Thursday, July 04, 2019

Solo session 0.6 - meet the engineer

Lando Dietgard, 697BA8, age 29, Engineer
Engineer (Jump 3, Man-2, Power-1, Life Support-1), Carousing-1, Sensors (Comms-1), Trade (Space Construction-1), Advocate-1

Born on Preacep (0803 D'Arlee Quadrant), Lando grew up a bit below the poverty line, and lacked many of the educational benefits that others may enjoy. However, gaining a scholarship to the World University (this was the fudged roll), he graduated with honors (and honestly rolled!), gaining a degree in Jump mechanics with a minor in maneuver drive systems, as well as a power systems certification. His college career brought him face to face with people from other walks of life, and he picked up both Carousing and improved his social ranking from 6 to 8. Graduating bumped his education level from 6 to an A.

 Continuing his education, he struggled through grad school but did graduate, with a specialty in life support. He also received an additional certification for maneuver drives, bumping that to 2.

His first job out of grad school, Lando was working on the 2nd orbital station, just a cog in the large firm of Winters and Daughters, LLC. Unfortunately, the firm made some bad choices, and threw Lando under the bus, accusing him of inflating the contract prices and pocketing the extra. 

Thrown into jail for a crime he did not commit, Lando studies hard. It is something he knows how to do! Gaining the Advocate skill, he gets himself out of jail, a free man.

Lynwood Laux seems to appreciate the misfits, and needing an engineer, he employs the wunderkid Lando. Lando tends to spend a lot of his free time in the engineering spaces, tinkering with the drives. The No Refunds runs better than most ships. While competent in the engineering bays, Lando also seems sociable with a wide range of people. 

I'll see if I can detail both Kimitri (Ewo) and Preacep over the next few days. Still need to generate Lynwood, and get a character that has pilot & astrogation. And we may need a medic if they take passengers. And as this group is not always above the law, they may need a medic for themselves. 

So far our crew is:

Lynwood, Captain (majority shareholder: 10 shares?)
Eaaia, Steward/Broker/Cargo master, 6 shares (she parlayed he 3 ship shares so is also part owner)
Lando, Engineer, 2 shares
Malik Castillion (the "primary" character I'll be playing), sensor Ops, steward, ship historian, roustabout (he is pretty much the gopher of the group). 1 share
Needed: gunner, medic. And hopefully someone cross-trained in engineering.

The SOLO book also has you draw the relationship graph between the characters as well as secrets and other life events. Obviously Lando has the secret of being an ex-con. There are some other aspects to the SOLO system I've yet to read and put into play. Just setting the stage so far (and as always, perhaps over-dressing it. But it is fun for me!)

Interestingly enough, there is another play aid I got on Kickstarter, Woodfall (see Woodfall on my blog) and the KS site: Woodfall on Kickstarter that has a similar NPC relationship graph. I even tried this a while back during my first Traveller game in decades: Traveller Reaction Rolls Matrix




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