Thursday, July 04, 2019

Solo Session 0.6 - meet the No Refunds

Poking through the various ships I have, the Lakota from 0-Hour seems like a good fit. While these deck plans are definitely NOT Traveller-compatible per se, I do like the way they look. Making an educated guess based on the cargo bay (being 7x15 5' squares, which is close enough to 50 dTons for me), guestimating the ship to be 300 tons. Just take that section and lay it over the map a few times :) and the interior is maybe 3-4 times the size of a Scout ship, depending on which Scout version you pick.

Edit: the actual dimensions of the lower cargo bay come out to 1087.36691 cubic meters, or 77 dTons. I was counting squares, but there is a 15 foot ceiling there which amounts to 4.8 meters. So I may have to bump the size to 400 tons which was my original guess and I think more fitting to the shown deck plans. And that forward area also has lower door ramp or hatches so would be usable as cargo storage as well. There will be a follow-up corrections post (oddly my first draft was with 400 tons)

"This class was designed as a fast, multipurpose transport and it has seen considerable success since its launch a few years ago. Many captains appreciate the armament, specious cargo deck and dedicated vehicle bay."

Working with Mongoose 2e High Guard I can sort of make that work, Of course, fuel tanks in these deck plans are just not there for the most part, but I am willing to forego that for the aesthetics. Heck - the ship has fins (which actually does give the pilot +2 on all pilot checks when in atmosphere. Plus they look cool. And plus some fuel is stored there. There are not any TL 14 ship yards in the D'Arlee Quadrant. There are at least two systems with an A port and TL 13, so I am going with the ports tend to import a lot of tech for maintenance, as well as having Makers in limited quantities and abilities.

Using a 300 ton streamlined hull, the armor is bonded super dense giving it level 4 protection. Using Kwas Maneuver 4 engines, a Ling-Standard power core and General Products J2 jump drive, the No Refunds is able to cover all of D'Arlee easily, There are six double staterooms, used mostly by the crew, leaving two for passengers. There is an expansive lounge and fully stocked medical bay. There are 6 Niagra 2 life pods in the commons area, each capable of holding two people. Fuel tankage of 63 dTons gives 4 weeks of power and allows for 1 jump 2 or two jump 1. The standard bridge houses navigation and sensor stations as well as all other ship controls. It currently has civilian grade sensors and a computer/15. Currently sporting one triple turret that houses a sandcaster, missile launcher and a beam laser, the owner is truly wanting to upgrade to a few more turrets.

With a spacious lower 50 dTon cargo bay with full doors on either side, cargo loading is generally quite easy. The dedicated shuttle bay currently stands empty of a shuttle, and is used for an additional 25 tons of cargo space. Unfortunately there are only ceiling hatches for larger cargo that cannot be moved through the ship. One day he may be able to afford a shuttle!

A rough cost estimate (and not including software) is: MCr 86.15. Or Cr358,958 each month. Just for the payment. Estimated operating expenses per month are:

Life support: 6x1000             6000
Maintenance:                         7179
                                               ====
                                               13179 / month
Crew: they are on a shares system
Fuel: Cr500x63 per jump 2:  31500

I am going to go ahead and throw in wilderness refueling. I know there are costs there but close enough.

Now, the captain may not have bought this brand new, so let's cut the mortgage in half and make the ship 23 years old. So a Cr179,479 per month for the mortgage, and he has paid off 10 years so far, leaving 30 years. Meaning he does own a quarter of the ship at least :)

And some ship quirks (nothing in engineering as our engineer is extremely well qualified!). I have a 77 Quirks table (no idea where I found it but a net search should find it). Rolling the percentile I got hull and structure, then 2d6 for a variable transponder (which sounds more like a feature!):

Variable Transponder: The ship's transponder can be set to a number of different identities. Roll 1D; on a roll of 1 or 2, the transponder has one alternate setting besides the "honest" one; on a roll of 3 or 4, it has two alternates; on a roll of 5, it has 1D+2 alternates; on a roll of 6, it has an unlimited number of settings.  If someone in authority notices the transponder doing the wrong thing, the ship will usually be inspected; if the transponder is determined to be rigged, the referee must determine the consequences, but they will generally include a fine of at least 1% of the value of the ship. The CI of this Quirk is highly variable depending on circumstances. 

Rolling a 3, we have 1 honest transponder and 2 alternatives. So hey, that quirk was a boon!

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