Okay, now 3 days behind. In which case we will have to do a triple character generation. Years ago we played a Conan game, and our characters were all related: we had a pair of twins, and I played the uncle. We had a lot of fun with that, even outside the game where we carried on in-game conversations via text. And in re-reading that 2.5 year old post, the group never really got back together. I'm in a subset of that group now where we do get face to face every other weekend, and weekly via Discord. But it is not the same as the larger group tended to shift around a bit so we would play with different people. But we are still playing and the current group plays well together.
So I need a family, and a game system to generate them in. I do have the K'kree rules, and as those classic Traveller aliens cannot be by themselves and need their herd around them, we will try that. For those unfamiliar with these centaur-like creatures, they rule the Two Thousand Worlds ruled by the Steppelords. They are often portrayed as very militant vegans, and as noted in the book: the "creation of characters differs quite considerably" as compared to the other races. You basically have to generate a small clan as the K'kree never go anywhere by themselves.
We need to generate the patriarch, a wife or wives, servants and bodyguards. And have a reason they are out in the universe versus staying safe at home. And I am sure I am going to make mistakes as this is the first time I've tried to generate a K'kree. They were just too alien for me to get my head wrapped around to be able to play them or even have them as NPCs.
Needing 3 characters, we'll do the patriarch, his wife, and the head bodyguard. And K'kree are large - their physical stats are 2D+6 for the most part, though education really varies based on the character. And fortunately, there is a K'kree name generator so I have 3 names I will use: K'gangka Agughar, Argree Rearl!'rr, and Gnaatku the bodyguard.
And this tiny herd may be found at various starports, usually in the merchant quarter if there is one. K'gangka misses the merchant life, and does a bit of trade to help pay for his small 2000 ton merchant vessel. On the edge of the Two Thousand Worlds, he is still not comfortable around those who eat meat, but years has taught him a little forbearance though meat will never be served at any of his meals. His wife will serve him daintily, and the guard Gnaatku is always watching anyone who comes near the patriarch.
An initial roll of the stats gives us this information:
Character
|
Str
|
Dex
|
End
|
Int
|
Edu
|
Caste
|
Patriach K'gangka
Agughar
|
13
|
11
|
16
|
10
|
11
|
5
|
Wife Argree
Rearl!'rr
|
9
|
10
|
7
|
6
|
1
|
5
|
Bodyguard
Gnaatku
|
13
|
7
|
11
|
2
|
1
|
3
|
And after going through character generation, this is our stats for this tiny herd:
Character
|
Str
|
Dex
|
End
|
Int
|
Edu
|
Caste
|
Age
|
Patriach K'gangka
Agughar
|
11
|
9
|
15
|
12
|
12
|
8
|
61
|
Wife Argree
Rearl!'rr,
|
7
|
10
|
5
|
6
|
3
|
5
|
57
|
Bodyguard
Gnaatku
|
13
|
7
|
11
|
2
|
1
|
6
|
24
|
Patriach K'gangka Agughar
B9ECC8 age 61
Streeetwise-2, Broker-2, Medical-1, Computer-1, Forgery-1, Enclosure-1, Admin-1, Bribery-1, Merchant-1, Jack-of-Trades-1
A well-born K'kree served 6 terms as a Well-born in a relatively low caste. His 1st term in the military in the K'kree space arm he picks up Computer-1, Medical-1, and Streetwise-1. He also has Admin-1 because he is a well-born. He was asked to stay in the space force for his 2nd term and picked up +1 Edu and Streetwise-2. After that, he spent his time in various clan activities. His 3rd term as a trader he learned Bribery-1 and his caste got bumped to 6. The 4th term as a trader he picked up Merchant-1 and got a bit smarter with a +1 intelligence. His 5th term as a trader he picked up Jack-of-Trades-1 and Broker-1. His final term as a merchant he learned the knack of forging documents with Forgery-1 and picked up the Enclosure-1 skill to help with his claustrophobia. This is also the only term he made his caste roll for an extra skill where he picked up another level for Broker-2. Aging also took a toll, as he missed all but one of his aging throws! Mustering out he gains +1 education, a ceremonial halberd, +1 caste, +1 int, Merchant and another +1 caste.
Wife Argree Rearl!'rr
7A56635, age 57
Diversion-1, Steward-1
Serving 5 terms as K'gangka's first wife, she improved her education a bit and picked up the Diversion-1 skill, learning to be aesthetically pleasing with various ceremonies and dance. She is quiet, has raised several children who have gone off in their own careers. She is adept at keeping her family's quarters on spacecraft pleasing despite the small space available. (Note that a K'kree spacecraft are huge compared to regular Traveller: they start at 1000 tons. K'kree need a LOT of space!)
Bodyguard Gnaatku
D7B213 age 24
Auto-Pistol-1, Halberd-1, Grav Vehicle-1
This is Gnaatku's first job after serving in the Army, where he picked up the Auto-Pistol-1, Grav-1 and the Halberd-1 skill. Terminating his service to service his patriarch, Gnaatku is always present, always wary. He is the driver for their grav vehicle as well.