Like a lot of my McGuffins, I really should give a bit more detail on the Orc Fist Gauntlets. Or I already have done so, and I've forgotten. And figure I should attempt to dual-stat for The Fantasy Trip and OSE. As most of my fantasy games run on the same world. Though the actual description works for both, but the effects will differ a bit due to the significant differences in how the game systems handle magic. And in trying to figure it out, the only real difference mechanically is Stone Flesh for TFT and +4 AC for OSE (4 protection is the same as half-plate in TFT, so figuring a bit of that for the OSE AC plate armor).
And thinking ahead, should the group get them, we have actually no human player characters: Elf, Halfling, half Orc/Half Elf, Lizardman and Goblin. Of those, I think we've already said the Lizardman has only 3 fingers and a thumb so probably cannot wear these. And he is the fighter. The Elf and half Orc I think can wear them, but I would think the Goblin and Halfling may have issues with the gauntlets being too large. So, to head off potential arguments, for those characters they will get most of the benefits but due to the size mismatch, still cannot wield weapons requiring more strength as the gauntlets are very clumsy when they wear them and prone to slipping. Modifying them to fit may work but also carries the risk of disabling the spells.
Orc Fist Gauntlets
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Orc Fist Gauntlets |
The Fantasy Trip Version
These give the user a +2 strength when wearing them, as well as stone flesh giving +4 protection that does stack with armor and other spells. There is also a detect orcs spell that works for 100 yards. This will allow the user to wield melee weapons without penalty above their normal strength limits. However, when attacking Gnolls, it actually gives a -2 to strength and the wearer must roll 4 dice per attack against their dexterity. It does allow the user to wield the Orc's Fist sword without penalty that non-Orcs have.
OSE Version
Orcs Fist Sword
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Orc's Fist Sword |
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