Goblins in TFT are not always cannon fodder - every game I've run the last few years it seems someone plays a Goblin wizard. As Zesp is one of the merchants in Windemere, and I've a feeling that our current Goblin Wizard may prefer dealing with a Goblin merchant, I present Zesp Zrag, proud owner and operator of the Zrag's Mercantile.
See this initial post for how TFT deals with Goblins, as well as a bit of information about the Zrag clan. And I may pull some characteristics and ideas from this Gobsmack KS I backed. This is a fun book and gives a lot more depth to playing a Goblin, or at least more of a backstory for the entire race if you want.
Goblins start at ST 6, DX 8 and IQ 10 with 8 points. Zesp has been around, and as a member of the Zrag Goblin clan, has picked up a thing or two. So, he'll be more of a 38-point character. And Goblins have some innate magic, so he will have a spell or two.
Zesp Zrag, Goblin Merchant
Zesp tolerates Rennor's wandering through but does keep an eye on her and her family. While not outright rude, he does behave sometimes a bit cruelly towards the young Orc.
Unknown to any outside the Zrag clan, he has some magical parchment with a permanent write spell on it. Travlling Zrag merchants can keep in touch, and let others know who may be coming into town, who may need what, and so on. Sometimes adventurers will meet a wandering Goblin merchant who seems to know what they need, and if so, it is probably one of the Zrag clan.
The store itself is a two-story affair, with an upper open balcony where some of the more rare and expensive goods are displayed. A cellar with a double-door below the store carries stores and goods that are not on display. A small dumbwaiter was installed when Zesp opened the store, and one of his assistants will use that to move items from the cellar to the main floor. Broad wooden planks, well-worn and scuffed, hold shelves and racks full of equipment. Behind the main sales desk are barrels of wines, flours and things that may smell a bit off. He carries a wide variety of cigars kept in a glassed-in cabinet behind his normal perch. Caravans from all over seem to bring him cigars. There are usually a couple of Goblin workers besides Zesp at the store, and at night there is Flaph Greenguts as a night watchman. Known for getting his gut sliced open and starting to get gangrene, he survived with a healing draught from Eriznock Longbraids, a desert Druid who lives a couple days north of Windemere in the Kalore Desert.
Zesp lives in the southern side of the town known as the Goblins Drecks. While the name is mean, the Goblins just accept it as is. There are almost a dozen Goblins in the small trade town, half who work for Zesp, the others doing menial jobs about the town that no one else wants to do.