There have been only about 6 or 7 sessions in this game we started last February. The length of time between sessions does make it difficult to keep track of things.
In our last session, our valiant heroes got rejoined with Axz (and still guessing at the name!). Apparently, Clyde and Susan, our hapless late teens who are all sorts of messed up from the cult, are now blissfully married under the auspicious of Bresselwyth's de facto leader, Ceteern Gur. A quick recap of the battle, the harpies saying they will quit taking the sheep if the corrupted magic can be taken away. Finding their horses and moving along. I still have 2 NPCs with them, the silent Sister Ishbarrah and Maria, the Lappin. The dwarf with the huge ram is not with them as the ram is getting some medical attention.
Towards the end of the day, they see more light than there should be in the forest. Getting to the edge, they see that the forest in front of them has been decimated. Completely logged and barren. Hearing a voice crying for help, the find what seems to be someone half-stuck in a tree.
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not completely done painting but good enough and I needed to figure out how to use this mini |
Having no idea how to handle the dryad, which Deimos had a bit of knowledge of, they are trying to see what to do when the half-Orc, half-Elf notices something moving out of the ground in the cutting fields. And lo, there were two misshapen creatures, having dug themselves out of the ground, are now stumbling towards our group. A fight of course occurs, with the group trying to keep the dryad safe as they attempt to draw off the creatures. Between makeshift Molotov cocktails, excellent arrow-work, a vine illusion trapping one, and some fancy whip-work and pointy weapons, the creatures are defeated.
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more minis that oddly actually fit the description from where this part of the adventure is coming from |
While this was happening, a druid showed up and with a healing potion, managed to free the dryad from her now corrupted tree. Our group comes back, and we get a bit more of an info dump: the Cutting Fields are the result of over-logging as New Beryl is trying to rebuild in the midst of these corrupted lands. The creatures are parts from soldiers who have fought and died on these fields over the years, the bad magic making them rise again in odd combinations. He is heading the same way, so Dovak the druid joins the group (meaning now there are 3 NPCs I keep forgetting about in play!) Deimos and Dovak spend a lot of time talking, as Deimos may be learning one of his spells as they travel.
They stay in Grant the first night, with Dawn singing for her keep. Most of the others sleep in the stables, and their horses are being well-cared for. George, the proprietor of the Red Rover Inn, had a full house thanks for her singing. Nothing much else happened and the group had a good night's sleep.
And pretty sure this is where we left off. I think I'll summarize the next few days as they have two very competent woodsmen with them. There may be some encounters but nothing major. The next session will open at the sight of the ruins of Stubboon's Last Stand. I've a few ideas there for that, as well as several maps I can actually lay on the table, though they are squares and not hexes. Or I could bring out the Dungeons and Lasers stuff as I have enough. But I need to design the castle and encounters in the next week or two.
I've moved the
Yol'najj Forest here, so I am using that setting supplement for parts of this. The creatures have a table you can roll up for the number of arms and weapons which is interesting. But the image matches one of the minis pretty closely! I need to apply the points from helping the dryad and killing those things, as what the adventurers do can affect the magical corruption.
Previous recaps here (and think I missed one)
S1: Sewers, found crypt, rescued Keg
https://traveller-ct.blogspot.com/2024/02/to-sewers-once-more.htmlS2: return for the crypt, find Ax (goblin rat catcher), Hexis has sword
https://traveller-ct.blogspot.com/2024/03/fantasy-trip-game-recaps-two-for-one.htmlS3: shopping, get medicinal weeds for sick child thieves, stay at Olmsted farm
https://traveller-ct.blogspot.com/2024/04/saturday-fantasy-trip-recap-to-weeds.htmlS4: back to Edge City, twin Elf children of possible royal descent. mission to head north for Orc Fist Gauntlets, fight a sect
https://traveller-ct.blogspot.com/2024/07/battle-of-sects-followup.htmlS5: escort Clybe to Bresselwyth, fight demon, meet Marian Harefolk, stay in goat town
https://traveller-ct.blogspot.com/2024/07/battle-of-sects-part-3.htmlS5: heading north, meet harpies, fight wolves, find strange green crystals in the wolves https://traveller-ct.blogspot.com/2024/09/meeting-harpies.html
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