Note: Not entirely sure I have the chronology all correct as I took no notes at all this time. But hopefully the gist of things is correct.
Having rescued Casimer Fontaine on the accommodation deck 3, the group has to decide what to do next. Fingers comes clean: he has a sensor that will lead them to the device in question and was actually hired by his contact the junkman Barloc Ros on Mars to retrieve the device. While I am pretty sure he did mention there is a trade for an alien craft for the power cell, there is that.
They attempt to contact the Mistrios again. This time an alien voice is speaking in a language no one has heard before. They decide that the ship is probably not safe to return to though there was some talk about a rescue or possibly using the device as a bargaining chip, thinking the aliens where there for that. Spoiler: that was entirely incidental as there are two stories going on here. I'll have the meta-game view at the end.
As Quantum Sentinel still has the ropes, he and Mugwart "fly" down the zero-G shaft while the rest climb down the ladders. Standing outside the engineering space, Mugwart opens the door. And rolls initiative!
The alien attacks but sadly never actually connected except a couple times, but Mugwart's armor and power shield protected him. Viktor and Casimer both shoot & managed to miss at point blank range (not surprising in how I roll) and manage to set the filtering system on fire. The battle goes around with little movement other than another alien climbing down the shaft. It gave all the players chances to shoot. And as per our group, mostly missing. One player is pretty sure he never had a successful roll in the game, and I am fairly certain he did not. But he did help his brother which gives advantage, so he did help!
They eventually kill the two aliens, Quantum floating in the shaft shooting and missing as well. The other alien managed to get to the railing and tried to chew on Mugwart (he kept getting the random who is getting attacked roll). Getting through they managed to get the device, and then have to decide what to do again. The bad news was that the fire triggered an automatic lockdown to prevent it from spreading. The good news was that Fingers & Scabbs had a high-admin override. As Viktor found he could not exit the doors, but they could.![]() |
a little fire |
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Goodbye gas mining station |
And we left at that point. Normally the game has an XP die set up based on stats: a lucky roller may bet a d12 and an unlucky one may get a d4. At a milestone (as this was) you roll that die for the number of XP points you get. You can then back them or apply them. As I've been told I'm stingy in that department, I just gave out 5 points they can use. If we continue to play, I will use that mechanic as I don't want to be too giving!
I am hoping that another player picks up the game and runs it, and I can play one of the NPCs that they have with them: Quantum, Viktor, or Casimer. Though Viktor is the only one I did not roll up so has currently stat-free.
Meta-game plot if anyone is interested
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Retropack |
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