Tuesday, January 30, 2024

Character Challenge 29 of 31: Classic Traveller Scout

Behind again - Mondays are a tough day, long day for me. They end well as I am gaming usually, but then I don't have time for a lot of anything else. I am so looking forward to retirement! Though that is still 5 years away. And speaking of retirement, our Navy doctor managed to get into retirement without too much loss of her stats. And so perhaps we'll see if I can get a character to survive into at least the basic retirement of 5 terms,

5A857A - another almost-noble. And honestly, I have no character in mind, so let's go with the draft from Book 1. And Scouts - and without that high endurance. We may end up with several characters before I get one that survives! And yes, our nascent character dies an ignoble death in the Scouts in his first year (by d4).  

A69846 - strong and good endurance, but not much else going on. Not sure how the 2nd character drafted into the Scouts as well, but at least this guy gets a +2 for survival. And lives for the 1st term, getting +1 EDU and Navigation-1. And of course, Scouts get Pilot-1. Making re-enlistment, we survive term 2 and get JoT-1 and +1 INT. I am cycling through the 3 tables he has available to him. Term 3 he survives and gains Ground Car-1 and Medic-1. Term 4 he is still alive, gaining +1 DEX and Grav-Belt. Oddly grav vehicles are not on the book I have. Need to survive another term, but first, aging rolls: -1 STR but the other stats stay clear. For his 5th term he only survives due to his endurance! Gains Navigation-2 and +1 END. Feeling age coming up, and having reached my retirement plan, and not being forced to stay in, we are mustering out! And I never noticed that the Scout cash benefits are really, really good compared to all the others! Just what are the Scouts doing to be able to save up that much cash? The "other" I could see as that is often considered the rogue character, what with forgery and bribery skills. We'll do 2 cash benefits for Cr70,000 and 3 benefits getting a blade, a gun and +2 EDU. At least he can use those weapons without a penalty, though no positive DM. One of the advantages of classic character generation!

Ian Carther, Scout, 97A986 age 38

Navigation-2, Pilot-1, Medic-1, JoT-1, Ground Car-1, Grav-belt-1
Cr70,000

Following his brother into the Scouts, Ian stayed in the service for 20 years. Sadly, his brother died in a horrific training exercise in deep space. An able navigator and capable pilot, he is also trained in first response medical aid, and has an actual driver's license that has the grav-belt endorsement on it as well. With his bushy beard, Ian is recognizable and gregarious. Able to fix just about anything for at least a few minutes, his trusty toolbelt always on his. He managed to retain that after leaving the Scouts, the original requisition form somehow never making it back to the base where he mustered out. Along the way, he achieved his GED basically, and hit the gym pretty regularly. 

https://www.artstation.com/artwork/WlgVv


Imperial License TAS Form L-001

2024 Challenge


Day 18/19: OSE Guards
Day 22: OSE Gnoll




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