I ran my second group through the same sewers. And threw slightly different monsters at them, perhaps a bit too many as they did mention it was like a zoo down there!
Same start as before: they are on the city docks (as I have this big 2x3' dock map and so get to use it!) when they hear a cry "Hey - that rat stole my Keg!" and see the guards chasing this giant rat carrying something in its mouth into the dock warehouse. They get in there and see the guards huddled around the grate in the back office and overhear one say to another: "I ain't going down there! Just a couple days ago, three went down and only two came back!". The other responded with "They don't pay us enough for going down there!"
One of the new adventurers, an Elf, tries to sweet talk a guard into paying them to go down there to rescue this keg. The keg's owner bustles in and offers a gold apiece to "recover my Keg." The characters of course do not hear the uppercase K, not knowing it is an enchanted keg named, well, Keg.
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Keg, the keg
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Declining the guards offer of a drink and a meal after they get back, the elf Dawn manages to get a few silvers from the guard for the return of this keg. The Elf, the heavily covered half-Elf half-Orc wizard. the reptile man from the Abasscar Islands, and the halfling head down the grate's stone stairs to the sewers of Edge City.
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The player created this map of Hexis' home islands |
Of course, there are the ever-present slimes. One missed and fell into the sewer: water and slimes do not mix so it could hardly hold itself together as it floated out to the river. The other also missed but landed next to (and no notes, so not sure who it landed next to!). Needless to say, Diemos, the magic user, tried to shove it into the water with his spear. Unfortunately, it is like pushing a 50-pound mound of jello with a stick - it was not too productive. Deciding that as it was very slow, they could just leave it, they did. Hexis, our reptile man, being a strong swimmer and the sewer water not being too nasty hear, walked and swam next to the group until he got attacked by a river leech! It seemed to be a quick battle and they killed it without much ado. And mentioned there were certainly a lot of creatures living in these sewers!
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mostly painted river leeches. at least for this game!
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Coming up on the corner, the stench was overpowering. And as none could fly in this group, a good roll and Hexis found an old bench that now served as a bridge for Dawn the archer Elf. Deimos the half Orc/half-Elf magic user and Violet, the "farmer" with some amazing skills (aka rogue) get across without any issue. They all missed the rat's wet footprints (no one made the roll) and flipping a coin, went to the larger cavern. They too saw the chest, and Hexis swam out to it when the giant toad came out and attacked the others! Swimming back, he managed in the next turn to jump on its back and stab it with his steely blade, but still could not kill the beast. Between that and the adventurers in front, the frog was killed without any damage to anyone, and they sawed off its legs as frog legs make for good eating! And the rest of the carcass was eventually eaten by the river leeches. Getting back to the cruft of debris in the corner, they recover a small chest with a bit of treasure and a map to a temple a few days west of the city.
Heading back, not yet recovering the rat or missing keg, the head into the other chambers. Seeing a blunderbuss on the floor was an odd find, and looking up, they did see the giant spider, and next to it, a goblin-sized roll of web. The spider attacked, but our new crew managed to kill that beast without anyone getting bit or dying from the poison. In fact, they took the poison gland as it will allow them to dip a weapon in it and if they hit, have the same effect: roll 3 dice against STR, and failing that, take another 2d of damage!
Continuing on, they come to the chamber with the open casket. They find a scroll of the Dancing Shield which may prove useful, some silly books, and Hexis, who has lived in the city for a few years and has Area Knowledge, recalled seeing the golden gryphon as a symbol for a ruler hundreds of years ago. They also manage to shove the heavy stone casket and find a trap door below that. Deimos detects magic on the sword. Violet, using her "farmer senses" per Hexis, finds the hole the rat went down, and Keg. Realizing that Keg was an enchanted keg of some sort. The whole is too small for Deimos to fit down, and Dawn may have an issue as well. Then a discussion came out that perhaps Keg did not want to be a servant or was even a slave. While slavery is technically illegal in Edge City, there are some borderline cases where indentured is pretty darn close to being a slave. On the way out, the magic user casts an illusion spell over the entrance to those other chambers to keep others out. As they want to go back for that sword
They return to the surface and that is where we left that game. I think everyone had a pretty good time - it was later than we thought so we wrapped things up there. We'll start when they pop their heads back up through the grate in the warehouse in a month.
I also ran another game this morning for my other group - we're currently meeting in a weekly cadence. I'll have that summary in the next post or two. But they are in a random dungeon I started as I had no plans really. I based the 1st part from Philip Reeds Fantasy Cities Sites and Scenes and then the 2nd part from another of that series. adding a secret hatch in the kitchen of the pub. But that's a tale for another post!
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