Thursday, December 19, 2024

Late December Musings

That time of year again. 

After working with .NET Core more, which runs on Macs and PCs (and Linux too), I've been thinking of yet again working on a Traveller trade program that works on any platform. But that means it would be a web application, and I do not do well with making pretty views. But the theory would be that users would just download the code, and they could simply type `dotnet run` and go to site on their machine. Basically localhost:1234. But I also recognize that few people would want to do that, so another option is to figure out how to host it. And phase 1 would not even need data persistence: enter in the world's UWP and then I could generate the cargo lots for all the populations or one they specify. Anyway, thoughts on doing this again after so many attempts in the last 25 or so years! Probably because I have fun coding in .NET which is a good thing.

And I started turning into a jackass again at work. Part of that is the frustrations of dealing with a non-technical company. All my previous jobs have been in tech companies and this one actually makes stuff! But it all runs through IT now. Anyway, I started pulling the "I've been doing this a long time" thing and realized I was doing something I did more than 25, 30 years ago. Yes, I've been doing this a long time, but everything is different at every place, and even the technology changes. I've apologized to the junior dev. 

But I also feel I've done something similar with one of my gaming buddies. We were going to see about another shared universe for Space Gits and he put out a really nice idea and some concepts. I just had an issue with 1 part of the description where a sub-light sleeper ship finds a pair of worlds in another galaxy. Yes, that is possible, but he had a time frame of 400 years which, as the nearest galaxy is about 25K lightyears away, a sub-light vessel cannot get there in less than 25K years. He ended up removing the post and I feel he feels slighted or something. And me being an idiot with bad foot in mouth disease does not help. I did come up with some possible ways: wormholes, aliens doing something to speed things up, strange stellar currents that somehow manage to get things moving a lot faster than lightspeed. So, there were ways to do it as he posted, but I fear the way I indicated that it was impossible came across badly. 

Space Gits is also, in some ways, a variation on Traveller I feel. The life paths/previous history mechanisms are the same, though the rest of the mechanics are decidedly not Traveller. But as per the blurb in the intro, I feel it is taking aim at those of us who do like to calculate the fuel, plot the jump points, and deal with the crunch of Traveller:

Space Gits is a simple but fun science-fiction RPG for those that do not want to calculate space travel or worry too much about the minor things but just want to shoot aliens, discover new worlds and engage in space combat.

But this will let me use all those 0-Hr deck plans and ships as I am adding jump gates to this universe. But I am also adding DY-100 sleeper ships, because I do want to open that up in case he does want to run his concept (which I am hoping he does as all his games a fun to play in).

from here, which has a LOT of cool Star Trek deck plans and stuff!

And playing with a different kind of space map, as much as I love Traveller maps:

made with Hex Kit

And for those who celebrate - Merry Christmas!

AI image


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