Tuesday, January 10, 2023

Character Challenge 2023: 10/31 - Space Gits Military Intelligence Voimad

 I decided I should really include the game and character type on the title to make it easier to search or at least see what the post is about. I'll be running a game sometime in the near future, either Traveller or Space Gits at a guess, though I am trying to push for a Traveller game! However, in the event we do Space Gits, I need to familiarize myself a bit more with the game mechanics and character creation. This is a purely human-based game - the very few aliens are not PCs, and it is near future, a bit grimdark, and you will be playing felons doing basically a Suicide Squad sort of thing: do good any maybe get paroled a bit earlier.

We start with 6 characteristics all beginning at 10. Strength, coordination, health, intelligence, will & personality. Anything above 10 is a DM (12 is +2), same for below (8 is -2) for the appropriate checks. Everyone goes through the military in 4-year terms where you can pick up skills, attributes and things familiar to all Traveller players. You can come from Earth, Mars or space (aka Belters!). I'll just roll and get Voimad, a spacer. As such, we get +1 coordination and intelligence, the hacking talent, and +1 on stealth, awareness and technology skills. 

There are 5 military branches, so a d10 roll/2 gives us the 1st branch: infantry. Going to be an interesting backstory as to how a Voimad ended up in the infantry! In fact, it seems too dubious, so switching to the military intelligence as he (hmm, die roll odd, yep, male) does have the 11-intelligence required to get in.

Starting out, we have Viktor Hemmel, a Voimad who joined military intelligence. 

Strength: 10 Coordination: 11 Health: 10 Intelligence: 11 Will: 10 Personality: 10

Coming from an extended spacer family, Viktor found his nimble fingers and nimble mind were constantly getting him into trouble. His family managed to get him into the military when a passing Naval ship stopped for resupply at the family's merchant vessel. It turned out to be a good fit, Viktor fitting in until his curiosity finally got the better of him.

Term 1 18-21

Viktor finds an item he decides to keep. Hmm - what sort of item? Something small and useful - a cracker, a small computer infiltration devise. You know those things shows have that can unlock any lock. It will give him a +1 on hacking (to stack with the hacking talent). Essentially a very specialized hand-held computer. Rolling on the attribute table he gets +1 personality 11. He gains Sabotage as a skill. He needs Will to be an 11 to pick a specialty, so he can't go that route.

Term 2 22-25

Injured in the line of duty - an arm injury and strength is reduced by 1: Strength 9. His attribute roll is Intelligence 12 and he gains Disguise as a skill. 

Term 3 26-29

Gains a contact to-be-determined. Gains Will 11 and Hacking 2 as a skill (and if he uses his comp, +1!) And now he can specialize for that 1 last term.

Term 4 30-33

He picks up a new talent from watching others, so going with his specialization will be Spy. He exercised and gained his Strength 10 back, gains Computers from his specialization, Psychology from his MOS, and picks up Martial Artist from watching others somehow (which also explains his strength gain - honing the body as a weapon and all that!)

Prison Term 1 34-37

He got caught trying to hack into a senior officer's personnel files and off to prison he goes. Rolling a d4 he will be serving 2 terms. He is Mr. Personality:  Personality 12 and picks up Deception. He also learns a secret.  

Prison Term 2 38-41

Getting too old for this shit. So he takes up exercising and gains Strength 11, and for his attribute roll Personality 13 (okay, this is getting ridiculous as I keep rolling personality on the attributes table!) He also picks up Brawling to go with his Martial Arts.

Now he is ready for action! Sent on a suicide mission. Perhaps an NPC if I run the game, or my PC if I play the game as he came out pretty interesting. In a lot of ways, he is like Face from the A-Team I think.


He has been injured in the line of duty, has a secret as well as a contact, was a spy for a few years in the Military Intelligence Delta Squad. He managed to break into the enemy's security system with the squad.  A bit of a lady's man, he is often suave and quite the talker. 
hacking the enemy's ship system
The secret is why he was sent to prison - he learned things about his commander he was not supposed to when hacking into the personnel computers. Not able to tell his side of the story under threat to his extended family, he accepted prison. He did confide in one of the commander's aides, so has a contact in the upper ranks he can access once in a while. He carries a MKII Hackomp, a nice key and password breaker for most security door and computer systems.

No comments: