I finally got back to this and corrected a minor issue that was breaking things. Taking breaks helps sometimes. I also added the system to the planet views (index, edit, create and details) so you know which system the planet belongs to.
I still need to get to the "create all the planets for this system" and may get to it after I post this blog. But I got a few things done that bugged me. I also found that there is another way to run this as compared to the directions I gave in this post. If I create a zip file of the "publish" system, there is an .exe you can just run. I know it works for PCs, and only fairly certain it will work on a Mac, assuming you have the .NET framework installed (and those directions include how to download that from Microsoft). I will have to test the Mac at work (though it is sitting right next to my desk at home, really don't want to pull that out as my desk is way overly cluttered with half-assed painting things. Need to stop starting and start finishing!)
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Finn is my dog, and June Bug one of my cats. |
Anyway, progress, if slow mostly due to it is only for me and until (and if!) I get people wanting to try this, I am working in a fairly desultory manner.
Note I found the new method of execution while deploying .NET at work. Currently a very manual process, you basically do "dotnet publish -c Release" which creates a publish folder of everything it needs. Copy that folder to the server where it goes. And mostly done: as we are deploying on a Windows server using IIS (which I've not used in probably a couple decades but still looks the same, so only took a little bit to get back to at least basic functionality!) we turn off the service first, and I delete all the files in that directory. As I don't want any leftovers from previous deployments. Just to be sure. But when things screwed up (as they inevitably do) I've got some console writes when the applications start up, so I can see where things break. Very old-school debugging!
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can never be too careful |
And hey, my caves order from Archon showed up - a big box! But I am saving it to open next weekend at our game meeting as we meet face to face. While I am not a fan of the "let's open this box & make a video of it" I am a fan of opening that same box with my friends. Who knows - we may even use some of it that session as I did get a few of the pre-painted things just to see what they looked like.
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the box is as big as Finn! and cat ribbons everywhere. Along with boxes for the cats. My house is pretty pet friendly. |
Related Posts for Traveller System Generator
https://traveller-ct.blogspot.com/2025/04/traveller-system-generator-part-1-of.html
https://traveller-ct.blogspot.com/2025/04/traveller-system-generator-part-2-of.html
https://traveller-ct.blogspot.com/2025/04/traveller-system-generator-part-3-of.html
https://traveller-ct.blogspot.com/2025/04/traveller-system-generator-part-4-of.html
https://traveller-ct.blogspot.com/2025/04/traveller-system-generator-part-5-and.html
https://traveller-ct.blogspot.com/2025/04/traveller-system-generator-part-6.html
Part 7 towards the bottom here
https://traveller-ct.blogspot.com/2025/05/traveller-system-generator-part-8.html
https://traveller-ct.blogspot.com/2025/05/traveller-system-generator-part-9.html
https://traveller-ct.blogspot.com/2025/05/traveller-system-generator-part-10.html
https://traveller-ct.blogspot.com/2025/05/traveller-system-generator-part-11-and.html
https://traveller-ct.blogspot.com/2025/05/game-switching-traveller-system.html
https://traveller-ct.blogspot.com/2025/05/traveller-generator-part-13-settings.html
https://traveller-ct.blogspot.com/2025/06/traveller-system-generator-part-14.html
https://traveller-ct.blogspot.com/2025/06/traveller-system-generator-part-15-and.html
https://traveller-ct.blogspot.com/2025/06/traveller-system-generator-part-16.html
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