to change careers often, and a career can raise their charisma, I'm assuming unless you roll really well the draft is the only real choice to begin with. After that, admission is automatic if you have the moxie, err, charisma, for it. A 6 gives me law enforcement, any. I have 3 choices: enforcer, security or investigator. In comparing my stats for survival and promotions, going to go with enforcer as that gives me the best chance for a promotion, and they are all close to the same for survival. Enforcers are police, not the thug type of enforcer.
Law Enforcement, Term 1
Basic training gives me Advocate-0, Streetwise-0, Recon-0, Stealth-0, Melee (Unarmed Combat-0, Natural Weapon (bite)-0) and +1 dexterity. UWP: A98755.
I survive and get promoted to rank 1, Corporal. This gives me another melee skill, so going with Unarmed Combat-1. Rolling on service skills I get Recon-1. I also saved the life of one of my pack members and gain an ally.
Term 2
I barely survive, rolling a 6. And get promoted again to rank 2, sergeant. 2 Skill rolls: personal I get Gun Combat (Slug Pistol-1) and service skills Computer-1. An investigation took a dangerous turn! Fortunately, I succeeded, and I choose Jack-of-all-Trades-1 as a skill. Oh, and the sergeant rank gives me Streetwise-1.
Term 3
I fail my survival roll! An investigation went critically wrong, and I failed, losing a charisma. My UWP is A98754 now. And I lose the benefit roll.
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