Thursday, January 16, 2020

The Big Wrreck - partial passenger list

I am working on a passenger list for the ship, along with some possibly useful game information. I realize that not all players want to do a heist game (and Act 3 does get into some serious action I am thinking), so need to spice up the second act, the King Richard to getting to the titular Big Wreck.

I am also a big proponent of cross-pollination with other games, so I've brought in the nemesis of one of the player's from the Fantasy Trip game, now a Traveller parallel. I'll have to expand out the Grumblestone Distillery, producers of the most excellent pear brandy.

What I also may do is figure out how to play those characters: one of the helpful things over on COTI was to picture the NPC as a TV character or something, and play the character that way. And I am still planning on getting a notebook (I must have a dozen around here somewhere!) to get organized, with sections for NPCs, corporations, locations. Eventually I'll get good at this stuff!

There are more passengers I am working on. Most of the names came from a random SF name generator so I picked a few each of male & female, then randomly assigned careers based on the Traveller careers I have rules for. But all this is in prep for session 2 in a few days. I will have to print up a bit of this so I have it handy, as well as come up with what the Bureau managed to slip into the characters bags to help with this adventure.


Passengers on-board

A brief description of some of the fellow passengers. If there is a reaction role indicated, it is used when meeting the characters for the 1st time and will maintain that level of reaction to them the rest of the trip. Skills that may apply to the adventure are listed as well.

Sir Heimlich Thunderanvil of Teras, uncle and caretaker to Glori Grumblestone of the Grumblestone Distillery Corporation. He accompanies is niece as she inspects their holdings on various worlds. Always carries a small utility knife, and is short and dour, with a great bushy beard. Reaction: -2 to any male human close to Glori’s age (24; so any male 18-30). Melee-3, Knife-3, Recon-1

Glorirnolsia Grumblestone of Teras, heir to the Grumblestone Distillery Corporation holdings. She is an active board member and takes luxurious trips to inspect holdings and scout for new worlds to expand on. Also short but far from dour. Reaction:  +2 Admin-3, Languages-3 (knows a couple Aslan languages, Gvegh, Zhodani)

Hank Sabine, an ex-Imperial Naval officer, retired and doing the grand tour of his bucket list. Friendly to other Naval characters and loves to talk about the good old days. Reaction to military, ex-military: +2, others: +0. Computer-3, Admin-2

Galen Ryen, adventurer and relic hunter who specializes in Ancient artifacts. He has illegally sold more than one for huge profits and is on his way to see what he can uncover on Antiquity. Computer-2, Forgery-2, has a lockpick set for high tech locks

Augustus Rackham, a belter who made it rich in the outer Belt of Strand and is blowing a huge wad of credits. Reaction: +2 to fellow gamblers if met at tables. Zero-G 2, Melee-2

Lynwood Hames, entertainer. One of the live shows on the ship but quite friendly and likes to mingle with the little people. Reaction: +4

Weldon Racine, ex-Merchant. Finally made his last big deal, and is going on a retirement cruise. Reaction: +2 to any merchant characters. Admin-2, Advocate-2, Steward-2

Hoyt Jammer, bored Noble, 4th son of a Marquis and is paid to stay away. Open for all sorts of hijinks and carries around the family cutlass. Reaction: +2 to military personnel, -2 to working class people

Arron Faulknen, local Strand politician, visiting Antiquity to bolster the intraworld Ancient information network. Has 2 aides with him.

Avery Haught, an escort, returning home after 2 years as a paid escort for a Strand noble. All expenses paid return trip. Carousing-3

Dewitt Warwick, an Ancient scholar, shuttling between Antiquity and Strand. Working on a sequel to her best seller, tome, Ancients: Facts and Myths.


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