Sunday, January 09, 2022

Character Challenge 2022 9: Sheriff Ira Sprigbasher of Windemere

Switching to filling out Windemere a bit more. We need the sheriff with a bit more detail. Yes, a sheriff as the town is pretty small with maybe 100-150 people who call Windemere home. But it is a growing town as the East Ocean trade route brings in caravans. I'm looking forward to another Kickstarter, the Organic Towns, to see if I can parley those rules into a more thriving town. Yes, I have all these rules and ideas and seem to rarely get them into play. Or at least organically into play. Practice, but I also don't want the toys/props to overcome the game. There was an interesting discussion our group had on minis and terrain vs the theater of the mind. I think it really depends on the game, the players and the game master. Everything is relative. Anyway, I digress from the topic at hand. I need to figure out the sheriff of Windemere as he may play a role when the players get there finally (and it has been a long, strange trip!)

In looking through the decks I got with that Kickstarter, there are 3 cards that could fit the law for a small town. Leader, Captain or veteran. As Ira Sprigbasher was basically co-opted by the half-Elves of the Silver Pirate Inn, I'm going with he is not really leadership material. Giving it a 50/50 for the remaining, the dice say Captain. And in re-reading, that is a boat captain. So, veteran it is.

We'll start with a 38-point character as he has been around the paddock more than once. The veteran card indicates we need to make his IQ 12, St 14+ and DX 12+ and gives him a list of specific talents. We have some wriggle rom to add additional skills and some personality quirks. But yes, this is a well-qualified sheriff.

Ira Sprigbasher, Human, Sheriff of Windemere

ST: 11    DX: 13    IQ: 12

  • Shield Expertise
  • Toughness x 2
  • Sword
  • Weapon Expertise - sword (+1 damage, -1 for others to hit, shrewd blow)
  • Unarmed Combat I, II (which, with weapon expertise, if using is sword front attacks are at -2!)
  • Literacy

A veteran of a series of battles for the Kingdom of Ismelkonia, Ira took a working retirement as the sheriff of Windemere. Technically far outside the borders of the kingdom, he keeps in contact with the Prince via carefully worded messages passed on via the caravans heading west from Windemere. The Prince has a shrewd mind and wants to know what is going on outside his borders as well as inside.

Five years ago, when the half-Elf pirates showed up, it was made pointedly clear via a saber at his throat that Captain Nomehi Wiridae is the one really in charge of the town. Crossing her would be a death sentence. Despite that, she has made little change to the way the town is actually run but does take a small percentage of any trading that takes place in town. She also has Ira direct people to the Silver Pirate and has him look the other way for their more illicit activities. 

Though this has been communicated to the Prince of the Kingdom of Ismelkonia, being outside the actual territory means there is little he can expect for aid. Only his deputy is really aware of this state of affairs. The pirates' touch on the town so far has been light as Nomehi stews a great deal from her curse and being stranded at the edge of the Kalor Desert.

When patrolling, Ira wears his army leathers and is a foreboding figure with a stern face. Yet he smiles at Rennor and she has helped him quell a few bar fights just by being there (as few people want to upset her father nor Rennor herself). A quiet speaking man, a raised eyebrow often is enough to stop a conversation from taking a turn to the worse. Every few weeks however, he gets drunk at the Nimble Priest Inn and stays there versus his rooms above the sheriffs' station near the north of town. The acolytes pray over him, knowing something is off but not sure what it is. Though the pirate Elves do seem to be overly curious when he does stay at the Nimble Priest Inn.

Ira Sprigbasher on patrol

Sheriff's Office with living quarters above (from City Scenes III - see I can use these things!)

Finally a bit more on the relationships in town. Probably need to make separate maps based on the core character as it will get messy with 100+ characters eventually. And honestly, unless I actually use this it does not really help.

In the right hands, this sort of relationship mapping can be useful. In fact, I need to do that for the Traveller game as that is part of the Solo rules. Which I may not be able to get back to until after this challenge as it takes more time than you think to do characters. Though I really like making up characters, so it works out well.

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