Saturday, November 09, 2019

Planning a 1 Shot

There is no lack of guides for setting up a 1 shot. 1 shots are handy for introducing new players to a game or just having a quick game of something new between a longer running session.

Going by the guidelines set out by the Frank GM here, we need a simple hook, a simple goal, and simple encounters. I don't have any of the background of the players, all two of them, but I do know we'll have 1 blacksmith Dwarf, and one roguish Elf. Normally in the Fantasy Trip Elves and Dwarfs do not get along too well - they only thing they agree on is their opinion of Orcs apparently. However, I know the players both love dogs, so I can wrap a hook around that: the dogs from the village are starting to go missing. A distraught child wailing in the streets should bring the Elf's attention, and the Dwarf, why, his hunting dog Old Blue seems to have disappeared as well. The lad's father, inn keeper of the Fat Pear, one Johann Schmidt, is willing to pay into the pot: several of the villagers have put forward some coinage as a reward to see where the dogs are disappearing to.

Unless one of the two pick up some tracking skills, I may throw in a woodsman NPC to help guide them and maybe play the red shirt should something dangerous come up. And lo, I've created a base character:

William Ask, 18 year old male from the town of Hamor. Farmer, hunter, and general good guy.

ST: 10 DX 12 IQ 10
Talents are Farmer, Area Knowledge, Bow, animal handling and tracking. He actually knows one spell, detect magic, learned from his mother who was a travelling wizard. He has not seen her in years now. His father has a small farm north of Hamor where William lives. He has lost two hunting dogs in the last few weeks and is getting concerned.

They will meet at the inn, where they will see a party of Dwarfs, humans and one very messy Goblin eating (last game for those interested - somewhere on this disorganized blog are those adventures). William is looking a bit lost and this is when Festus comes in, wailing about his lost dog.

The smith, whose forge is a nearby, was trying to have a quiet drink at the end of the day, also worrying about his missing pups.

So, the hook: missing dogs and other animals. Goal: find the missing animals. Encounters: to be determined but I need to scale them to basically 2 players. William may or may not make it out...and he may be wearing a red shirt.

And while I have posted the map before, here's the area involved. This takes place at the Pear Farm, which is basically the village of Hamor. The village consists of the inn, a small smithy, several small houses and surrounding farms. The inn maintains the largest farm where pears for its signature Peary drink are harvested. There is brewery behind the inn, and farther off are various woodsman huts, where wood and timber are cut down to be sent to Edge City to the south. It is an honest little town, where folk come in every few days for a drink and conversation. There are hills and caves to the north and east, a few temples scattered about the woods here and there, mostly deserted and crumbling.

I'll have to read the various publications I've been getting - toss in some fun rumors that have no direct bearing on this story, things like that. Maybe a bit of politics as there is some unrest in the area, and I've never really thought about tiny duchies and whatnot that may have their own laws.


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