Wednesday, July 30, 2025

Brass Rings 2025 - Session 0/1 Recap

It was a bustling evening in Pete's Peanut Gallery in the Great Tree. Finster Templesmith, a Mole, was nursing his tea and listening to Bisquick Dusttail, a grumpy older Rat a bit hard of hearing it seemed, trade jibes with Jasper Wensleydale, a hyperactive Jerboa. A mouseling runs to the table amidst the hustle of a busy evening at the Peanut Gallery.

"Are you" and looking down at the paper in his hand, "Mr. Templesmith, Mr. Dusttail and Mr. Wensleydale?"

Bisquick answers with a surly "Who wants to know?" scaring the little one. Once he gets an affirmation, he hands them the paper and says Dr. Crackers would like to speak with them if they would. And darts off, whiskers shaking in fear of the formidable older rat.

Dr/ Crackers is in his office, a bit higher in the Great Tree. behind him are two other Mice. Introductions are made: Dr. Crackers is well known, his nephew Brie Parmesan and his wife, Lady Gouda Parsnip, of the Parsnip Family.

Gouda Parsnip
"As outstanding members of the Seeker's Society, I have a request to make of you, if you would. My nephew was rescued last year but Bucky and Miss Fay. He was found in a Forerunner's structure. They've gone back and, well, we've lost touch with them. They have been consistently communicating with us but their last message is almost 2 weeks overdue."

Questions and answers were passed along: they get paid 5 washers a week each, and room, board and transport costs are covered, and a 30-washer payment for any supplies they may need for the journey. It is a 2-day trip by steam rail to Endkeep Station, with the train leaving in the morning. 

Agreeing to help Dr Crackers, they get some additional information from Bucky: maps of Endkeep Station, some notes on the Forerunner facility. While Finster and Bisquick finish getting supplies and go to sleep, Jasper spends the night dancing at the club, drinking no tea but imbibing in a variety of cheeses and dancing with winsome Mice all night long.

At the train, they meet up with Havarti Quickquill, the messenger employed by Dr. Crackers.

Havarti Quickquill, ready for adventure
They bustle about and get the gear they purchased and their luggage into their sleeper car accommodations. Jasper is not quite awake and falls asleep as soon as his tail hits the seat. He mumbles a bit about Bisquick and Finster talking too loudly and falls back asleep. There are a few short blasts as the train is getting ready to leave the Grand Station at the base of the Great Tree. The conductor makes the passage through and punches tickets for our adventurers and the other 3 passengers on the train.

Talking with Roquefort, Bisquick licks the book he is reading. In a huff, the librarian Mouse thinks they are uncouth, and pulls the book back closer to himself. There was a bit of discussion on cheese worms making the holes that our awake travelers believe in despite Roquefort's somewhat vehement explanation about gas bubbles and fermentation.

Goudalyn Smokeveil

Roquefort  Rattlewick

Swiss Cogsworth
The train moves along, leaving the Great Tree, passing through farms, and eventually leaving most of civilization behind as it crosses the F-Ring towards Endkeep Station. Dinner is served at the dining car, and Colby Steamwhistle serves the cheeses and teas. Our adventurers also stuff their pockets with extra food. Roquefort tells the serving Mouse he enjoyed his repast and heads back to the seats to continue to read his book on the history of Swiss cheese. Wanting a repast himself, Bisquick demands one. Smiling, Colby finds a wax-wrapped Quark cheese, which the elder mouse puts into his pocket. 

As darkness approached, there were some sort whistles from the engine. The conductor hurries through the cars, to see if anyone has familiarity with rifles. 

the Conductor with no name
Colby has unlocked the arms locker in the dining car and was handing out rifles to those who would take one. Finster decided that with his eyesight, and the Hat Incident with Bisquick, that he would be in charge of handing up ammo as needed. A ping on the side of the car alerted the group that they were indeed under attack. Climbing up, Jasper and Goudelyn took to the roof while Bisquick was on the ladder on the car. There were 2 smaller dragonflies and one larger mother craft. The dragonflies are Forerunner technology and attempt to kill the rodent population of the Rings.
Dragonfly Art Station

A quick battle ensued: Jasper made an amazing shot and knocked one down on his first shot. Goudalyn and Bisquick managed to down the other Dragonfly between them, and the mother craft buzzed off. 

Back inside, it was explained that these flying monsters did attack the train sporadically. Light armor was added to the train which is usually enough to keep people safe. But our heroes will get a golden ticket: free train rides for the next year. 

The next morning, the train arrives at Endkeep Station. Our heroes get off, and several workers get on. They were on a short furlough but are heading back to the next station to continue to extend the rail line. 

Havarti takes them to the Eastern Hostel, where they meet Bernice Longtail, a Rat with at least a dozen ratlings playing in the lobby: Jasper, Jason, Jacob, Jeannette, Joesph. Apparently, Bernice has an affinity for the letter J. Still too early to check in, she does allow them to look in rooms 9 and 10, where Bucky and Miss Fay were staying. The beds were neatly made, and an investigation found some maps in Bucky's room, and an odd rectangular plaque or something with a hole in it behind the mirror in Miss Fay's room. Looking at the map, they saw markings similar to what was on the plaque in a northern room of what appeared to be the Forerunner building. 

Having some time to spend before they can check in, the heroes do a bit of sigh-seeing about town. A previous post tells us about the town. It is a bit larger now, being a year later, and having a bit more rail traffic going through.

And that is where we left that session. I'll fill in more details with the town as they will encounter the other train passengers and may want to know more about them. And I need to get that map done.

Sunday, July 20, 2025

Traveller System Generator 17 - minor updates

 I finally got back to this and corrected a minor issue that was breaking things. Taking breaks helps sometimes. I also added the system to the planet views (index, edit, create and details) so you know which system the planet belongs to.

I still need to get to the "create all the planets for this system" and may get to it after I post this blog. But I got a few things done that bugged me. I also found that there is another way to run this as compared to the directions I gave in this post. If I create a zip file of the "publish" system, there is an .exe you can just run. I know it works for PCs, and only fairly certain it will work on a Mac, assuming you have the .NET framework installed (and those directions include how to download that from Microsoft). I will have to test the Mac at work (though it is sitting right next to my desk at home, really don't want to pull that out as my desk is way overly cluttered with half-assed painting things. Need to stop starting and start finishing!)


Finn is my dog, and June Bug one of my cats.


Anyway, progress, if slow mostly due to it is only for me and until (and if!) I get people wanting to try this, I am working in a fairly desultory manner. 

Note I found the new method of execution while deploying .NET at work. Currently a very manual process, you basically do "dotnet publish -c Release" which creates a publish folder of everything it needs. Copy that folder to the server where it goes. And mostly done: as we are deploying on a Windows server using IIS (which I've not used in probably a couple decades but still looks the same, so only took a little bit to get back to at least basic functionality!) we turn off the service first, and I delete all the files in that directory. As I don't want any leftovers from previous deployments. Just to be sure. But when things screwed up (as they inevitably do) I've got some console writes when the applications start up, so I can see where things break. Very old-school debugging!

can never be too careful

And hey, my caves order from Archon showed up - a big box! But I am saving it to open next weekend at our game meeting as we meet face to face. While I am not a fan of the "let's open this box & make a video of it" I am a fan of opening that same box with my friends. Who knows - we may even use some of it that session as I did get a few of the pre-painted things just to see what they looked like. 
the box is as big as Finn! and cat ribbons everywhere. Along with boxes for the cats. My house is pretty pet friendly.

Related Posts for Traveller System Generator

https://traveller-ct.blogspot.com/2025/04/traveller-system-generator-part-1-of.html

https://traveller-ct.blogspot.com/2025/04/traveller-system-generator-part-2-of.html

https://traveller-ct.blogspot.com/2025/04/traveller-system-generator-part-3-of.html

https://traveller-ct.blogspot.com/2025/04/traveller-system-generator-part-4-of.html

https://traveller-ct.blogspot.com/2025/04/traveller-system-generator-part-5-and.html

https://traveller-ct.blogspot.com/2025/04/traveller-system-generator-part-6.html

Part 7 towards the bottom here

https://traveller-ct.blogspot.com/2025/05/traveller-system-generator-part-8.html

https://traveller-ct.blogspot.com/2025/05/traveller-system-generator-part-9.html

https://traveller-ct.blogspot.com/2025/05/traveller-system-generator-part-10.html

https://traveller-ct.blogspot.com/2025/05/traveller-system-generator-part-11-and.html

https://traveller-ct.blogspot.com/2025/05/game-switching-traveller-system.html

https://traveller-ct.blogspot.com/2025/05/traveller-generator-part-13-settings.html

https://traveller-ct.blogspot.com/2025/06/traveller-system-generator-part-14.html

https://traveller-ct.blogspot.com/2025/06/traveller-system-generator-part-15-and.html

https://traveller-ct.blogspot.com/2025/06/traveller-system-generator-part-16.html

Sunday, July 13, 2025

Corsairs 2025 Session 2: To the Mines

Somehow, I've misplaced the notes from the 1st session. I thought I was doing everything in one specific notebook but alas...I do have the notes for the 2nd session though. And those 1st notes will show up, just like the T5 deck plans I seem to have misplaced. Or perhaps I am just becoming senile and can no longer track everything. 


Our group, back at the Brown Betty after meeting with the Repencarres Domain Factor Lady Addrienne Pennyworth's office, discuss plans as 3rd mate Smitty gets the stores replenished. This incudes 7 new crem members as the trading port does have a jobs board. Sailors may often change ships and ports are a convenient place for that. Deciding that a search and rescue of potential slaves is a good thing, the head off to the unnamed island. A favorable wind makes short work of the trip, and with the map the took from the Trenner Trade Guild's ship the Windrunner, they spy out the lands before preparing to dock. 

We had a brief world-building discussion: ships will almost always flay a flag. If they are part of a navy, their country flag (along with a ship specific flag below that, though I just added that). Trade guilds will fly their flag, though if it is a guild that is controlled by a nation, then the national flag above the trade guild flag. But I think there are not too many of those. Privately owned ships will fly their owners' flag, sometimes the country flag depending on where they stand in the power hierarchy. Flags are important in this world.

Deciding to fly the Trenner Trade Guild flag, they espy 3 picaroons (okay, that is the Corsair name and apparently they are always in groups of 3) at the dock outside the mine entrance. It is a rough dock, but large enough for ships to dock alongside. I actually had some poster art from a KS campaign so at least had sort of what it looked like as they approached. They dock and the command crew disembarks. The head guard, noticing that the crew is not wearing guild uniforms, sends off one of the guards who scurries back to the mine.

"Papers, captain. And we were not expecting a ship so soon after the Windrunner." Captain Penny searches his pockets, then turns to Quartermaster Batrina. She hands the captain some papers, who in turn gives them to the head guard. Who looks up as soon as he sees it is a newspaper. The captain swings and entirely misses. Sailmaster Leo takes aim, and with exploding dice, nailed the other guard. Batrina also shoots but the guard was already dead when she shot at him. Our intrepid Gunmaster Henry manages to throw the head guard off the docks, to plummet a few thousand meters to the jungles below. It gave him plenty of time to regret his life choices perhaps.

With several of the crew behind them, they start into the mine. It is lit by torches, and tracks from ore wagons are easy to follow. Heny and Leo scout ahead, leading our privateers deeper into the caverns that are being mined. At one point they can smell the kerosene smell of fire imps, but they are off in the distance. Yes, we had more world building, and I decided that these self-combusting creatures had to have their own smell.

A bulbous scaly body, four legs,and a humanoid torso, these creatures are found on many of the floating islands. Named fortheir tendency to burst into flame when enraged, which is almost all the time, they can be dangerous to ships, crew, and, well, anyone. Special Ability: Can burst into flames and start small fires.

Pressing on, Tibs, Leo's pet dragonet, starts getting agitated. Listening carefully, they group can hear the sounds of dragonets far back in the next large cave. One of the new recruits, avarice apparent in his voice, does say how if there are eggs, they can fetch a mighty good price in the market. Henry asks if he can shoot the new crew member, but the captain dissuades him.

Continuing on, neither of our scouts manage to observe a trip wire and alarm bells sound off. From the passage above, several trade guild guards show up, swords and pistols in hand. The fight, however, is brief: 2 of the guards are killed in the 1st round, the greedy crew member gets shot and killed, and, seeing as they are outnumbered, the guards lay down their weapons. 

Captain Penny asks who is in charge, and dead bodies get pointed to. At least the trade guild leaders actually lead from the front! They find that a heavily barricaded tunnel is keeping some surface creature out. No one wanted to investigate that! Tying up the guards except for one, they leave their crew to watch the trade guild members and go to the next cavern to find the slaves. One of who turns out to be Amaro Villeneuva, Leo's father taken more than a year ago. Bedraggled and in poor shape, there is a bit of a family reunion, though the others have no idea who the old man is. Some explanations later, and Batrina asks if he knows of any slaves like her. He recalls a girl bat slave in the surface mines below Dulcet Spire. Which is inside the borders of the Alderin Empire.

As they are leaving the cavern, they get attacked by giant crabs!



The captain was pinched a great deal but only pinked (Corsairs has a damage track and the 1st 4 hits are "pinked", next 2 are "maimed", then a couple more slots and then dead). The guard screams and runs off, only to be clotheslined by Leo who rushes back, as does Batrina and Henry. The captain tries to shoot the crab pinching him as well as the giant one leveraging herself from the river. I think he pinked the big one but missed the other. Batrina is fighting the giant crab. Henry moves around to attack the smaller crab. Fortunately, the few times I rolled well for the crab attacks, the players also rolled well in agility to dodge. So, I did not kill anyone this session, other than the greedy crew member, and four of the trade guild guards/mine overseers. Though one of the crabs actually rolled several exploding dice, as did one of the players that, like me, traditionally has horrible rolls. 

They got the slaves settled into the cargo hold, and Captain Penny had Henry lay a line of explosives to seal off the mine. I think they were planning to leave enough space for the fire imps and dragonets to be able to get out, and this was the roll where he kept having exploding successes. However they wanted that mine sealed up, Henry excelled at it.

And that is where we left things. No pastries this time, but I did make banana bread from a box, and everyone seemed to like that this time.

We've also established a few additional crew members, but I'll put them all here.

Vendel, 2nd Mate. Rarely seen as he runs the night shift. I need to get some personality to him at some point. 

Smitty, 3rd mate. runs a lot errands, and keeps the ship stores up to snuff. Also hunts for new crew as needed. 

Pebbles Whitby, the ship's cook. Not a bad cook, but not a great one either. She at least did not mess up the crab that the crew and new guests will be eating for a bit.

Maida Fielding, ship's carpenter. 

Unwin Alderige, ship's doctor. Who gets plenty of practice with this crew. Good thing the specifically stocked up on medical supplies this trip!

And while I did prep for this session, I did not have my notes from the last one. I need to get a good summary to have ready with the places and people they've encountered. And while I do this via this blog, it is not convenient thing at the table. Think I'll see about creating an outline and have it printed. Though I have a lot of printed papers...I'll have to take a picture of the inside of the DM screen I use - it is magnetic, so I do clip papers there. At least I am trying to get organized!

And I did see the new Superman movie this weekend. Took some friends of mine, one who turned 70 today! I enjoyed it - it captured the characters the way I see them mostly, based on my reading of Superman comics and stuff in the 70s. First movie in the theater I've seen in a few years. And yes, Krypto is very cute. I also enjoyed Nathon Fillon's Green Lantern - think he nailed that particular character. Hawkgirl was a little less defined but hoping they can do more with her. And Mr. Terrific was really good: though I really do not know much about that character, the actor had some nuance with it I thought. You can also see how the Kents grounded Clark and just why Superman is more human than many humans (which was one of the points of the movie honestly in my opinion). It is definitely a comic book movie and takes great glee in being a comic book movie. People are used to mass evacuations after 3 centuries apparently.

Friday, July 11, 2025

Got Stuck

 okay, not a lot of progress (or any) on the Traveller software front. Work got a bit busier and, as much as I like doing it, after spending all day doing basically the same thing a little break is nice. Plus I am still working on 2 games I'll be running shortly so I've been at least trying to get ahead of things there! So I am currently sort of stuck for personal software projects. 

Tomorrow (Sat July 11, which will be in the past by the time most of you read this. Time is funny that way!) be doing the Corsairs game at my house. I've morphed the world a bit from the original gamne conceit, and while poking around found a sprue of water-based creatures. And as I do want to introduce some creatures from the surface, and the group may be exploring a mine, so I put them together. Sadly I don't think I'll get a chance to paint them before then. And not sure if I have any minis that will work for sky pirates of the steampunk variety but I do plan on checking tonight after work. And wondering if I do a base coat in black, then use red and try to shade to white, will that work? it will make it dark which I think is where I need to go with these. Normally if I base I use grey. But I don't always base things - lazy! 

and he brought friends!

a cuddly crab. uh-huh
I've re-read the players' backgrounds, started taking notes via OneNote to see if that possibly helps me organize, and have a vague plan at least for that game. It will bring in one of the player's backgrounds and if I can make it work, hints towards another. And utilize one of the characters who is actually from the dreaded surface (humans tend leave it alone as they die at an alarming rate there). I'll have details on the next post, as it will most likely be the game recap. I even have a map, created from blending several randomly generated maps. Still thinking of linking the game to Traveller: the Spires are made of either bonded superdense or crystaliron :) I may add a secret metal door that leads to one of the many 0-Hr deckplans. Just to have it get used. 
mixing and matching maps

Also working on the Brass Rings game a bit: added some maps for that as well, found one today that looks like I can use that for the Forerunner lab if they go there. Scaling is an issue there: Brass Rings you are playing rodents. So a 10' wide hallway is like 75' wide for them. Not sure how I'll handle that if we end up using the VTT for anything. But I've a week at least to figure that out!

And sadly probably not going to back the latest 0-Hr kickstarter: it is a nice ship but I have way too many of those and I am not using them. And while I normally back at the minis in this case, it is a rather bland one that, while it does include little fighters and a shuttle, I just don't see getting any use out of them as I already have a lot of those. Though I may end up backing for the minis anyway but I may be able to say no. FOMO is a horrible thing! I can always get them later if I feel the need at his site anyway. 

And while writing this. Google said it found links to add. I said yes, but do not see anything actually added. As I've not actually added any links, anything you find linked is a result of that automation. Curious to see what, if anything, it did!

And finally - how did we get more than halfway through the year? Getting older and time just speeds up far too much.