Saturday, November 09, 2019

Planning the 1 Shot, Part 2

I've got the basic premise in place, and I did up a map for the boss fight assuming they get there, I also have a small cast of supporting characters. William was already shown in the last post, this post we'll present the big bad and a possible friend depending on how things are going.

First, the culprit behind the scenes: Urkon the Hunter. A minor deity, not quite a god but more than human. He hunts the woods across Cidri and has recently come to the forests around Hamor. He has picked up a residence in an abandoned watch tower (and somewhere along here we can start developing the history of this area: why is there a watch tower here? Why is it abandoned? But I am getting off track....) Behind the tower he has an area fenced off, full of hunting dogs, including Old Blue. A small stream crosses the path with an intact bridge. There are some foot hills to the south.

Both the below are baed on minis I do have: Urkon is from the Sin Tempore game, Aniron from the learn to paint. See - trying to actually USE those minis I am getting!

Urkon The Hunter

Urkon is an 8' tall hunter, dressed in bronze armor. Once he was an avatar of a warrior god, but he has been granted some freedom to roam. While he still wears the armor, he manages to move with some agility for such a large being. He is still a single hex creature for combat, just barely.

ST 20 DX 16 (adjDX 11) IQ 12 MA 12
Spear 1d+3, Plate Armor (-5 damage)
Spear, 3 languages (common, Dwarf, Elf), Literacy, Naturalist, Woodsman

He carries an magical spear, giving him +2 on damage, so 1d+3 damage. If he throws the spear (and now I need a name (turning to this interesting site that has all sorts of fun generators), I'll go with Attuned Impaler. An ancient weapon crafted by ancient Dwarfs, one of our protagonists, our Dwarf Smith, may recognize it on a 4d vs IQ roll. If so, he will know about the extra damage it can do.

Aniron, Wood Elf

ST 10 DX 16 (adjDX 14) IQ 12
Animal Handling, Vet, Naturalist, Woodsman, Staff II (12 manna), Detect Life, Blur, Staff to Snake, Bow, Pole Weapons

Aniron may turn up if the battle (if there is a battle) starts to go badly. Basically my ace in the hole in the event the 2 players and 1 NPC go to a fight and it goes badly. He will be coming up from the south foothills, tracking down those dogs that have been taken against their will. Basically I do not want a TPK (Total Party Kill). Unless things just go really south!


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