Tuesday, January 07, 2020

Session 0 - Starting the Big Wreck

We went round-robin for character generation. Not having my notes handy, these are the characters as rolled (names will show up in the next post when I have my notes nearby):


  • A 4 term Agent / Police Aslan who is quite the sharp shooter.
  • A 7 term aging Vargr from the Navy who never got above an E3 rating.
  • A journalist with award winning writings, then shunned by his fellow journalists and goes into field research. A scarred man from more than one accident.
  • A 4 term Navy Commander, adept with the sword (Imperial Navy and swords. Not just for show!)


The agent met the Navy commander years before, aiding in putting down a mutiny aboard a ship. The one-time journalist met the commander planet-side years before as well. And finally, the Vargr, apparently an expert potato peeler if nothing else, had served on some of the same ships as the stalwart commander.

They have mustered out on Strand, a planet on the edge of the Imperium. The police officer had an old contact in the Imperial Ministry of Special Projects, Georg, who called him up a few days after his final walk out of the precinct house.

  "Santiago, my old friend. Now that you have some free time on your hands, I've come across something that could interest you. It has great interest to us. If you could gather a few trustworthy companions, meet me at the Liason Bar and Grill at 1900 tonight."

Our Aslan friend apparently called up the commander, who in turn called in the Vargr and scientist. While we're not really sure if anyone trusts the scientist, he does bring a wide range of viewpoints from his term at the Strand Quarterly Observer and years in field research. The Vargr, despite being only an enlisted Naval crewman, had proved himself more than once in his dedication, gaining two combat ribbons. The commander himself left after his 4th term, unhappy with a decision that benefited him but he felt put a stain on his career. The well-cared for air/raft in the garage he bought in some sort of self-consolation, still sits in the rented garage.

That evening they meet in a private backroom of the bar, privacy shields going up. The introductions done, Georg gets down the business. A coordinate device was stolen from the Museum. This device apparently gives specific coordinates the the Big Wreck, an old derelict ship floating several parsecs out in the Rift. While a curiosity to most people, it is considered off-limits to Imperial citizens. Yet a SolSec agent, one Zandra Morrows, has replaced the museums' artifact with a duplicate, and is absconding with the real one aboard the King Richard. The luxury liner is poised to leave in the morning, and Georg wants to emplace agents on board. As to why he can't use Bureau agents: for the same reason he knows Zandra is a SolSec agent: they would be recognized. Trusting the ex-police agent and in his choice of companions, he is offering Cr50,000 per person to retrieve the devise and deliver it to the agent on Antiquity. While violence is not condoned per se, how they deal with the SolSec agent is up to them. The Bureau will maintain plausible deniability for the entire operation.

And that is pretty much where we left things. We'll do half up front, so they group may want to do some shopping. And we need to decide passengers or crew for the embedding. And I need to bring character sheets - for some reason I entirely forgot to bring anything despite this being session 0! I have an entire pad someplace I need to dig up.

1 comment:

Runebeard said...

Looking forward to it. I will write a short background piece for you but I am very behind the times as far as people and places in the universe. Will do my best to put together at least personal information. -Danny

p.s. Great start!