Yes, I missed a day. I'll catch up on the weekend. Monday's are pretty busy and even though I even had 2 (now 1 as I publish this one!) spares almost ready to go.
Having misread a few things, I found I needed a gnoll rather than a kobold for my game! So, I worked on this kobold before re-reading the story to make sure I had things right, then saw it was gnolls. All good - there are bound to be kobold packs around my world as well.
And in reading through the Revenge Of The Horde, I've decided that that Blightseer (and this was Yeenog, the gnoll god and is now a dragon god for these kobold) is actually a lightning dragon, and these are dragon kobolds:
Dragon kobolds are a mixture of self-important, sycophantic and power hungry. They will fawn over the powerful while trampling over the weak.
Obviously I need this leader who will be leading the attack. There are various classes within the dragon kobold group, and I am going with the Dragon King Prophet class. While the book does give the stats, I am going to go ahead roll them, though I may need some minor adjustments to fit the role. And the Horde book is written for 5e, so while the lore is fine, some of the abilities and things not so much for OSE. And in looking over my OSE bibliography, I do not have any kobold rules. Reading that D&D does a -2 to strength and a +2 to dexterity somewhere (I read so much that (a) I can never even remember what I read or (b) where I read it!).
Rolling the dice we get the following. Which is close to the stats in the book (given in () in case you are curious):
Durva Blighthand 5th Level Kobold Dragon Prophet (Magic User)
STR 13 - 2 = 11 (10)INT 15 (16)
WIS 12 (18)DEX 10 + 2 = 12 (13)
CON 12 (10)
CHA 10 (10)
AC15 (magic robes) HP 18 Att 1 x weapon: staff 1d4-1 (magic) MV 60 (20) SV D13 W14 P13 B16 S15
Magic Attacks (2 level 1, 2 level 2, 1 level 3). These are the spells he will use in combat
Level 3: Lightning Bolt
Level 2: Phantasmal Force - will show a blue dragon
Web
Level 1: Magic Missile (x2)
Durva will be accompanied by 1d6 bodyguards (min 2), each having:
AC12 (Leather) HP 6 Att 1 x weapon (short bow 1d6-1 or short sword 1d6-1) MV 60 (20) SV D14 W15 P16 B17 S18
He is also in the middle of the kobold horde of at least 40 kobolds.
Drigmaad Stonegrip was one of the few kobolds of the desert clan Threslkrii that managed to return with a dragon egg. As he tended the egg slowly grew, Drigmaad become more and more attached to the baby dragon inside. When the dragon Blightseer hatched, it took a bite of Durva's left hand. Durva took the name Stonegrip as a stone was permanently lashed to the stump (1d4 + 1 damage). The stump of his left hand is a reminder that dragons can be cruel masters. Years later, the dragon fills his cave, and the kobolds have made many trips to Brightmoor and other surrounding towns and villages to create his treasure horde. A dragon's avarice knows no bounds, and the clan has been bolder in recent years. Sending out disguised kobolds they have infiltrated many of the border towns, and have even encountered Durva Blighthand's gnolls. A few of the kobolds have been scouting for Durva on the outskirts of Windemere Crossing in exchange for gems for Blightseer's hoard.
The kobolds are three weeks journey from Windemere Crossing to the west, their labyrinthian caverns deep in the mountain's bowels. In fact, near the ore and gem veins that King Axechest is coveting.
https://www.deviantart.com/bryansyme/art/Kobold-Wizard-626638453 |
Mass Combat
I even have a vague working idea for mass combat against Windemere Crossing. Reading from the AbsoluteTableTop - Battlemaster. A short PDF I picked up years ago in one of those world-building bundles. Finally decided to read it...
I am going to try its three-phase system, and attempt to give both the broad battle and also focus in on the characters. We'll find out how successful that is or not next Monday!Game Recap
- 2x potion of gaseous form for 1000 GP each
- potion of invulnerability for 400 GP
- potion of control animal for 200 GP
- potion of invisibility for 650 GP
- potion of levitation for 750 GP
Day 4: OSE Witch BellatrixDay 5: Mechanoid Invasion CommandoDay 6: Planet Mercenary CaptainDay 8: Classic Traveller PirateDay 9: Amazon NasliopeDay 10: OSE Merchant UsmanDay 11: Brass Rings Gouda ParsnipDay 12: The Fantasy Trip BarbarianDay 13: Planet Mercenary: Legal CounselDay 14: OSE Grace Carver, Guard
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