Well, it was only $1 with a coupon. And is basically Space Gits reskinned with fantasy elements but essentially the same game. Opening up the Fantasy Series 1 Box (and read the comments for this if you are not familiar with a badly run KS project) has some actually pretty decent minis. Looking at an Orc, we'll go with he is a half-Orc.
As per Space Gits, you start with 10 in each of the attributes, but the half-Orc gives you a +2 strength. Starting then we have Gungther the half-Orc:
- Strength: 12
- Dexterity: 10
- Health: 10
- Intelligence: 10
- Wisdom: 10
- Charisma: 10
We can also move a couple of points around. While you think, hey, I'll just take some from charisma, you would be wrong. Charisma is also used for intimidation, and I want him to be intimidating! We'll just leave those as-is and see what happens in the career he goes through. Which are 5-year terms instead of 4. He also starts with the skills of 1-Handed, 2-Handed and Brawling-1. And talents are intimidating - enemies are at a disadvantage when they see Gungther!
Of course, he will choose the fighter career - that's all he knows.
Term 1 (18-22)
He gains +1 charisma (CHA 11), and now has Brawl-2. His activities also give him +2 renown. The renown helps him get more money for jobs, as well as more respect or fear.
Term 2 (23-27)
His next few years, he picks up +1 wisdom (WIS: 11) and Perception, He can also specialize, and is a Warrior through and through. He picks up Blacksmith as a skill so he can repair his often-damaged weapons and armor. He also manages to learn a new talent and chooses 2-Handed-2.
Term 3 (28-32)
Getting stronger, strength is now ST: 13. And despite his bulk, picks up Athletics-1 as well as another 2-Handed-3. He knows how to swing a big-ass sword! He also gains a contact, so that will be useful in-game later.
Aging is also a thing in this game, though it is actually a positive: Gungther actually gains +1 intelligence, so INT: 11.
Term 4 (33-37)
Last term before joining a mercenary group. He gains wisdom again for WIS: 12. He is becoming pretty good at being a Blacksmith-2 and learns the Crossbow-1. He also gets another wisdom boot: WIS: 12
At this point, his attributes are:
- Strength: 13 (+3)
- Dexterity: 10
- Health: 10
- Intelligence: 11 (+1)
- Wisdom: 12 (+2)
- Charisma: 11 (+1)
Now Gungther is part of the Black Blades. a sell sword. He lasts for 4 years before starting the game waking at the bottom of the charnel pit. But before that, he starts off with medium leather armor, lantern, first aid kit, rope, bedroll, a week of rations, and a 2-handed sword. He also has Dirty Fighter as a skill.
There are 6 derived stats: wounds (HP) is 10 (no health modifier). Defense class (AC) is 10 (no dexterity modifier), initiative is 1. His movement is 30', and he has 1 luck point. He also has 3 mana points. His XP die is a d4.
Gungther, Half-Orc Fighter
Living a hard life, Gungther has taken his knocks but has come back stronger and smarter. Large even by Orc standards, he is a brawler - he loves to fight and will often appear to fight just for the heck of it. Yet there is a method to this: he has gained renown as a fighter not because he picks stupid fights, but because he fights smart. Resilient and brave, Gungther never backs down from a fight, but he is careful about getting into fights to begin with.
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Gungther vs an Octopus warriar |
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