Thursday, July 04, 2019

Session 0.7 - Meet the Ship's Doctor and Astrogator

I did manage to roll up a character that had 2 skill sets I needed (took a couple of tries).  Some notes on my rolls: I roll the stats in order, then give myself 1 extra roll to replace the lowest (if lower or equal to the lowest, re-roll). Then I roll for race, where 1-4 is human, 5 Vargr, and 6 Aslan. Then gender, even for female, odd for male. I will on occasion fudge a roll if the character is moving in the direction I want, but I try not to. Skills I roll as is: pick the table, roll. When generating characters for a play group I do let them roll then pick the table. Still random, but they have a bit more control over their skill set. And I find interesting names via various random name generators out there.

While I will be getting ship's cards from the T5 KS, I'll probably also get around to generating them for this group. Who knows - the ship may turn up in the next game I run and not just be the SOLO experiment.

Robard Teag, 8768B3, age 39, Medic and Astrogrator
Medic-3, Astrogation-1, Science (Cosmology-1), Pilot-0, Vacc Suit-0, Athletics-0, Gunner-0, Mechanic-0, Gun Combat-0

Growing up on Monk (A62A405-D, 1303 D'Arlee Quadrant), Robard grew up in Shii, one of three large underwater cities on Monk. Unfortunately he was raised in the under-levels, where low paid workers lived. Monk has no government per se, but maintains a high technological level due to several research, development and manufacturing concerns. As a result of this, regardless of social strata, all citizens get schooling from some organization or another. While not overly bright, Robard is a bit above average but has a innate desire to learn. This is really fueled by his desire to leave Monk. He managed to get into a university, graduating barely with his pre-med and astrogation certifications. This bumped his education from 9 to B (interestingly: Mongoose does +2 to education, and Cepheus just moves it to A). 

Attempting to join a scholar research group to continue his medical career, he was rejected. In solace, and in continuing his quest to get off planet, he joins the Navy, entering the Flight branch. Basic training gave him familiarity with a variety of equipment and skills. Unfortunately, he was blamed for the death of his section in a decompression exercise, even though it was not his fault. 

Leaving the Navy, he re-applied to another scholar group, this time on Zonin, where he was discharged (A474455-D, 1603 D'Arlee Quadrant). Another high-technology system, Robard did well his first term there, earning a prestigious prize, picking up Cosmology along the way. Sadly he was not promoted.

His next term there (4th for those counting) he took advanced training, picking up Language 1 as well as another medical level (this part may be a bit fudged: this level indicate Medic 1 for that rank, but as he already has medic 2, going with giving a +1. Plus now he can be called Doctor, Doctor Teag).

Continuing on, disaster hits poor Robard again. His work is sabotaged, and he leaves the company a dispirited man at 38.  

His benefits, all he has to show at this point, is Cr60,000 and a couple of ship shares. Which rolls into 4 shares on the No Refunds now.

So our updated crew roster:
Lynwood, Captain (majority shareholder: 12 shares?)
First Officer Eaaia, Steward/Broker/Cargo master, 6 shares (she parlayed he 3 ship shares so is also part owner)
2nd Officer Robardo, Medic, Astrogator, 4 shares
3rd Officer Lando, Engineer, 2 shares
4th Officer, Malik Castillion (the "primary" character I'll be playing), sensor Ops, steward, ship historian, roustabout (he is pretty much the gopher of the group). 1 share

The way the shares may work is whatever profits they make, they get that percentage. Assuming this is the entire crew complement, if we get to 25 shares then Lynwood would have 12 shares. After ship costs are taken out, and credits towards the next cargo are placed aside. If we have Cr20,000 left over, Lynwood takes 12/25 of that for Cr9600. Poor Malik gets 1/25 or Cr800. I may have to come up with a way to improve how shares will work. Or hope they have some big profits!

We don't have a gunner, and as this group is working on the interface between the League and the Imperium, that may be a good idea. And I still have to come up with a ship, traditional free trader or one of the many, many other ships I have that can be used as a free trader. May have to look through that 0-Hour stash I have from backing all (except the 1st) of those Kickstarters. It needs to be in the 200-400 ton range I am thinking.

Oddly enough from John Brazer Enterprises. Pretty sure I've bought some of his stuff.  Source: https://www.artstation.com/artwork/4Byw2

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