I decided I should really include the game and character type on the title to make it easier to search or at least see what the post is about. I'll be running a game sometime in the near future, either Traveller or Space Gits at a guess, though I am trying to push for a Traveller game! However, in the event we do Space Gits, I need to familiarize myself a bit more with the game mechanics and character creation. This is a purely human-based game - the very few aliens are not PCs, and it is near future, a bit grimdark, and you will be playing felons doing basically a Suicide Squad sort of thing: do good any maybe get paroled a bit earlier.
We start with 6 characteristics all beginning at 10. Strength, coordination, health, intelligence, will & personality. Anything above 10 is a DM (12 is +2), same for below (8 is -2) for the appropriate checks. Everyone goes through the military in 4-year terms where you can pick up skills, attributes and things familiar to all Traveller players. You can come from Earth, Mars or space (aka Belters!). I'll just roll and get Voimad, a spacer. As such, we get +1 coordination and intelligence, the hacking talent, and +1 on stealth, awareness and technology skills.
There are 5 military branches, so a d10 roll/2 gives us the 1st branch: infantry. Going to be an interesting backstory as to how a Voimad ended up in the infantry! In fact, it seems too dubious, so switching to the military intelligence as he (hmm, die roll odd, yep, male) does have the 11-intelligence required to get in.
Starting out, we have Viktor Hemmel, a Voimad who joined military intelligence.
Strength: 10 Coordination: 11 Health: 10 Intelligence: 11 Will: 10 Personality: 10
Coming from an extended spacer family, Viktor found his nimble fingers and nimble mind were constantly getting him into trouble. His family managed to get him into the military when a passing Naval ship stopped for resupply at the family's merchant vessel. It turned out to be a good fit, Viktor fitting in until his curiosity finally got the better of him.
Term 1 18-21
Term 2 22-25
Term 3 26-29
Term 4 30-33
Prison Term 1 34-37
Prison Term 2 38-41
hacking the enemy's ship system |
Day 1: Classic Traveller Scientist
Day 3: Mongoose 2e Navy Commander
Day 6: Traveller Army Commando
Day 8: Mongoose Traveller Journalist
And I've been remiss and not linking to the Tardis Captain who started this whole thing!
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